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  • Growing up I struggled for so long on LittleBigPlanet’s Negativitron boss fight, most recently though I spent days struggling with Uncharted 4’s final boss fight (though somehow I had an easier time on Crushing difficulty on my second play through) and Halo 2’s Prophet Boss Fight.

  • Hmm. Not sure. Some bosses that immediately came to mind were O&S in Dark Souls 1 and Hume in Eternal Daughter though. I think I had more trouble with the latter, but it's been so long that I'm not sure.

  • Radagon and Elden Beast at rune level 1. The area of effect attacks and the tracking projectiles are brutal. I was able to get a strategy that clobbered Radagon in <1 minute without taking any hits but it required really intense concentration and timing. Not being able to practice just the Beast was the worst part, I hated having to slog through Radagon every single time to attempt it.

    Also Sister Friede at level 1 is a strong contender. I don't remember which took me longer to complete.

  • Well, I've never beat Sans from Undertale, but if we're only counting those we did beat... Maybe it's Undyne the Undying from the same game. I'm deducing that from the time it took me, but to be honest there's a boss from another game that came to my mind first. See, neither of these bosses feel "unfairly" hard because you have to go out of your way to pick the hardest route to face them. There was one boss whose hardness seems unfair and bad, that was the third boss from the first Spectrobe game. This was really out of nowhere. The first boss took me a few tries because I wasn't used to he game mecanics yet, the second was easy, but the third? I had to look up strategies online, make dozens of trips between my ship and the bosse's location, fighting every mob on the way each time to level my spectrobes up in addition to digging up minerocs to feed them; got them from adult to evolved and finally then I could beat it. After this fight, my spectrobes honestly felt overleveled and every enemy from then on felt super easy.

    Worst part is, the plot didn't even justify this boss to be so hard. It didn't make it feel important. It wasn't directly threatening a populated planet, it wasn't anounced before it appeared, it was just there, in the middle of the jungle. And your mission was to find a diamond. Not an important and powerful item that's key to saving the galaxy mind you, a dumb simple diamond, of which the only purpose is to be expensive. So why would you, Rallen, of the Nanairo cosmic patrol; charged with protecting the whole solar system, go look for it? Because some rich bastard has crucial information about the krawls and you need this information to go on, but he won't tell you unless you give him this diamond. BITCH, if there was any logic to the plot, I'd be pointing my canon beam at his head and screaming at him to tell me all he knows or else! How dare a human withhold info necessary to save humanity?

    Oh, and if this diamond has no particular power, why is a powerful krawl guarding it? It's not! It's just standing on top of it by shear luck, because fuck you.

  • Ornstein and Smough from Dark Souls. The series have plenty of difficult boss fights but this one is earlier than most and the biggest difficulty spike in the entire game IMHO.

    Outside of the Souls games, there's Lil' Hunter from Nuclear Throne. I tried to beat this little trashcan SO many times and succeeded only once. It's insane.

    Also shout-out to Hush from the Binding of Isaac for almost giving me a heart attack when I was fighting it as the tainted lost. Never again.

  • Messmer the impaler from Elden Ring SOTE.

    I love this boss, it's not bs, just pure skill... Shame I lack any of it. Still beat him eventually.

  • Inner Agent 3 from Splatoon 2: Octo Expansion

    What an absolute nightmare. They play like an online cheater. It's just back to back sub and special weapons. There's almost no room for error. I gave up after like thirty tries because the reward just wasn't worth the stress and frustration.

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