This looks really cool. A little James Bond (gadgets), a little Mirror's Edge (1st person parkour), and then some classically wired Perfect Dark sci-fi-ish story. And it never hurts to be on Game Pass day one.
This is the first I've seen of this game, but... this is definitely not what I expected from a game titled 'Perfect Dark'. Maybe I just don't remember the N64 game well enough, but this seems pretty far-removed, from a plot perspective.
It looks like theyre not only using elements from the N64 original, but elements from Perfect Dark Zero as well, which wasn't the worst game ever but it wasn't a masterpiece.
Perfect Dark was always like the woman-led version of James Bond with a high science fiction flavoring. It doesn't seem to stray too far IMO.
Wasn't the original Perfect Dark hard sci-fi with aliens and spaceships and things? It's possible I just don't remember it well. Either way, this doesn't look like a bad game at all. Just not what I'd have expected.
It's ... something new. The original game used a game engine evolved from Goldeneye (N64), so while it did a lot of cool things back then, it was very limited in what it could do.
It's interesting to see the Mirror's Edge parkour system being implemented. It brings a fresh take on the typical gun and run fps formula.
But you could say it pushed the limits. It required the Ram Expansion Pak. I think only 3 or 4 N64 games required that. It was packed with weird game modes like counter op. The far sight gun as a weird experiment to see through walls. It really pushed the limits and tried to do a lot. TimeSplitters was a great spiritual successor to the Goldeneye/Perfect Dark series that continued the tradition.
A lot of little things in the trailer really felt like it was a pre-animated demo. Things like using thermal vision to see arriving soldiers, the attentive scan mode in the streets, smooth civilian NPC actions (When you think about it, not many game studios make a calm, populous city street actually coded believably).
Maybe that’s too many years going back to the Killzone 2 trailer making me feel paranoid. Just not sure this game has truly exited development hell.
Crystal Dynamics have a really strong track record with the exception of Avengers but I'd put the blame on the publishers for pushing a game on them that isn't their specialty
Now let's see how they screw up the multiplayer. The world could use more FPS games closer to the original Perfect Dark than what we typically get out of the genre now.