Skip Navigation

Why doesn't Steam support Android?

Steam revenue estimated 2024: $10.8B

Google Play Store gaming revenue 2024: ~$31B

Why doesn't Valve want a part of that? I mean they already have an Android app. Several, actually. I realize there's some amount of investment but surely the payoff is worth it, and they have the necessary funds and skills? I mean if F-Droid can do it with nothing but volunteers and grants...?

Certainly plenty of games won't lend themselves well to the mobile experience but also plenty of them do.

From a personal perspective: I don't really care a whole lot for mobile games but I do like Balatro and want to play it on my phone, but if I want to do that I have to buy another license, which I can't even do because I don't run Google Play Services.

Epic got in on this already. Where's Valve?


Edit: my reflections on this conversation:

Valve could distribute their own app like Epic but they'd also probably have to remove it from the Play Store because now a cross-platform game would give them an Android version, thus breaking Google's ToS. So would doing such a thing outweigh lost sales from the Google version, and would it impact customer satisfaction? I wonder how many people are actually purchasing PC games in the Steam Android app...?

103 comments
  • Valve is in the business of selling PC games. Moving into a new market wouldn't be trivial, and Google has put up a lot of barriers to make it especially difficult for a third-party app store to challenge their monopoly.

    • Valve is in the business of selling PC games.

      They support games for Windows, Mac and Linux. And I'm sure they would support them for PS, Nintendo and Xbox if they weren't created with explicit intention of not allowing that sort of thing. Android is the only market they could feasibly enter and choose not to.

      Moving into a new market wouldn't be trivial

      No but it also wouldn't be that difficult for a company with Valve's resources, and would be extremely lucrative.

      Google has put up a lot of barriers to make it especially difficult for a third-party app store to challenge their monopoly.

      Such as?

      • Paragraph 4.5 of Google Play's Developer Distribution Agreement is a rather large barrier. I'll paste it here:

        4.5 You may not use Google Play to distribute or make available any Product that has a purpose that facilitates the distribution of software applications and games for use on Android devices outside of Google Play.

        I'd wager the majority of Android users have never downloaded an application other than from the Google Play Store. Even among those who would try, a large amount of them would probably get scared off by the "unverified sources" popup Android gives you if you try to install an app in another manner.

      • They support games for Windows, Mac and Linux.

        Those are all PC platforms. And Mac support is mostly dead after what Apple did.

      • No but it also wouldn't be that difficult

        Why would you think that? Of course it would be difficult, it's a massive undertaking.

        Amazon and Epic have both tried to launch their own Android storefronts. Neither one has been even remotely successful. Amazon will be shutting theirs down soon.

  • I agree with you however I have one barrier to entry that others haven't elaborated on.

    Firstly, I'll say how they could overcome some of the other challenges mentioned.

    1. Steam would just have to add the ability for developers to upload android builds of games alongside the windows, Linux, Mac builds. All of a sudden, users would have huge, existing libraries of games. Most games built with Unity can target Android. I suspect a lot of indie developers would happily add the build.
    2. Leaks have implied they were working on an arm emulator/translation layer but I assume this had to do with VR prototyping. Possibly the same effect as above but so many more configurations to target, they couldn't handle it the way they do with steam deck.
    3. Require/recommend to users to use a controller on Android

    If either or both of those first 2 points succeed, Valve doesn't need to do much more to ensure the utility of Steam games on Android. PC gamers are considered among the most willing and able to jump through hoops for a result. Going to a website to download the steam store plus a little warning on Android wouldn't stop a reasonable percentage of them. It wouldn't stop me.

    It's almost 0 risk to them, right? Right? I don't think so.

    Here's the big barrier I mentioned. I assume they have a not-insignificant number of sales through the the android app. If they start allowing users to install android games, Google is going to stop them from having purchases in their play store app. And while I said that users would install their app from a website, what percentage of users would do it? How many fewer PC game sales would they make (from the Play Store app) in order to let their current users play games on Android?

    Additionally, what would Steam do if they started getting android-only games being submitted. Or mobile-quality games dominating their store? Does this dilute Steam's identity?

    Additionally, it might be something they've discussed but they would have rather focused on steam deck-type gaming for mobile. Or perhaps an ARM-based steam OS+steamdeck approach would make more sense for them and then the difficulty/cost (and opportunity cost) increases do instead they simply don't pursue it.

    The cross-buy thing is something that Gog or Epic could do but they don't have nearly the same "customer profile" (size, behaviour etc) so it isn't as likely to have the same impact.

    Regardless, in my view you've asked a great question and it's a solid idea.

    • If they start allowing users to install android games, Google is going to stop them from having anything useful in their play store app.

      They would have to distribute it independently. Google would have no say in the matter.

      what would Steam do if they started getting android-only games being submitted. Or mobile-quality games dominating their store?

      ...cash their checks? I don't understand the question. That's the point.

      it might be something they've discussed but they would have rather focused on steam deck-type gaming for mobile.

      perhaps an ARM-based steam OS+steamdeck approach would make more sense

      ...why not both?

      Although Valve seems to like staying in their lane so that seems like the most likely explanation.

  • Valve have supposedly been experimenting with x86 emulation on ARM for their next VR headset. So I think they might actually be well on their way to enter that market. Probably with the plan of making PC games playable on Android.

  • It's a pain to get other app stores to get uptake on Android since Google refuses to let other app stores be distributed via Google Play. So if Steam starts to distribute games for Android, the Steam app would be thrown out from Google Play.

    It's the same reason why the F-droids user base is so small and will never reach the main public. As soon as your app store needs to be installed via a third party web site, you have lost.

    • Sure, but Steam can leverage their already-massive 132M userbase, just like Epic has (only much bigger). Put an announcement on the Steam store and client pages. Show a pop-up when someone opens the website from an Android device, etc. I mean certainly they wouldn't achieve the same level of success as Google who has their store installed on literally every Android device, but even a tiny fraction of their revenue would be an enormous boon to Steam.

      So if Steam starts to distribute games for Android, the Steam app would be thrown out from Google Play.

      That's not how that works. They only throw it out if you use the app in the app store to distribute other apps. They don't ban the entire company from distributing any software.

      • They don't ban the entire company from distributing any software.

        They can do whatever, it's their store.

        Keep in mind that Epic Games v. Google has made Google add features to allow alternative app stores on Android... which automatically removes the monopoly argument and lets Google ban anyone they want from the Google Play store.

  • I do like Balatro and want to play it on my phone, but if I want to do that I have to buy another license, which I can't even do because I don't run Google Play Services

    Spoiler: you can use the LÖVE loader to run the "PC version" of Balatro on Android, since it's all written in Lua.

  • The mobile and PC gaming markets are very different, both in terms of monetisation and what games people expect to play.

    If Valve wanted to get into the mobile games industry they'd basically be starting from scratch, and I don't think it's a market they're particularly interested in.

    You're also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn't a given. I think many games have completely different monetisation models on mobile vs pc, so sharing between platforms like that wouldn't make sense.

    • You're also assuming that buying a game on PC steam will also give you a license to play that game on android, which isn't a given.

      It wasn't an assumption it was hypothetical.

103 comments