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Switch emulator Ryujinx shuts down development after “contact by Nintendo”
  • Well, there are a couple of caveats to that. One is that it's far from the first time an emulator has been taken down for similar reasons and it's historically been pretty ineffective in the grand scheme, especially when alternative forks are available. "Far reaching consequences" is a bit of an overstatement, at least for those of us that went down into the Bleem! mines back in the day. There is a chance that you may be connecting things that aren't that directly connected here.

    The second is that you're still misrepresenting people not acting out their annoyance the way you'd like with people not being annoyed. I'm not here defending Nintendo, this sucks. I'm here saying that I don't want to shame Nintendo into the same awkward gray area Google as an intermediary and every other IP holder currently inhabits, I want actually effective regulation that protects legitimate content creators from IP abuse, including from predatory corporations. You are looking to perform outrage in a room of like-minded people, and I get that you want to vent, but it's not particularly useful to get mad at people that agree with you for not being in your same emotional level while they do.

  • Switch emulator Ryujinx shuts down development after “contact by Nintendo”
  • That's a good cue to mention that I don't know the specifics of how this would work in Brazil and how they impact the situation one way or the other. That said, my objections to the current arrangement of IP and copyright are fairly international.

  • Switch emulator Ryujinx shuts down development after “contact by Nintendo”
  • I did not claim that creating an emulator is illegal. You don't sue people for a crime, either. "Illegal" and "criminal" are different concepts, and making an emulator without tapping into proprietary assets is neither.

    We don't know what Nintendo used to threaten Ryujinx, so we don't know how likely it is that they would have won. We do know the Yuzu guys messed up and gave them a better shot than in the other times they have failed at this exact play.

    You are very mad at an argument nobody is making.

  • Switch emulator Ryujinx shuts down development after “contact by Nintendo”
  • They are absolutely within their rights to approach the developers of Ryujinx and threaten to sue them. Based on how things have worked so far they'd lose, and I agreee with you that the inequality in that interaction is terrible and should be addressed.

    On the Yuzu scenario it's more relevant, because of the specific proprietary elements found in the emulator.

    And then there's Nintendo targeting emulation-based handhelds and streamers for featuring emulated footage of their first party games on Youtube videos, which falls directly under the mess that is copyright enforcement under Youtube and other social platforms.

    In all of those cases, a clearer, more rules-based organization of IP that explicitly covers these scenarios would have helped people defend against Nintendo's overreach, or at least have a clearer picture of what they can do about it. We can't go on forever relying on custom, subjective judicial interpretation and non-enforcement. We're way overdue on a rules-based agreement of what can and can't be done with media online.

    The worst part is... we kinda know. There is a custom-based baseline for it we've slowly acquired over time. It's just not properly codified, it exists in EULAs and unspoken, unenforceable practices. It's an amazing gap in what is a ridiculously massive cultural and economic segment. It's crazy that we're running on "do you feel lucky?" when it comes to deciding if a corporation claiming you can't do a thing on the Internet that involves media. We need to know what we're allowed to do so we can say "no" when predatory corporations like Nintendo show up to enforce rights they don't have or shouldn't have.

  • I hate how anything without "world" in its name is just about the US
  • Alright, let me take a step back to the OP.

    The claim here is that unless something is flagged as being "world" something, it's assumed to be specific to the US. The obvious example is politics forums with no qualifier in social media (including here and on Reddit) being about US politics where everywhere else is qualified with either "world" or a specific country/region.

    That's the claim.

    The counterclaim is that makes sense for US-based social media where most users are American. I dispute that because... well, most users are not American in many of those sites, or a large enough proportion aren't that the assumption is not justified.

    The logical way to organize that would be for the US politics channel, forum, magazine or whatever to be flagged "US politics" while everything else keeps its own qualifier. There is no default nation for politics. If anything, "politics" without a qualifier should be fair game for all world politics. That makes logical sense, but it's often not what happens in social media unless the specific social media site is heavily restricted to a specific non-English language or territory.

    That's the observation here.

  • I hate how anything without "world" in its name is just about the US
  • Wait, what?

    We're talking about assuming that a site's default user is from the US. I'm saying if 49% are not, then that assumption seems ethnocentric. That doesn't require every other user to be part of a monolith of non-Americans, they all share the trait of being... you know, not American.

    That's a big chunk of your users that don't conform to your default use case. If this was about anything else you would not a default at all in that scenario, but that's not what happens. Also, it's not blamed on the "average American", it's being blamed on Americans as a whole, culturally, on the aggregate, which is fundamentally different.

  • Switch emulator Ryujinx shuts down development after “contact by Nintendo”
  • Yeeeah, Nintendo sucks.

    And it sucks that, despite this not killing the distribution of Yuzu or Ryujinx forks it does make them less safe and reliable for users, as well as hindering ongoing development.

    Ultimately, though, Nintendo is acting within their rights. Which is not an endorsement, it's proof that modern copyright frameworks are broken and unfit for purpose in an online world. We need a refoundation of IP. Not to make everything freely accessible, necessarily, but to make it make sense online instead of having to rely on voluntary non-enforcement. I don't care if it's Youtube or emulation development, you should know if your project is legal and safe before you have lawyers showing up at your door with offers you can't refuse.

  • I hate how anything without "world" in its name is just about the US
  • This is true. I wonder how often people assume and don't think anything of it because it doesn't even register that they may not be correct.

    That said, I once did have a long conversation here with someone who just straight-up refused to believe I'm not American and would not take my word for it. I never quite got why he believed I'd be lying about that, but that person would not be persuaded, and it was one of the most baffling interactions I've had in my life.

  • I hate how anything without "world" in its name is just about the US
  • Well, yeah, but it's not anecdotal. There is data to tell you how big Facebook is and was outside the US, in what territories and by how much relative to their US popularity at what point. My personal experience just happens to match those numbers (India, by the way, is Facebook's current biggest market).

    I would also point out that by your own data, which is accurate as far as I can tell, 49% of Reddit is not American, so even with its more US-focused audience the assumption that users are American unless proven otherwise is wildly ethnocentric.

    Now, I agree with you that assuming things about anonymous accounts, and especially anonymous accounts writing in English, is foolish. Lots of people are fluent in English who are not native speakers and definitely who are not from the US. Most, in fact, depending on how you define your parameters.

    I disagree that this is "human nature", though. I don't assume the same thing from people who speak my native language online. I also don't assume the same thing about English speakers. The reason the OP is asking is that US ethnocentrism stands out. That's not to say it's not natural. We non-native dwellers in anglocentric social media will often comment on US cultural and political minutia, because US cultural and political minutia is present and relevant to us in a way ours isn't to Americans (thanks for that, cultural imperialism). We pass for Americans in more situations than some American lurking in a German-language forum would, and we're likely many times more numerous than... well, Americans lurking in German-language or Chinese-language socials.

    But it being natural doesn't mean it isn't notable or an issue or a symptom of a dysfunction. Which it is, and it does annoy me for that reason.

  • The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'
  • Fortnite is all the Epic games. As in, there is a kart racing game, a survival Lego-licensed game and a Harmonix rhythm game in there, besides the bunch of shooters.

    It's a weird store-ception thing, but at this point if Epic is going to make a new game they won't put it as a stand-alone thing in the Epic store, they'll put it inside Fortnite. And it's working, which is... kinda scary.

  • The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'
  • He did. Fortnite actually grew this year and hit 110 million monthly active users, according to him.

    Fortnite isn't dying, it's killing everything else by absorbing the rest of gaming into itself like an alien blob. I don't like it, but it's happening and that's what he's talking about.

  • Epic Games is now 'financially sound,' CEO Tim Sweeney says
  • I agree. Unfortunately, despite both the company and the storefront making more money, the share of Epic Store revenue from third party game sales they're reporting actually went down, both in relative and absolute terms.

    That sucks. It means that sure, Fortnite will keep that alternative afloat for as long as it keeps growing and stays popular, but it's not really growing as a Steam alternative.

  • The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'
  • Yeah, people need to start reading past the headline.

    He's not complaining, he's bragging.

    His point is that people aren't buying Sony's big, expensive games, they're playing Fortnite.

  • I hate how anything without "world" in its name is just about the US
  • ... I am a non-anglophone who, at the time of Facebook's raise to social media dominance lived in multiple non-anglophone countries. I was there.

    In one of the places I lived there was briefly a popular local Facebook alternative. It lasted maybe a couple of years before entirely capitulating and getting absorbed. That place does still have a local Reddit-like alternative, and Reddit is certainly more US-centric. You are right that Facebook stayed popular much longer outside the US. It has started falling off in some of those places, but I did keep a Facebook account for work purposes for a lot longer than you'd expect because work relations in those territories would share Facebook credentials as a way to establish professional contact. Twitter may as well have been a lost ancient civilization, though.

    There's also a lot to unpack in the assumption that on a thread about "why do Americans default to assuming everyone is from the US" you're reflexively lumping the entire anglosphere as part of the US, but honestly, I'll let the recently annexed English-speaking countries deal with that one on their own.

  • I hate how anything without "world" in its name is just about the US
  • So like Facebook and Reddit? Social media isn't in English specifically. People who speak other languages often post in their native language for some things and in the lingua franca for more international conversations. The Internet is the Internet regardless.

  • I hate how anything without "world" in its name is just about the US
  • I am fairly sure that the rest of the world already existed. And those formats keep being in use in newer places, too. This is not just a Reddit thing. Even you mentioned Facebook, which was instantly popular globally.

  • I hate how anything without "world" in its name is just about the US
  • I've heard this more times, and it's kind of baffling. The US isn't even the biggest individual country on Facebook. What do people who assume everyone is from the US think a non-US "forum" looks like? Where do Americans think everybody else hangs out online?

  • You'll have to use pto time to drown, but make sure it's approved first
  • Look, I know it's not the point, and that is an insane story that should have serious consequences for those responsible...

    ...but "PTO time" is bothering me more than I'd like.

  • Nintendo Is Now Going After YouTube Accounts Which Show Its Games Being Emulated
  • Man, I know that clamshell Ayaneo is too expensive and that form factor isn't as good as I think it is... but I still really want one.

    Oh, hey, is that you, Barbra?

  • CBS News Slammed For Saying Vance And Walz Will Have To Fact-Check Each Other at VP Debate
  • This is a requirement of modern right-populist politics. They won't play defense, so they just say crap and you're always chasing the latest nonsense and never get to make a point.

    Of course the counter to this is for Walz to make this a non-stop couch-fucking roast from minute one. I'm talking opening statement is about upholstery, fabric texture, visualize choices for lubricant and material combos. Just go all in on the furniture abuse right away.

  • MudMan MudMan @fedia.io
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