As we all know, Roblox is garbage tier gameplay structured around psychological cues to get children to fill an endless pit with fake money bought with real money.
So I banned my kid from it. He used it a little bit socially with a few friends of his. What online or local multiplayer games should I help him to replace it with? (He's 10, so please don't recommend Diablo 4 or anything else that has quite that much gore)
He and his friends have an Xbox Series X|S at home.
Edit: keep your judgemental shit out of here. His whole social group (5 kids he knows from school) got banned on the same day. Me and the other parents are trying to be nice and replace it with better quality games so it isn't just a punishment.
Edit2: Thanks guys. I got him Lee Carvallo's Putting Challenge
For everyone saying OP should let their kid play Roblox and just ban spending money... just no.
Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.
Terraria, for something crafty-buildy with combat and very cartoony/2d blood and gore. 1-8 players.
Don't Starve Together, survival crafting in a hand-drawn Tim Burton-esque style. 2-6 players.
Awesomenauts, 3v3 fast paced competitive game in the style of Saturday morning cartoons. 3-6 players.
Deep Rock Galactic, coop shooter where you play space dwarves and shoot bugs while doing missions together. Gore may be a bit strong for your liking, but it's very stylized and only against bugs and robots. 1-4 players.
Risk of Rain 2, shooter where you try and escape a planet together with lots of different ways to play. 1-4 players.
Age of Empires 2, old school fast-paced medieval strategy game modernized with new graphics and such. 1-8 players.
Valheim, viking survival crafty buildy game in which you explore and conquer a dangerous world together. 1-10 players.
Cassette Beasts, technically not multi-player yet but they're adding it as a free update January. It's a Pokémon-esque game where you'll all be trainers in the same overworld together capturing beasts and taking down challenges together. 1-8 players when it comes out.
All of these games are rated T for teen, but it sounds more like you're opposed to M rated violence and language than T levels. They're all also insular in that this friend group doesn't need to involve other people to play together and can either play with or against each other or the computer.
Minecraft / Terraria, 100%. Both games have available co-op, so they can play with their friends, and allow quite a bit of creative expression. Terraria is made by some of the best indie devs ever, if it helps, having been getting free updates for years, even though the devs said they had finished the game years ago.
For a more socially open experience, I could also recommend Sea of Thieves. It's a game about manning a pirateship and collecting loot, where you can sometimes run into real people on their own adventures (or get your ship sunk by them, after all, they're also pirates). There is co-op, too. A cash shop is available, but all items are strictly cosmetic, with many items available through gameplay alone.
I would just talk to your kid and listen to his feelings and wants. What does he enjoy about Roblox? Can he find that enjoyment with some other games? Does he understand that its not a punishment, e.g. it's not anything that he did and that you aren't blaming him? Sure, you can suggest a few alternatives and they might take and be fun, but you'll need to be attuned to his feelings around what he might see as a punishment for something that he did so that he doesn't internalize it and hurt the relationship you have with him.
Minecraft seems like the obvious choice for kids who liked Roblox. Terraria is another. If they can only play on a server that one of them hosts, then no need to worry about outside users.
Good on you and the other parents for getting that shit out of there, kids don't need addiction machines trying to pressure them into spending money.
To be honest, you're probably better off letting your kid play whatever game they like, including garbage like roblox or diablo 4. Just make it very clear that no money will be spent on any microtransactions whatsoever and feed them the idea that spending real money is cheating.
Given that you've got some great answers already, there seems to be very few guides on how to deal with this sort of shit as a parent.
Gaming today is very different to what we grew up with, particularly microtransactions, and I think a lot of people would be surprised at how many kids spend insane amounts of money on things like FUT packs, VBucks, etc. Much of this is down to peer pressure, so saying shit like "my kid will never pay money on microtransactions" is wishful thinking.
Minecraft is pretty good for this kind of stuff, especially Java Edition (has mods, and loooooads of servers, some of which also use mods to drastically alter the gameplay. You can also host your own, free of charge).
It's a FOSS voxel engine, so they can play multiplayer with their friends for free. MineClone2 is a Minecraft clone on Minetest, so even if their friends don't have Minecraft, they can still play with friends.
For paid games, consider indie games, as they're less likely to be micro-transaction bullshit. Raft, Stardew Valley, Two Point Hospital are good options. Not so much multiplayer, but Stardew supports it. Multiplayer wise, maybe Among Us if the parents are comfortable with that.
Besides the obvious Minecraft recommendation, maybe Terraria, Satisfactory, and if you're willing to allow it, something like Smite would be another good option for him to play with his friends.
Oh, I'm sure we're all great parents here. I applaud you for admitting a mistake and having the humility to ask for advice, both excellent parenting skills in my opinion.
I believe the answer is always culture. Once better videogames are discovered it's likely that they will hardly go back to the bad ones (so that the problem of prohibitionism - which is only a temporary solution - can be solved).
One pick that I'm surprised hasn't been mentioned yet is Overcooked 2. No profanity or anything. The only disadvantage is that the game is rather short.
He could play minecraft with his friends on a personal server. I think making servers is easy on Minecraft Bedrock (The minecraft version available on Xbox)
If shooters, beer visuals, and light swearing (think damn, shit, the voicelines are pretty rare and can be disabled with mods) are alright for your kid, check out deep rock galactic. its on steam as well as xbox, and is a 1-4 player coop mining and shooting game where you collect minerals and shoot the ant looking bugs trying to eat you. its incredibly fun and ive sunk over 2500 hours into it without feeling for even a second that any of it was predatory.
Pokemon? Despite many of its flaws, it encourages honest trading amongst friends, it is a classic JRPG, and has no microtransaction. You can play it on emulator if you don't have a switch
I play Fortnite with my kid and some friends. We've configured comms so he can only chat with approved friends from RL.
Fortnite has a reputation for getting kids to buy cosmetics, but it isn't justified. We've been playing for a year or so and my guy hasn't asked to buy anything.
It's very approachable, so your kid may be able to convince his friends to play too.
Microtransactions aside, if you're trying to protect your kids from creeps online you're gonna have to ban every platform that supports interactions with strangers. This includes several other games you've mentioned in the comments including Minecraft.
Personally, instead of banning it I just play it with my kids on a regular basis. There's plenty of actually decent games on Roblox and it enables game ideas that otherwise wouldn't see the light of day. My favourite is the Ikea survival game.
Sea of thieves is great, but only plays 4 at any given time. It also has alcohol and some T rated violence, but it depends on what your boundaries are for the kids.
It would be helpful to understand what types of games the kid was playing in the first place to suggest alternatives. I ripped this answer from quora on how to see which games within roblox your child was playing
Game History: Roblox used to have a "Game History" feature that allowed users to view a list of recently played games. This feature showed the last few games you played, but it was limited in terms of historical data. It's worth checking if this feature is still available in your account settings.
Roblox Account Activity: You can check your Roblox account's activity feed, which may show some information about recent game interactions and achievements. However, this feed typically doesn't display a comprehensive game history.
Roblox API: Some third-party websites and tools may offer services that attempt to retrieve and display more extensive game history data by accessing Roblox's API. Be cautious when using third-party services and make sure they are reputable and secure.
I went looking for any kind of account tracker and to no one's surprise they are mostly about account value from items, not so much about worlds/experiences they have been on.
Most of the responses I've seen on here are just suggesting games which may or may not be to your kids looking purely based on those games being generally accepted as good.
Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.
My brother and I started playing Grounded together as a way to just chill and catch up throughout the week. We were shocked with how much content was actually in the game. It’s like Valheim mixed with Honey I Shrunk The Kids, 4 player online coop, base building, survival. It has a storyline so there’s always a sense of direction and it syncs the world with everyone regardless of who plays so it’s easy to just come and go. I could definitely see a group of 10 year olds getting sucked into this.
I recommend Astroneer - a solo / multiplayer survival game about collecting resources, refining stuff and building up bases on several planets. It's hecking fun in multiplayer and it doesn't have combat. There's a ton of things to do and if the kids are good at communicating with each other they can quickly conquer the game. The only microtransactiony stuff it has is cosmetics (but it's not being pushed upon you in any way), but you can unlock some of these through progression as well.
What might be a good idea is to try Game Pass for a few months and see what they settle on. Then for Birthdays or Christmas, get them the games they played the most. Not sure how parental controls are like on it, but I hope they exists.
That being said, outside of Nintendo, there aren't many Online games which don't demand their users to pay for cosmetics with fake in game currency. See CTR Nitro Fuelled, Fortnight, Call of Duty, Overwatch and Minecraft skins.
With that said if changing your system isn't an option, Minecraft Bedrock Edition the only game I am familiar with. There is a skin store, but you can't earn in game currency from just playing (from my knowledge). So if they don't have access to the credit card, they won't be tempted, plus the base game has enough options that you can customize your character well enough.
If you can get a switch (and friends have one already), Splatoon 2/3, Mario Kart 8, and Animal Crossing are all friendly non-microtransaction laden games.
I dunno if you want him playing a true mmo at that age, but old school RuneScape is currently as popular as ever. Specifically old school though, RS3 has the same sort of problems with micro transactions etc.
We spend zero dollars on video games and yet our kids seem to play a lot of them, my wife and I don't really play. They even had a friend give them an Xbox and there are computers and tablets and phones in our house. Games don't have to be a money pit.
Roblox is full of different kinds of games, right? Why don't you find out the kinds of games he likes there and find recommendations based on that? It's a start at least. I would imagine most of the Roblox games are clones of better games anyway.
I don't think there's a problem with restricting internet access for your kids, especially if you can get other parents (of your kids friends) to do it too
I'm still confused as to why you guys don't just ban the spending of money on micro transactions and not the game itself? Every game is jam PACKED with mtx these days, from CoD to Fortnite to Forza.
Definitely have to get him Valheim, and they have an Xbox version now. Also, not multiplayer, but Kerbal Space Program is pretty fun. I have only played the PC version though, so can't speak to the console version.
Just rediscovered Battlefield Heroes through the fanmade Rising Hub.
Pretty sure it's the perfect kinda game for a group of 10 year olds to play and socialize on.
Minecraft has been suggested here but there's also Minete St, free/open source version. The experience isn't exactly the same but the basics are there. Works with PC and Android. You can also run one of the computers as a host and you can do multiplayer. Absolutely no microtransactions.
Don’t do Minecraft when Minetest is open source. It’s not meant to be installed as vanilla per se tho as mods are for building gameplay and vanilla is just a sandbox/canvas to build Minecraft-like or addjacent games. Especially if you can get him on PC, I could be a hopskip away from creating his own open mods (as opposed to the content farm of underpaid “devs” for Roblox which have wild stories if you look it up).
Veloran is also a good alternative for free software with an adventure MMO aspect that might appeal to the guy.
Being projects without a profit motive & a strong community where the players are the developers is a safer route where you would never expect loot boxes, microtransacitions, dark/addictive patterns because those aren’t fun & money isn’t an incentive. With the source available your son is more than welcome to read it to figure out how games work, contribute ideas/code, & learn to make mods which are all great, real-life skills learned while accidentally gaming & trying to make the game better for yourself & friends—and if he’s not a future coder, there are assets & stories to build, or just playtesting a friend’s mod.
Is this what we're doing instead of actually parenting? Roblox sucks, but you know what sucks even more? Being left out of the friend group because your parent is digging their heels in on some issue they can't understand. Plus, where is the brightline for this? Would you ban your kid from playing Fortnite because of the skins? Counter strike when he's older? Clash of clans?
You could play Roblox with him and explain what's wrong with the games. You could help build his taste to not like the games that want to charge him out the ass and let him move past Roblox on his own. You can help him learn to make games and help him learn enough to want to move to something else. Otherwise, you're just going to seem like an asshole. Because from reading this, you clearly just watched some video essay on Roblox and dug your heels in based on that.
If you're that kind of person, throw away the Xbox too, pure garbage. Everyone deserves the open environment of a PC where one can tinker and learn about the system, maybe even make some mods for games.
The next step is becoming a better parent. That's a shit move and you can't stop your kid from playing it behind your back. You simply taught them to find and learn new ways to gaslight and evade you in order to keep playing with their friends.
I guarantee your parents did the same shit to you, and you perpetuate that toxicity.