Skipping the story in a JRPG to get to more combat is so backwards to me lmao
Skipping the story in a JRPG to get to more combat is so backwards to me lmao
Skipping the story in a JRPG to get to more combat is so backwards to me lmao
I hate the combat AND the story of JRPGS
You must defeat the slime monster 500 times in order to reach the princess and you will like it
ETA: Whether I find this acceptable probably depends on which ones you tried that formed this opinion for you? You should be aware though that the genre has told some pretty amazing stories and combat styles also vary. Not all are turned based as I discuss elsewhere, for example.
Like honestly if you think Chrono Trigger is a bad game you're just wrong.
Uh, FF7 and various Pokémon games are the main JRPGs I remember playing while young. I've never played Chrono Trigger.
Tbh I greatly prefer turn based combat in RPGs, but I break that down into two kinds. There are isometric tactical turn based rpgs, which I love. And there are non-tactical menu-based combat rpgs, which I don't care for. And it is these that I think of as being a distinctive feature if JRPGS
Credits video only gang rise up
For example, I do not like Fortnite. I will never play Fortnite, it just doesn't interest me. Do I demand Fortnite change to be more like the games I do like? No. Do I mock people who like it? No. I shut the fuck up and play Disco Elysium or Pizza Tower or some other dumb shit I like.
Demanding Fortnight to become Disco Elysium would be hysterical if Epic caves to it.
mr evrart is helping me find my minis
I don't even want Fortnite to change; I just want Unreal Tournament back
I think with the Visual Novel thing, I think it's partially because of cost. Way cheaper than full cutscenes. I may be wrong.
speak for yourself, i am waging protracted peoples war on fortnite until it becomes an atmospheric walking simulator with FMV sequences
I don't think anime haters were calling for this feature, rather the developers themselves did this in a desperate attempt to get Western gamers who otherwise hate JRPGs to try the game when they should really just accept it's a losing battle. Not everyone vibes with this stuff.
Yeah the amount of people who are going to play this game who wouldn't otherwise because of this are very, very few.
As someone who likes mech games, the amount of times that I hear all about how they have "bad controls", while I'm sitting there pointing out that's the point is just too much. Mechs/mecha are inherently complicated machines, it should feel like it, and so called "bad controls" is imho the best (and only good) way to convey that.
For an example of this go watch the number of people go off about having to learn how to move efficiently in any Armored Core game before Nexus, or the people who can't wrap their heads around a simple concept of 'tank controls' in mechwarrior.
So because of a little game called John Halo and Joe Chief: Building Inspectors, nearly every dev that makes a mech game now feels the need to put in a standardized control scheme to attract the players who want the aesthetics of a mech game but don't want the things that make a mech game a mech game.
The reason I skived away from it wasn't because I perceived it as a JRPG, it was because I perceived it as a VN; and unless your name is Higurashi, Umineko, or Spirit Hunter, I don't have space in my library for another VN.
The annoying thing is that wealthy people who are already spoiled get to complain to game developers and skew perception of opinions.
There's literally 10 continents of 10,000 year+ human legends and culture to draw game inspiration from
98% of fantasy games are just eurocrap, the other 2% is japan
(N.America, S.America, Africa, India, Oceania, SE Asia, Sinosphere, Siberia, Mideast/North Africa, and Northwest Eurasia)
I mean at this rate it's not impossible lol. Fortnite is now also Legos, Rockband, and Forza. Only a matter of time until they delve into RPG territory
every game needs to be a visual novel
this would be based actually
Yeah, just make every game have about 5 hours of high effort Yuri VN content with really good 2d models and just the right balance of smut.
WHO PUT THIS MOVIE IN MY GAME
WHO PUT THIS GAME IN MY MOVIEwatch overly long melodramatic cutscene with bad voice acting
play the game instead
There are good jrpgs, but not very many of them.
Theyre mostly good actually and the voice acting usually isnt their fault and im mad you got 20 upbears talking shit on my genre in my thread. (Eta: that last part is tongue in cheek and this whole post is more hostile than i intended lol. Bad morning)
play the game instead
The narrative is the core engagement. Skipping it to get to more combat is backwards. In a good jrpg the combat is some degree of fun too but the reason youre there is the narrative.
There are like 10 Trails games so there are at least that many good JRPGs.
I had the opposite problem as a kid. I ran from battles so I could get to the next story beat quicker and ended up under leveled for a boss at some point and had to hang em up. Thats how every JRPG ended for me as a kid.
My favorite way to play these games nowadays is to do this but then look up the speedrun strats and beat the bosses with those. Underleveled FF7 where you win anyway because Tifa is doing 8k damage a turn is
I don't think it can be emphasised just how negatively some people react to JRPG storytelling, or anything too "animey" in general. I think the reason why overtly Japanese franchises like Final Fantasy achieved the massive mainstream status they still hold today is because in the PS1 days they were the only game in town, with Western devs lagging far behind in terms of cinematic story-heavy console game development.
Now that the industry is dominated by titles developed both by and for Westerners, the average gamer has no reason to bother with games where cartoon teenagers with stupid names and even stupider hair yap about nonsense for hours when they can just play whatever CD Projekt Red or Bethesda game is out. This is not to say that Japanese games don't have a large fanbase in the West, they definitely do! They just don't have the same kind of broad appeal
This is because "JRPG storytelling" usually includes 9000 year old little girls in lingerie and a part where you get betrayed by a guy who looks like a Hot Topic mannequin that came to life who is named "Betrayicus" or something
Western RPGs are too cowardly to have a villain as fabulous as Kuja
9000 year old little girls in lingerie
Honestly like this meme is funny but in reality this has happened like one time and it was Fire Emblem which isnt even a JRPG just JRPG-coded.
ETA: The other thing is every JRPG though and its cool.
in the PS1 days
Maybe it's just me, but I'm really averse to bad voice acting. I love the story of basically every single Final Fantasy that doesn't have voices, and I can't stand listening to the cutscenes in any of the ones that do in English.
If the VO is in Japanese, I can't tell if it's good or bad, which means it doesn't grate on me like nails on a chalkboard.
It might not even be the quality of the voice acting but just the content itself. JRPG writing is goofy and melodramatic but just text or Japanese VO makes it less obviously grating
OG Tenchu on PS1 had the best 'awful voice acting'. My partner and I still quote bit guards and mini bosses from that game all the time.
Honestly i yelled at you elsewhere but this is actually understandable, even if i think FFX's story is excellent in spite of the voice acting. Im bad voice acting tolerant thought (probably partially because FFX was formative for me).
he average gamer has no reason to bother with games where cartoon teenagers with stupid names and even stupider hair yap about nonsense for hours when
Skill issue on their part.
Seems neat TBH as some games have dialog scenes that are just.. terrible and drag on.
I honestly cant name many games that have dialog scenes like that where the gameplay is worth getting to lol. But I also like, really like narrative focused games and JRPG aesthetics so I'm built different.
The Yakuza games imo have dogshit stories that drag on, and while the combat isn't necessarily worthwhile, the business management game where you appoint a chicken as senior director and have him cluck at shareholders during meetings sure are.
Some of these games might have unimportant dialog scenes that are worth skipping to get to other dialogue scenes.
I'm only guessing, I've never encountered a JRPG story worth enduring.
It'd be great to have in XIV
There's quite a few: Bravely series, Octopath series, nearly every Kingdom Hearts, same with Star Ocean, Persona 5 if we just keep the dungeons and confidants, every Fire Emblem since Awakening... And it's just a short list of modern-ish games.
Game people definitely play for the story: has to tell you the story explicitly in 30 minute unskippable cutscenes that offer a theatrical presentation and perfect narrator. Only played by people who both know what a wall scroll is and have several.
Games that people don’t play for the story: uses environmental cues and bits of information gained from item descriptions and in game dialogue to present a story with multiple unreliable narrators and ultimately no real clear truth. Needs multiple playthroughs to even access all the information and ostensibly normal people will have gone to these lengths.
The jrpg is a post modern invention that lulls the player into taking on the mantle of the hero of inaction and provides no reward or punishment. It simply exists, making more of a statement about a society that would produce it by its mere presence than any piece of art codes into its message.
I understood about 25% of this post and I dont know what a wall scroll is despite being a hardcore JRPG fan, but I would like to congratulate you on it nonetheless.
The whole post is just long form calling you a weeb so farting_weedman can feel better about farting_weedman's taste in entertainment.
I, quite literally, couldn’t have done it without you.
It's... uhhh... its a scroll you put on your wall. The clue is in the name on this one.
If two-thirds of JRPGs didn't recycle the same peppy squad of teenagers, one token older guardian who's too old for this shit, one token fanservice character who'll spend half the game being yandere towards the literal cardboard cutout protagonist, one token hyper-cute walking stuffed animal companion whose voice was designed in a lab to make you want to rip your eardrums out via rusty spoon, and token evil-but-will-renounce-their-ways-through-the-power-of-friendship traitor then I might actually give a shit about the story. I'm all for narrative-driven games, just so long as the narrative isn't a recycled anime trope that should have been dead and buried 30 years ago.
Looking at you Fire Emblem. If you're going to try and sell me on a political drama about overthrowing the old system for a more egalitarian one, concentrate on that and not teenagers going "waaaahhh, I'm an introvert and I had to go out into the sun today! Why are there so many people around?! Why can't I just hide in my room?!?" for 30 hours straight.
Yeah, talking about overthrowing the system while refusing to go outside is what Hexbear is for. How dare that be in a game, that’s, like, copyright or some shit.
Ngl im an easy lay for that shit but i do get this complaint even if i think there are a fair number of jrpgs that either dont do this, or the story transcendends it.
Fire Emblem is technically a different genre mechanically but it does follow the storytelling and artistic tropes so Ill give you that lol. I actually love the support skits in FE though so.
I have been noodling around with replaying Triangle Strategy recently and I have to say that it dodges the "generic jrpg cast" thing pretty well.
There is a touch of that, but it's pretty mild. The story is pretty game of thronesy, so if that's not your cup of tea it might still not feel great, but there are some characters who are decent people unlike game of thrones, just the whole scheming nobles thing, not the really unsavory parts.
Also I think the youngest MCs are in their early 20s, and rather than typical youth fetishizing "world's best swordsman and negotiator at 15 years old" thing, those characters are generally struggling with having too much responsibility thrust on them too young.
some characters who are decent people unlike game of thrones
Dont talk about my daughters Sansa and Arya like that
(Jk theyre as flawed as anyone in that work. Tho they are kids. But id say Davos is a genuinly decent person?)
On the bright side, you can kill off characters in fire emblem so toss Bernadetta into the firing squad next time.
We're in a saturated media landscape, we're overworked to the point we have little free time, and we don't know if something is worth the investment of time. Also, we want to bond with others. It does make sense this would be a feature.
It's sad though. It's reducing videogames to less than an art form. Don't know much about this game, however.
It's sad though. It's reducing videogames to less than an art form.
That ship was sailed when they started putting coin slots in pacman machines.
I'm surprised this post has so many comments with many comments that apparently don't understand the point of JRPGs. Like seriously, why bother playing a JRPG if you're just going to skip the story lol
Some more pet peeves I have seen:
Oh well, at least people aren't saying "JRPG = RPG made in Japan." That shit drives me up the fucking wall lmao
Great post! The lines between genres are complicated and weird because genres develop organically and strict rules cannot be easily applied to them. Some of this I hadnt even thought of before, like that Nethack, Pool, and Fallout 1 really shouldnt all be in the same category. (You didnt even mention how Souslikes are put in the same genre category and are also I think a very different thing. And for awhile Ive been unsure if you can really put Skyrim and Mass Effect/Dragon Age in the same genre even though they commonly are.)
And yet I do confidently say that Tales of and Chrono Trigger are the same genre, despite some people disagreeing and categorizing Tales of as ARPGs. Its a whole mess lol.
The one that really trips me up is whether SRPGs are JRPGs. I used to think so, but then I learned that the earliest SRPGs actually predate Dragon Quest if we choose Dragon Quest to be the first definitive JRPG. There's Bokosuka Wars and The Dragon and Princess. They look more like Ultima-inspired games. For Bokosuka Wars, you could draw a line between that game and Advance Wars that would come out 2 decades later. For The Dragon and Princess, it ever so slightly looks more similar to something like Wasteland 1 than Dragon Quest. In general, the branches didn't diverge that heavily until the 90s, so these old RPGs look more similar with each other than with their descendants. But this would mean that SRPGs aren't JRPGs, that they are either a sister branch or perhaps even belonging to the branch that would give rise to isometric RPGs. This would mean a hypothetical SRPG-isometric RPG branch that quickly split off into two daughter branches in the late 80s.
It tracks somewhat. None of the Advance Wars play like JRPGs at all. At least for me, GBA Fire Emblem and Tellius Fire Emblem don't feel like JRPGs either, not in terms of narrative or character tropes or general aesthetics. Fire Emblem only started to feel more like JRPGs with Awakening. Maybe there needs to be a distinction between "pure" SRPGs like Advance Wars and SRPG-JRPG hybrids like Fire Emblem and FFT? And I don't know how you would classify something like Valkyria Chronicles. An SRPG-JRPG-FPS hybrid lol
And yet I do confidently say that Tales of and Chrono Trigger are the same genre, despite some people disagreeing and categorizing Tales of as ARPGs. Its a whole mess lol.
I don't know a whole lot about JRPGs, but I've always felt there's a divide between old/classic JRPGs (NES/SNES JRPGs, Pokemon) and new/modern JRPGs like Tales of and modern FF with PS2-era JRPGs perhaps acting as a transitional period. But I haven't really met anyone who insists on liking JRPGs from a particular time period outside of reactionary types who think treats made after they graduated from college automatically sucks.
ARPG
Flashbacks of a million forum flame wars on whether Zelda is an RPG. My idiosyncratic answer is everything before BotW no, BotW and its sequel yes.
I don't see a problem with this. It's more or less the other side of the coin where very easy difficulties are put into games for people who just want the story. I think it's kinda neat though I would never utilize such a feature.
Most JRPG games have shit writing. Western ones too, but JRPGs are more formulaic and generic.
Maybe dialouge writing is dicey in translation but Ive rarely played a JRPG that didnt have a good overall narrative and/or interesting charachters. Maybe im just an easier lay but. So many of my favorite stories are JRPGs.
Western ones it depends, but thats ok because narrative isnt the core engagement of WRPGs.
I mean, even the BG3 plot is formulaic and it's still the best game I've played in years.
if you just want jrpg gameplay with no story play dungeon encounters! pure dungeon crawling, incredibly fun but also kind of unfairly hard. there's an enemy that steals 10k gold, and if you don't have that much you go into debt to try and make your money back
Looks interesting, but that price tag is
.What happens if your party wipes? Is it back to the absolute beginning, or can you send in a new party to try to recover their loot?
you can send a new party to recover and revive them if you want, you can just try again with the new party as long as you still have some people back on the first floor, or you can load from the last time you embarked
it's pretty good, and it goes on sale for 50% off fairly regularly
Honestly I'd play a modern JRPG if they let me play with the original voice acting with decent subtitles. As it stands I think the last one I played was Tales of Symphonia. That was a fun one.
I have horrible flashbacks to some of the old days where the English voice acting, especially of kid characters, made me want to drop the controller and find the remote so I could hit the mute button.
Tales of Berseria is fantastic. Well, other than the MC aside it's fantastic, Magilou's VA carried the whole game.
ToS is one of my favorite games! Someone else here was making fun of Tales of plots and I was so sad because I think ToS's story is quiet good.
One of the things I liked about ToS was having a friend play a party member in battles. That was a cool ass feature.
Embrace Final Fantasy XVI. It has a top tier voiceover for English speakers due to the way it was made.
Google Chaos Wars
I wouldn't skip the story of JRPGs if they could manage to tell it with cutscenes that were less than 30 minutes long.
I feel like a lot of JRPGs are made by people who would rather be making movies.
The narrative is the core engagement. I will repeat this until the roof comes falling down.
Do people even like stories and art anymore? Not a JRPG player or fan, but I'm hating this general trend of stripping out and removing everything.
Tbf gacha games and it's spin off games all have terrible and boring stories delivered in a VN-format, if I play this I'll probably take advantage of this
Having just sunk 60 hrs into the game...
It's cause it's two games stapled together. The first half is a short 'Tales of' game, with some ridiculous anime bullshit setpieces (in the best way), the second half is a monster hunter clone, and probably the best monster hunter clone ever made.
I can sorta understand why the devs would add that for the people who just jived with the monster hunter combat portion of the game and weren't down with watching some of these really long story cutscenes about the power of friendship or whatnot.
Huh. That sounds pretty wild. Thanks for the explanation. The opening part sounds awesome to me though lol.
Is GranBlue story any good though? Seems perpetual damsel in distress coded
JRPGS are the game equivalent of switching between reading a book and playing chess every 20 minutes. They're great on their own but the story and the gameplay may as well be entirely different forms of media.
Nier was fucking awesome but it should have been a book instead of this 15 hour game filled with fun but basic combat.
I immediately wish the Tales Of series of games had this. god that game is so incredibly disrespectful of your time when its telling you its 'story'
Noooooo I love Symphonia's story :(((((((((((((((((((((( You have hurt me this day.
I haven't played symphonia, i only have done abyss, berseria, and whatever the newest one was.
I just remember the games taking so incredibly long to drive the plot. One specific one in abyss I think, was like you were in an Inn with your party member having a convo and she's about to divulge a major plot point of some kind, then a dragon comes and attacks the inn for some reason and you never finish the conversation for like hours later.
A lot of JRPG’s have pointless fades between movements in the dialogue. I skip stuff and can infer everything that happened, especially when it’s like I want to go to the casino on the map. There’s a guy sitting on the steps. I have to talk to him in a little cutscene that resolves in him moving out of the way. But there was some funny dialogue there. Ok. Sure. Whatever. I don’t need this skip plz.
Zoomer mode
I just met someone like this and that opinion seemed so foreign to me too. I'm in it for the story primarily. Gameplay is a close second.
Relink has like the most basic and tropey jrpg story ever
LET ME CLICK THE ATTACKS HMNNNNNNNNGGGGGGG
im like 80% sure the original gbf had this feature already.
Still cool to see in a bigger way.
Is that real? What game respects time like that if so?
Now THIS would be a good feature.
Just read a book at this point
Hire Uematsu for the soundtrack and maybe
It is very dark, you are likely to be eaten by a grue
i hate this. give me the grind.
I once spent two hours of my one and only life killing bats (and nothing but bats) in a tunnel in FF XII. It’s a strangely fond memory, and I have absolutely no recollection of why the bats were important
If I could make art and code I would make a game like this. Games take too much time these days