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It do be like that
  • It takes a while getting used to anything. Gimp does have a Photoshop keyboard shortcut preset, to ease you into it.

    And gimp does have some parts that are better. For example importing a bunch of images and lining them up on a spritesheet is both faster and easier on Gimp. And both Photoshop and gimp have scripts to do this, but I was never able to get the Photoshop script to work.

  • It do be like that
  • It is all keyboard shortcuts, though, and you can configure them to all use the same ones. I believe they have a "Photoshop-like" preset you can select too.

    About the RAM, I'm not sure what can be done. I guess it is a tradeoff. I'd probably go with more RAM consumption over Photoshop because I have a lot of RAM, but not everyone do. Considering the price of Photoshop if you didn't pirate it, it would be cheaper to buy and install more RAM, though.

  • It do be like that
  • Gimp used to suck. Gimp 3 is amazing. Krita is great. Inkscape is OK.

    Having all three requires less space than Photoshop and Illustrator and covers about every feature of both.

  • Mozilla removes uBlock Origin Lite from Addon store. Developer stops developing Lite for Firefox; "it's worrisome what could happen to uBO in the future."
  • I don't know, we've had small communities grow gigantic overnight after a larger one collapsed. Lemmy being one example. I think once something like that happens, more developers and users will flood librewolf.

    Wanting privacy is no longer niche. People just don't know where to go.

  • Mozilla removes uBlock Origin Lite from Addon store. Developer stops developing Lite for Firefox; "it's worrisome what could happen to uBO in the future."
  • If Mozilla goes under, the main funders (except google) will start funding the librewolf team instead, and they'll have more than enough resources to maintain the browser since librewolf devs don't spend 99% of their funding on other garbage unlike Mozilla. Maybe it is about time we hand over the browser to more capable people.

  • Devs gaining little (if anything) from AI coding assistants
  • Not only was it not that useful to me, it decreased the most fun part of programming (writing code) and increased the least fun part of programming (reviewing code), so it overall gave me a worse experience.

  • Ubisoft's Board is Launching an Investigation Into The Company Struggles
  • Incorrect. It means that you pick the best candidate, and when they're equal you don't just choose the white man like we always have in the past.

    That is not what is happening, and your scenario cannot happen unless by equal you mean based on a very shallow measurement. You'll never find two people who are equally good. It also doesn't say the program is for women, non-binary or skilled men. It excludes men entirely.

    However, a straight white Christian man would likely never think of some of the things a gay Muslim would think of, because they have faced different issues and been taught different things.

    I disagree with this view. "Only people of X can produce quality X" is just shallow thinking, and can in fact be used just as much as a counter argument like "only men can make quality games for gamers who are mostly male, so we should hire mostly men". A straight white christian male can absolutely have similar views and ideas to a gay Muslim.

    Also, if you're hiring a gay Muslim over someone else just because they are gay and Muslim, how do you think that makes them feel knowing this?

    But more importantly, what does gender, sex and ethnicity contribute to a team of programmers, which is half the workforce of gamedev?

    In hiring, when asking for expert opinions, when looking for quality, the best gender is always "any". The best sexual orientation is always "None of my business", and the best race is always "Human"

  • Ubisoft's Board is Launching an Investigation Into The Company Struggles
  • Nope. It's important to have a skilled workforce in gamedev. Hiring based on gender and sexuality means you purposefully pick lower skilled workers in order to fill a diversity quota. Being in gamedev and having lead a team of juniors I can say this with confidence. Skill and motivation is everything, and their genders and sexuality mean zero. In fact, you shouldn't even see their genders or sexuality. Every worker regardless of background has a unique view, and can provide creative solutions without having to be reduced to their genders, sexuality, skin color.

    Hiring based on gender and sexuality is discrimination, and illegal for a reason (and these companies get around it by using unpaid internships). It breeds hate and extremism.

    Also, going to need to ask for some source of that claim of yours because historically the most creative and successful games have been made by entirely asian male teams or entirely white male teams, and games with diverse teams have been failing miserably.

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    parpol @programming.dev
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