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Are there any games you don't play as it was intended to be played? If so, what game and how?

I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

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  • I don't think this is super uncommon but in harder difficulties of Terraria, I just play the game as a fishing game. I pretty much exclusively fish for the first few hours of the game and gear up solely through fishing. Then I repeat for the 2nd half of the game as well. I'm also setting up huts in every biome location to do fishing quests.

  • The Ship. It's normally supposed to be a social deduction game, but some friends and I all get together in a private server and basically just play deathmatch. It's hilarious because most of fhe weapons are really hard to kill with and you still have to be sneaky because if you get caught, you go to jail (which is also full of shanks). It always leads to some great chaos, especially with more people.

  • I like playing games that incentivise stealth as Michael Bay films. Give me rocket launchers and c4. Yeah I don't have the high score for the level but I will kill literally every single non-vital NPC.

  • I did that with RTS like Starcraft or Age of Empires II. I would just build a city, develop every upgrade, build good defenses and basically play it like Sim City

  • About half the time I play Cyberpunk 2077 as a first-person RPG. The other half of the time I just play it as a city/driving-simulator.

  • There are a few mobile or web idle/incremental games I have used as a substitute for a Pomodoro timer. Oh, I am really into the game and it only progresses if this is the focused tab? I really want to make progress, but I am in a period of the game where active play isn't that rewarded, and just watching the screen while I wait to earn the upgrade is pretty boring? How about we just leave my phone with that as the active tab, and I check back when the upgrade should be earned? Keeps me off my phone and doing the actual things I should be doing instead. Somehow, "abusing" games like this works better for me than the Forest app which has the explicit intention of making sure you do not touch your screen for a set length of time and instead do something else off your phone.

    I also "abuse" Pokémon Masters EX in a similar fashion. You're expected to level up with some combination of putting them through battles that cost stamina to play through, and some pretty easy-to-obtain level-up items. And although there is an Auto option I have a feeling you are intended to manually do the battles in-game. Instead, I start story mode battles which cost no stamina to play through, that still reward me with XP no matter how many times I repeat it, and have the game fight the battle for me with the Auto setting. I check back when the battle is done and restart it. I have essentially turned this into an idle/incremental game, albeit one with a pretty short time between waiting and checking back in on the game. Free level-ups! Even though it does take much longer than the intended way, which is why I suspect nobody tried to prevent this method from working. I like doing this for some reason, and it's probably the main reason I still keep this game downloaded despite my usual allergy to gacha games.

    • Huh, never knew my approach to work had an actual name. That's neat! Thanks for teaching me something new.

  • battlefield 2042... unless i have a squad or some friends, i rarely play the objective. i mess around with gadgets, try to fly the wingsuit to weird places, try to launch vehicles where they don't belong, try to find clever ways to kill people, whatever. my score is always trash and my team hates me but i'm usually having a great time.

  • I mostly play according to the intended game design. The only exceptions that come to mind at the moment are:

    • Open world games (GTA, Fallouts, Elder Scroll series etc) - I tend to act like a normal, civilian part of the world. I eat and drink, travel like a person rather than player (i.e. safely, without quick travel), avoid violence and do peaceful tasks when possible. I also go on trips and take screenshots of the scenery.
      Finally, if there's an equipment system I limit myself to "reasonable" amount of baggage (both in terms of weight and volume).
    • Mirror's Edge and Portal - the only games I learned to the point of speedrunning. I'm nowhere near the level of being able to compete with professionals (nor am I interested in that) but I can get through both pretty quickly and without issues.
  • Some friends and I play multi-world randomizers together. Randomizers modify a game so that important items/unlocks are in different locations or are obtained in a different way. I usually play Ocarina of Time and a randomizer changes all the "treasure chest" items found throughout the world, so instead of finding the bow in the Forest Temple (where it should be in the game), it could be found behind a rock in a cave in the middle of the field. I constantly have to ask myself "What items don't I have yet?" and "What areas do I have access to that I haven't searched yet?" It turns the game into a kind of puzzle game. There is a website we use called Archipelago.gg that lets you connect randomizers together. I can play an OOT randomizer and my friend can be playing a Pokemon Emerald randomizer, and when I open a chest I can find items from his game and he gets a gym badge, an HM, or something else dropped into his inventory. And it works the other way when he beats another trainer, he could get one of my items and I get some rupees, or a hookshot dropped into my inventory.

  • I used to play Jet Moto solely to do tricks. I remember there being level geometry that could send you hundreds of feet in the air.

  • This is pretty much the basis for the entire speed-running community. Maybe not totally different (like walking around as a peaceful tourist in Hitman), but definitely not utilizing mechanics as intended

  • Splatoon

    Play dualies, focus purely on anniahlating children with complete disregard for the objective.

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