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  • Yeeeah, Nintendo sucks.

    And it sucks that, despite this not killing the distribution of Yuzu or Ryujinx forks it does make them less safe and reliable for users, as well as hindering ongoing development.

    Ultimately, though, Nintendo is acting within their rights. Which is not an endorsement, it's proof that modern copyright frameworks are broken and unfit for purpose in an online world. We need a refoundation of IP. Not to make everything freely accessible, necessarily, but to make it make sense online instead of having to rely on voluntary non-enforcement. I don't care if it's Youtube or emulation development, you should know if your project is legal and safe before you have lawyers showing up at your door with offers you can't refuse.

    • They aren't working within any rights. Emulator production is a legal right that Nintendo has neither the ability to bestow nor deny. It's the founding legal rationale behind virtualization as a technology. This is the equivalent of someone holding a gun to your head and telling you to shut up - the forced relinquishing of your rights through threat of force, and it's a little frightening to watch people suggest otherwise. This has played out in court and is settled law. Bleem! went BANKRUPT to secure a legal victory against SONY and establish that emulators are completely legal and there is no "gray area" about them, and you should be in less of a hurry to throw legal rights away because "Well, Nintendo said so..."

      • They are absolutely within their rights to approach the developers of Ryujinx and threaten to sue them. Based on how things have worked so far they'd lose, and I agreee with you that the inequality in that interaction is terrible and should be addressed.

        On the Yuzu scenario it's more relevant, because of the specific proprietary elements found in the emulator.

        And then there's Nintendo targeting emulation-based handhelds and streamers for featuring emulated footage of their first party games on Youtube videos, which falls directly under the mess that is copyright enforcement under Youtube and other social platforms.

        In all of those cases, a clearer, more rules-based organization of IP that explicitly covers these scenarios would have helped people defend against Nintendo's overreach, or at least have a clearer picture of what they can do about it. We can't go on forever relying on custom, subjective judicial interpretation and non-enforcement. We're way overdue on a rules-based agreement of what can and can't be done with media online.

        The worst part is... we kinda know. There is a custom-based baseline for it we've slowly acquired over time. It's just not properly codified, it exists in EULAs and unspoken, unenforceable practices. It's an amazing gap in what is a ridiculously massive cultural and economic segment. It's crazy that we're running on "do you feel lucky?" when it comes to deciding if a corporation claiming you can't do a thing on the Internet that involves media. We need to know what we're allowed to do so we can say "no" when predatory corporations like Nintendo show up to enforce rights they don't have or shouldn't have.

  • Nintendo youll never get my money cuz you wont me play yer great games on my own hardware. Ill never spend another dime on your designed to fail overpriced crappy controllers. Never! Boooooo!

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