What's a game you love but can't actually recommend?
What's a game you love but can't actually recommend?
Alternate title: what’s your favorite obscure jank?
What's a game you love but can't actually recommend?
Alternate title: what’s your favorite obscure jank?
My favorite jank? GTA: San Andreas Multi Player.
Its a mod for GTA:SA that allows better multiplayer action than GTA online does.
Ive been playing it since around 2007 or 08. I like to roleplay as a homeless dude from Blueberry who goes around quoting Carl Marks at everyone. It’s pretty fun, and I’ve been doing it enough that im known around one particular server for doing it.GTA:SAMP isn’t really obscure, but at this point it’s old as fuck, and nobody really talking about it anymore.
Would you be ok with sharing a server you play in? I had no clue there was a MP server. It sounds awesome.
Im at work currently. Ill be off in a few hours and will post a couple i frequent.
My IG name is Abe_Froman. The Sausage King of Chicago.
I used to play GTASAMP! I had no idea it was still going, that's cool. I might try dig it out again.
Map games
But i dont "love" them
I "love" them in the same way a flagellant "loves" his whip
Post steam hours
Post hog but for paradox addicts
Its inaccurate because i have more hours while i was sailing the high seas
I got an emberassing amount of Total War clocked.
1k in WH2
1.4k in Attila
750 in WH1
500 in Three Kingdoms
400 in Shogun 2
250 in Rome remastered
33 in WH3 lmfao
Not counted is a couple hundred hours in the classic total wars before steam and considering I got them pirated
I managed 600 EU4, 150 Victoria 3, 150 EU3, 200 CK2. But then I actually do love 'em.
Cities Skylines is a game I could play for many hours and have no idea why I’m doing it
Deadly Premonition. It has a cast of very charming and surprisingly well written characters alongside a fascinating mindfuck of a story that is very much unlike anything else I've ever experienced. Heavily inspired by David Lynch's Twin Peaks and the closest I've seen another piece of media come to recapturing its dreamy, surreal vibes. Has a cult following despite being an absolutely shit game by all reasonable metrics. The combat is atrocious, it's unfathomably buggy, you're forced to drive between locations in a janky ass car, and the driving is like pulling teeth. It's really quite an unpleasant game to play for many reasons, and that's if you even get the game to run; the PC port is basically unplayable and requires a fuckton of fiddling on newer systems. Despite all that, it's an experience I remember very fondly. Just don't know if I'll be booting it up for another run in the next decade.
Came here for this one. In nearly every aspect of what makes up a video game, it absolutely fails. The combat was a last minute addition to appeal to western audiences in the Call of Duty heyday and it's awful. The exploration is miserable. The music is eclectic and the cues are strangely mistimed in several instances. Visually, the game is ugly to look at with very stiff animations. The voice acting is approaching Resident Evil 1 in terms of quality. Despite all of that, the story was so moving, that I was in tears at the end and I can't help but have fond memories for it.
ohh that sounds right up my alley. I saw it's only a few bucks on steam, but the port sounds pretty bad. Do you have any recommendations for the best way to play on PC? One thing that comes to mind is emulating the 360 version, but I'm not enough of a gamer to know how that works or if that would be better lol
It's definitely possible to get the PC game running with some patience.
https://www.pcgamingwiki.com/wiki/Deadly_Premonition:_The_Director%27s_Cut
PCGW has a good page on most of the PC version's critical issues and candidate fixes, and as you can probably see, there are quite a few. Getting it running in the first place was the hardest part for me. Once you get it running, just refer to the wiki now and then to watch for problematic points in the game and how to best avoid crashes.
As for emulation, I have no idea. I do know that the console versions are supposed to be quite messy themselves, though, so I would guess it won't be a much better experience.
It’s on Switch if you have one
Fallout New Vegas (pure vanilla with not a single mod aka the console editions and the broken PC ports).
It's sometimes hard to recommend FNV to other people due to the fact that the only way to really enjoy the game is using the Viva New Vegas modlist.
I'm never reinstalling Windows so I have to pray that MO2 gets ported to Linux sooner rather than later because I personally despise hacking with WINE prefixes/organizing esps/ESM files myself. Also the fact that
I disagree with almost everything you said, but I’m glad you said it because I have shit taste.
Well, here's some good news: https://github.com/rockerbacon/modorganizer2-linux-installer/
I couldn't recommend most people play MGS 1 or 2 in the current year, but they are amazing works of art.
I wish more people could experience those games in full, but yeah...
I would recommend them. They still hold up. I didn't play them until maybe 4 years ago and they were amazing.
MGS Sons of Liberty still holds up great, and if you can find MGS: Twin Snakes on Gamecube you can play a remaster of MGS 1 with the camera and first person views of MGS2. Recommend.
i try not to talk about video games with someone who can't appreciate anything made before 2008. we didn't always have an entire stick to control the camera with, Jared! submit yourself to the artistic vision!
Oof, I felt this one. I work with a guy who won't play anything older than five years old (I think the oldest game he'll play is like RDR2?), and I've played games all the way back from the DOS era.
For a lot of these jankier old games, I usually recommend watching a long play on YouTube. No commentary and usually done by someone who knows the game well enough to get through efficiently
For the MGS series though there's a lot missed out by not playing yourself, for example if you don't know a thing about psycho mantis, his ability to tell you your save games or to make your controller move across the ground (for those who didn't understand how the vibration in the controller worked) it was pretty awesome. Additionally MGS 3 for example, if you play the entire game without killing anyone (for example using the tranq gun), there's a boss fight where you're supposed to encounter the ghosts of the people you killed but won't if you hadn't killed anyone. The MGS series specifically is just chock full of little things you'd miss out on if you just watch a long play.
I don't know if those games aren't good as recommendations because I personally played the first three (and maybe a few others outside the numbered series?) a while after MGS 5 was already out.
Of course I can't play MGS 5 because I haven't played MGS 4 yet, and I can't play MGS 4 because EVERY other game got rereleased for PC EXCEPT for MGS 4.....
You can definitely play MGS5/V before playing 4, if you've played 3 you'll have 60% of the context needed. Peace Walker and Ground Zeroes make up the last 39%. IIRC the only context you'll get from playing 4 is a few things involving the Les Enfants Terribles project.
EDIT: Thinking on it, if anything playing MGS4 after V might actually enhance your enjoyment of the series as it was fully meant to be a bookend to the series.
Dwarf Fortress, I'd recommend it but only to someone I know had some interest, especially if they want to play the ascii version. Cataclysm Dark Days Ahead would be another. They're pretty hardcore, Aurora 4x and Dominions would also be hard to get people into unless they had some interest
I think Dwarf Fortress's Steam release, for all its issues, has made it a lot more accessible to a casual audience, especially in the wake of the great success of games like Rimworld. That said, it's still quite an undertaking to pick up and learn. Cataclysm has definitely always been a hard sell to others, though. Usually, their interest wanes as soon as they look up a screenshot. On the rare occasions that I've convinced someone to boot it up, they've just walked into the sight range of a mi-go or something and immediately died and lost interest. There's so much to talk about when it comes to both of them, but no one to talk about them with :(
dominions is great. I've been tempted to write a MA Asphodel AAR about a carrion dragon making the world into its grave, and what a lively grave!
Dark Messiah of Might and Magic.
gameplay is excellent, probably still the best fps/rpg hybrid, especially if you love kicking enemies off of/into things, but the story is extremely generic
god i loved that game. did you do the pvp servers when it first came out? so much fun
hell yeah, it was amazing, but so short lived
Piranha Bytes Gothic and Gothic 2 are some of the best RPGs ever produced in my view. The atmosphere, the sense of progression and danger, the way every single item and enemy is curated and placed in the world with care and thought, the way the game doesn't hold your hand and characters actually behave like human beings - including the player. All wonderful.
Unfortunately, the graphics were ugly as shit for 2001-02 and the combat is unbelievably janky. A large part of the game's difficulty curve comes from how fiddly and frustrating the combat is. So, it is really hard to recommend.
Gothic won me over when I went into someone's house looking for loot and they beat the shit out of me and took all my stuff. Also, the terrible voice acting is so charming.
Came here to post this. I agree that they are some of the best RPGs of all time.
I think the graphics still hold up because they fit the atmosphere so well. The only reason why it's hard to recommend is the combat system.
Have you played Risen 1 from the same devs? It's probably my favourite game of all time. Also, I've heard that "The Chronicles Of Myrtana: Archolos" mod is great.
Archolos is very good - it adds a lot while sticking close to the OG Gothic experience. My biggest objection to it is that as of right now it is only available with Polish voices, and I miss the crappy EN voice acting of the originals :( but that's hardly fair given the amount of work that went into it. If you have the time, and love Gothic 1-2, you should definitely give it a shot.
I played Risen 1 and 2 a long time ago and recall them scratching some of the same itch, albeit not quite as good. Just saw there was a third entry which I never played
There's an old rogue-lite called Castle of the Winds from ages ago in all its 16 bit glory
Sounds cool, what sets it apart (other than being OG as fuck).
It had magic item modifiers (damage, hit rating, stat boosts), actual tile based graphics instead of letters like Rogue, and a little bit of a storyline. Still turn-based, random dungeons, classic roguelike features but with a save feature and safe towns with merchants it was more forgiving.
Castle of the Winds is tons of fun, I remember getting part one on an old demo disc and replaying it constantly when I was a kid. Not the most complex or detailed game of its kind, but the sprite work is still fresh in my mind an embarrassing number of years later
Hell yeah. I grew up with the shareware version, too. It's a pain in the ass to get it to work on a modern OS, unfortunately.
Fuck yes. Took me years but one month I sat down and finished it and It's an erernal triumph for me.
I think I did the same thing in college. Kid me had no idea what I was doing. Adult me maxed intelligence and blasted everything that moved with spells.
Short answer: Elex, what if Bethesda was both far more ambitious and also far less talented.
Long answer: I’ve been playing Quasimorph recently. It’s a bit like a turn based extraction shooter where you control a single mercenary clone (IN SPACE) and do missions for different factions in a sort of mount and blade style of reputation balancing (or not balancing). Your clone levels up, you can select from different builds, you choose your load outs and missions. If you die you lose the gear and leveled clone you sent (or the fresh meat who valiantly died in recon by fire).
The graphics are somewhat charming in that Gameboy Aliens game industrial sort of way. The music is actually strong, but that’s incredibly subjective.
It’s niche, it’s hard, it’s unfinished, and updates are slow but steady.
I can’t imagine the target audience being large, and I don’t expect the mechanics to change or expand overly much. For what it is, it’s fine unless you are the rare sort who wanted to play a combination of the original XCOM, Caves of Qud, and Escape from Tarkov. So I enjoy it very much, but I don’t recommend it to people unless they’re willing to potentially waste their time on something weird.
you had me at X-Com
Old School RuneScape. It's bigger than ever and just had their winter summit where they announced a bunch of stuff coming down the pipeline. It's decades of work by different people piled on top of each other to make this world where you interact with all the resources to qualify to complete quests. The name of the game is self-motivation instead of following a path that's laid out for you. In that way, people have made these breathtakingly beautiful accounts and projects like fighting the hardest boss in the game having access to only a restricted capacity to navigate around the game map to collect supplies and gear.
The gameplay itself, however, is akin to having a double wide chest in Minecraft and clicking around your inventory for 12 hours. Then you have the requisite herblore level for a quest which is a click and point adventure where you talk to people and solve a puzzle for them. Then you have access to another training method which is 15% faster than what you were doing. Then you only spend 22 hours instead of 25 grinding out requirements for the quest you actually wanted to do in the first place. Every breakthrough moment allows you to do an even longer grind than you had just completed to get the breakthrough.
Easy answer is E.Y.E: Divine Cybermancy.
It's a janky mess built on the source engine. The plot is downright incomprehensible. Gameplay mechanics aren't properly taught to the player, leaving you to work out how everything works (my legs are ok). The maps vary massively in terms of quality (the tutorial area for example has an optional side path that is just an incredibly long empty corridor that takes, like, twice as long to cross than the path you're railroaded towards to reach the same destination). It's basically an unlicensed WH40K game so it's got my dislike of Warhammer to work against to win me over.
Despite this, I have a huge soft spot for the game. It's one of the comfort games I boot up and play when I'm sick and sad.
I love that game! I accidentally killed myself so many times learning how to play it.
God it's such a terrible game I love it and will play it again soon.
Many of my favorite games are like this lmao
I still have a spare copy of that game if anyone wants it.
There was a short steam sale back in the day where a four-pack was about two dollars, so I bought enough for every steam friend I had in the hope that somebody would enjoy it enough to give co-op a go (alas :<)
best 99 cents I ever spent
Dragon's Dogma isn't obscure but it fits enough.
One of the very best RPG combat systems with a god tier magic system put in a paper-thin world. The leveling up is shitty and requires playing as different classes because your own class has such shit stats that leveling up is useless. Getting any real enjoyment out of the game is a 20 hour slog to get to the end-game stuff.
I remember everyone losing their shit when they revealed you could climb the monsters. It felt the like future of action rpgs.
It is honestly still one of the best in terms of fantasy action combat. And the sequel is coming out soon!
Dungeons Keeper 2, Heroes of Might and Magic III, medieval 2 Total war and Sid Meiet's Pirates!
I love them, but they're too old and I'm sure there's a modern version somewhere that's better. Also you won't get why theyre fantastic unless you were there when they came out. All games that scratch an itch no other game does.
there is no modern version of m2tw, just modern mods!
Yeah the modding community has made some fantastic things for that game. It's huge. I need to play it again soon
I really enjoyed DK2 and Sid Meier's Pirates, but I think last time I tried to get either to run on my system they just wouldn't run. I'd love to give 'em a go again.
Don't tell anyone, but someone I know loved Dungeon Keeper to such an extent they walked out of the local mall with a copy of Dungeon Keeper 2 under their shirt.
Crazy I know. Keep in mind, this may have occurred during the annual "Crazy Dayz" event where they just put bins of crap out at 75% off. Crazy I tells ya.
Will add Sid Meier's Railroads! Great game but GameByro as an engine really holds the game back. Assuming Pirates has the same issues
War Thunder, this game has so many bad things going for it I probably could rant about it for hours, but I find it really fun. If you do ever end up playing this game, please please don't spend money on it, high tier is an absolute mess and isn't worth spending money on it or grinding for it, just play the game to have fun and unlock things as you go even though it takes fucking forever.
What's your favorite classified military document?
Hmu, no shit. I love that game. Enlisted too if you play. Only Advanced in Soviet tree except for naval.
I gave Enlisted a shot when it came out, it was ok, haven't tried it since though. I saw in a video recently that they added vehicles and they look to be copy pasted over from War Thunder mostly, and that interests me so I may give it a shot again. I'll send you a message one of these days when I'm in the mood to play, been busy these past few days and I just kind of sit around and watch movies and
in my free time currently.Skullgirls
honkai impact, which i've been playing for a year now bc my wife is a big mihoyo fan and i liked it best out of their three offerings. a lot of the older stuff is very jank/rough, it's a gacha game so it comes off with that usual baggage, and the general art direction is even more male-gazey than genshin. but the visuals/flow of the combat with modern characters is great, and there's clearly a lot of effort put into the choreography and animations that make actually playing the game with the 3-woman teams just really fun.
is even more male-gazey than genshin
genshin is the best mihoyo can do when it comes to reigning in their objectifiying horniness. can't expect much from a company founded by a bunch of awkward chinese nerds.
a lot of people in the fanbase are way too willing to turn a blind eye to it since half of it is composed of the old booba honkers otakus old guard and the other half are the genshin fandom gays.World in Conflict is the best ww3 game and it was breathtaking for its time, but somehow didn't really succeed and capture a permanent following/sequel cashcow
Chivalry: Medieval Warfare. The combat is absolutely fantastic, I've tried Mordhau but its just not the same. Unfortunately its almost entirely dead, there's only one server left in the US and it's only populated in the evenings (not even every night). It's also full of chuds, the chat is literally toxic waste.
Have tried Chiv2?
Mordhau is basically a chanboard in chat, not worth the learning curve
Chivalry 2 may be the best sequel I've played in a decade. Took nothing good away, added more good.
Legend of Grimrock 2
The grim rock games really scratch that ES1/2 itch. Good shoutout
Marvel vs Capcom 3. It's a sick fighting game but it is also totally fucking psychopathic. I put over 10k hours in that mfer and going back and looking at how ungodly fast and fucked up it is makes me wonder how the fuck I managed to play it at a high level. Playing competitively is unbelievably fuckedd up.
Not obscure but ... League of Legends
Mobas literally have some of the best gameplay of any games out there but the player base and overall culture around the game prevents me from recommending it to people
Same here for Dota 2.
An insufferable playerbase combined with thousands of obscure mechanics, details and interactions makes it basically impenetrable as a casual game for someone to try it out. I got 4k hours in it and too many of them were filled with negative emotions towards myself or others.
It's unfortunately also the best competitive game ever made, both for playing and watching.
I do really enjoy League of Legends, it's just the people that make me scared to ever play again. I need a version that exclusively has a nice and loving playerbase that are just playing for fun and not for getting angry at my incompetence.
One of my favorite games is Antimatter Dimensions. It's an incremental/idle game. It's kind of amazing. But trying to explain to someone what an idler is is pointless and most people who are familiar just think it's a Cookie Cutter clone. But it's not.
It does vertical prestige layers but like each layer, the mechanic of the first part is built on the entire previous layer, then the second part takes what you've built up to and flips it on its head a bit. This continues for several currencies that are used for various things. In December of 2022, the Reality Update™️ was released and once you get to that prestige layer the game turns into a completely diffeent thing. like if you have ADHD or enjoy Factorio but hate all the walking, I seriously recommend it to those people but if you don't fall into that group, it's probably not for you and I can see it getting marked up as the dumbest game you've ever played.
Antimatter Dimensions is one of my favorite games but just don't. And if it does click with you, it sort of sneaks itself into your daily routine. Check in for 30 mins in the AM and do some purchasing, consult the guide. Maybe let it idle through a time wall. Plan prestige challenges in the evening after work. Might let it run all night and check in these three things I'm grinding for next morning, etc. like it doesn't consume your life but it becomes part of you.
Don't play it lol.
Huh, maybe I played before that update but I remember finishing it in like a few months.
I just realized I thought I was commenting on another thread... I'm a dummy.
The pre reality update version can be done in a few months. The update adds like 4 more months worth of grind casually.
Downloading it now because I recently quit Adventure Capitalist due to glitches ruining the game
It's gonna be less flashy and quite a bit different than Adventure Capitalist but if you are used to incremental games you should be fine.
Just poke around and fill bars, buy some automaters, try a few challenges and if you like it, the subreddit should have a link to the discord. Last I checked there was a redux version of the The Guide™️ after the original got taken down by the author but the discord is super well maintained and each prestige layer has its own channel with pinned posts for just about anything you need to help along the way.
The game is gonna seem simple at first but as it unfolds it gets pretty big so having those pins is really nice to have. The game has a surprising amount of content for being a incremental.
Hope you like it!
i'm not afraid to recommend jank.
that said, i struggle to convince people to play The Longing, a game where you're creature that shuffles slowly through a system of caves while you wait for 400 real world days for your dad to wake up.
Fallen London. Some of the best writing in any game, DEEP LORE, with the greatest secret ending I've ever played all in a F2P browser game. But it's a real time investment
This is the game that launched Sunless Seas and Sunless Skies if you've played those
RuneScape - too much of a 'you had to be there' value. OSRS gets away with this more because you're also going there to play a 'vintage' game with some new content. But I don't really vibe with rs3. The entire plot is all over the place, although the individual quests are extremely well-written. Also, RS3 gameplay isn't all that fun and full of mtx, but OSRS is still worth giving a look.
RS3 is a bad MMO, but it's my bad MMO.
I mean def the most forgotten-to-the-sands-of-time game i've played is Wet. I rly enjoyed it at the time as a suburban teenager with nothing better to do, but I can't recommend because in hindsight it was pretty mid and it didnt come out on pc, so you'd have to put in the extra work to emulate and its not worth it lol
Lmao I remember being obsessed with the demo of this game, then finding out the actual full game was mediocre and losing interest.
It's available on ps plus, I tried it again recently and it's genuinely not good tbqh
Dungeon crawl:stone soup
Some of my favorite memories are from that game but I can’t recommend people wade into the awful pile they’ve made it into. Every successive update seems to be devs fishing things out of the soup because it detracts from the stone.
I'm gonna check this out, thanks!
I had a lot of fun playing Far Cry Primal but the story is practically nonexistent and the gameplay eventually gets super repetitive (although this probably goes for all Far Cry games). It's one of those games where you're having a good time while you play it, but afterwards feel guilty for spending so much time on it when there are practically infinite clearly superior games you haven't played yet.
I got incredibly baked and played it, 10/10 until I alt-F4’d because the cannibals were scary.
Prehistoric settings are awesome and underused.
It was great and I liked the late mesolithic setting. They could have made the setting around Gobleki Tepe though, that would have made for a much better story.
I wish they spent more time on it, honestly. I'm obsessed with Ice Age era humanity and fauna, but dinosaurs always wind up getting all the attention. I play that and Dawn of Man and tell myself I'm having a good time.
Everybody always sleeps on the super weird early Holocene animals. Video games need more giant ground sloths.
Cuphead
It is infuriating and I wouldn’t wish the frustration on anyone
Shining Force! A TTRPG from 1992. The music and character design are really about a decade ahead of everything else that was available then. If you level one of your characters up to lv 10, you can “evolve” them into a different sprite that lets them wield better gear. This was my comfort game growing up, and was remastered for GBA in 2004. If you like it, don’t play the prequel, only the sequel.
The cover art rules
The differences in Japanese and Western box art in the 90s is interesting to me.
The Movies (2004) is an incredible concept, with a lot of jank
I remember making movies using this game lol
The concept is very cool, of making movies over the years from 1900 to 2010, but it can get old quick
The changes in clothing, music, scenery, sets, advancing tech, etc. make up for it, I think
The issue is a lack of balance, really. It's too easy to level up every research project and get CGI by 1985 for example. The lot your studio is placed on has a maximum size and can't ever get bigger, while many of the sets are huge - requiring you to constantly demolish them and build new ones. The pre-made movies for lazy players (via the scriptwriting offices) are fairly repetitive, and for example in the early years will keep pushing movies made on the most basic stage on you (while keeping the freshness rating abysmal). It's glacially slow to level up relationships between actors, and since you have only a few of them, you are either hitting a cliff by 1970 once the initial ones retire, or have a bunch of lower quality actors that never reach the top of the charts the game makes you compete with other studios at. The press mechanic requires you to randomly drag paparazzi from the entrance of the studio to the actors/directors, making leveling it up a hassle, etc.
Mods are fairly poor at fixing those issues. But maybe the issue is one of my skill.
World of Tanks.
The premise is 15v15 tank battles, simple enough. You must penetrate the enemies' armour to inflict damage. Easy.
The core issue is that each tank can carry regular shells and shells that do the same damage and just simply have higher nominal penetration, but cost more in-game currency.
Like how the fuck does that make sense.
Arcanum: Of Steamworks and Magick Obscura remains my favourite game ever. But it is showing its age, it looks much like one of many generic story-based isometric RPGs of its time, and it's hard to understand what the fuck is going on with the gameplay, but once you learn, you realise it's just that the mechanics go scarily deep, the story is astounding, multi-layered and genuinely inspiring. The voice acting is silly in bits, but overall very impressive, and same for the soundtrack. I can still just daydream about the infinite possibilities and characters from that setting. It's just.. so much more. I've played it through 10+ times.
I might go play it again now. I need to see what interactions happen if you get a high enough Charisma to gather all the voiced followers in one big party.
Kileak: The DNA Imperative (a PS1 game i've played emulated on DuckStation)
its a real-time FPS dungeon crawler where you in a mech (power armor? kinda hard to tell, but i think its a small mech more than a armor suit) explore a tunnel complex full of cybernetic combat drones.
the gameplay is kinda wack, you have to shoot like 30 or 40 shots (in single shot with the base weapon, a lot of rapid button mashing if you want to survive) at basically every enemy to kill them, the other weapons are super hard to find ammo for, and the tank controls in first person are pretty wild (in a fun way. you can move diagonally super fast for some reason. controls remind me of armored core 2), but it has such a sense of atmosphere its like one of those haunted PS1 videogames. Its basically like a slower paced Doom clone with more simplistic level architecture, most levels are linear corridors with some 90 degree turns and 4x4 and 6x6 rooms spread around. theres no jump or crouch or anything, just forward, back, strafe buttons with either L1/2 or R1/2 buttons, and you can't look up or down except by holding R1 and L1 to look up and R2 and L2 to look down at pre-defined angles. it doesnt matter since the game has aim assist, the crosshair moves to lock onto the enemy nearest the center/closest to you (not sure which).
I would say Hinterland, but that game can be got for a couple bucks and really doesn't overstay its welcome if you wanted to just do a single run. Seriously, I love that game enough that I considered modding it, but there's just enough layers of encryption that it isn't worth bothering with for a low-tech guy like myself.
What mods would you go for if that barrier went away?
A few things I've considered is items to alter production values and introduce certain class upgrades to some of the people in town. Meanwhile a couple items might get removed for redundancy, like the items for trappers and hunters. There's a couple items that only work with the lower stage trappers and due to randomness can sometimes only spawn after you've upgraded your trappers to hunters. Other options include variations on hunters and maybe further upgrades for the inn.
A really obscure 90s title called Millennia: Altered Destinies. Unusable UI, but fuck the concept of guiding 4 alien civs through time travel to become peacefully co existing powers ready to defeat an alien invasion was amazing.
Tribes Vengence singleplayer was great and you can fucking fight me Tribes 2 fans I've been around since Earthsiege 2.
I actually liked doom 3
Everquest 1 and BDO
Nostalgia for EQ1 is so strong but unless you got friends trying to get into an old-style mmorpg now is painful
BDO because I actually love the combat style and gameplay but the k-mmorpg inspired upgrade system is just maddening also fuck microtransactions
I have a huge soft spot for Capcom's Strider (Arcade, 1989) to the point that I have an actual PCB. Wildly ambitious in terms of design and worldbuilding...and incredibly janky. Also, it has a co-opted soviet council turn into a giant mecha-centipede wielding a hammer and sickle. Notably influential within Capcom's own devteams, having characters who influenced Street Fighter II's Chun-Li and Mega Man X's Vile.
Also fitting the bill more directly, we have Wolfteam's Earnest Evans (Sega Mega Drive/Mega CD, 1991). A lot of 16 bit games successfully played with segmented characters for an early form of skeletal animation - like a lot of well respected classics like Alien Soldier and Contra: Hard Corps - but Wolfteam tried to take things a step further with a entire platformer where the main character has sophisticated ragdoll physics. The end result isn't very playable, but it's pretty impressive for a platform that can't do hardware rotation effects. Also one of the all-time funniest speedruns imo.
That’s ridiculous that they tried to get rag doll physics working on 16 but lots of respect for the attempt.
I’m definitely going to emulate strider at some point for the mecha council
Ernest movin’ like a treasure boss
It's hardly obscure but Final Fantasy 14. They've actually shortened the grind to get to "the good part" significantly since the old days, but it's still way too long and I cannot in good conscience recommend a game where your choice is twenty hours of boring bullshit or paying $20 to skip it.
I recently bought a month towards the tail end of 23 to enjoy my last month of NEETdom in stereotypical style (grinding an MMO).
I think it’s actually not that bad if you have the luxury of slowly immersing yourself into the setting. It made the “twist” more impactful.
Click to interact with bodies.
But yeah, for a person who respects their time it’s still in need of an overhaul.
My first time through I would have quit if I didn't have friends playing alongside me, but yeah that part is brutal the first time. There's a few characters who get introduced in the story who might as well be wearing red Starfleet uniforms, but that scene puts all of the major named characters on the chopping block at least for a while.
My partner is obsessed with that game. I tried it and I'd sooner just get a second job and make money while hating myself. Granted, Guild Wars 1 and Adventure Quest are the only MMO's I've ever liked.
Mine probably has to be Unturned. I love the game, and it's free so the jank is really forgivable. But it was originally a Roblox game before the developer made it a full game.
The "_________ of the killer" series by garmentdistrict. They're horror comedy walking sims with a dream-like soundtrack and art that looks like it was made in ms paint. I love the aesthetic and writing of it but most of the ppl I know just find it weird.
Death Stranding, Overwatch, Monster Hunter 3U.
Death Stranding because I'm not going to subject anyone to Kojima's brand of technobabble and self-fellation combined with a (admittedly fairly deep mechanically) walking simulator.
Overwatch because an FPS/MOBA combination has to be doing some actual damage to my psyche, and also it's just a hard sell to start with because of obvious reasons.
MH3U because it's only available on the 3DS and Wii U and it's the last really slow MH of the pre-World MHs. On 3DS it has no online play, and the Wii U servers have been taken down. It's the last MH before they introduced the mobility additions and improvements from 4 that made combat more fluid and fast, and before World introduced the system that basically finds the monster for you, as well as making mat gathering much more easy and less tedious.
EDIT: ooh for something that's more 'obscure jank' I just remembered I LOVED Phantom Breaker on the 360. It was a fighting game by 5pb/Mages that had a split style system. You had to choose between 'Quick' and 'Hard' where one was fast/felt more rushdown-y and the other was slower/felt more defensive. The game was super flashy because you would constantly clash, and meter built really fast WHILE ALSO CARRYING OVER BETWEEN ROUNDS which led to wild round start set-ups. This clip from will it kill is from the newer version but it's fucking hilarious.
FYI 3U servers have not gone down on Wii U (I played hours ago) and I'd be down to play it if you're interested sometime soon before the April 8th Nintendo network shutdown on Wii U (Pretendo + other work will hopefully replace it after that)
This offer also stands for MHG, MHDos, MHFU/2G, and 4U
Oh, I must have misread. That's good to hear then.
Unfortunately I don't have a Wii U, I played through 3U mostly solo on the 3ds, but thank you for the invite.
Europa Universalis 4
THEXDER (1987)
"You control a robot ("mech") that is capable of switching from a 'mech into a jet at any time, wading through levels after levels of high-tech enemies."
download abandonware or play inbrowser
Space Bar to Laser, Z to Activate Shields, Down Arrow to Transform to Jet Mode
"Thexder is a solid PC conversion of Game Arts' hit in Japan, licensed to distribute in the US by Sierra."
I bought it in a store. It was packaged in a big box, the game came on a thin magnetic disc encased in hard plastic, there was a thick booklet also.
there was an xbox game called gunmetal that had the player switch between jet and mech form.
It sounds similar, but is clearly another era.
legends never die
Lmao I barely remember someone showing me these they're kinda sick
I played the shit out of 2 as a kid and have been looking for it ever since. I have a very specific memory of attacking a town with my army, and my giant creature was having a kaiju fight with theirs in the middle of it all. He kicked the giant wolf backwards into a house, collapsing it instantly.
Expansion where you fight the death god with skeleton soldiers was pretty dope too
Well that sure unlocked a memory.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
Black & White is the only good molyneux game
I liked Fable 3 and that is probably my most gulagable opinion.