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How come modern multiplayer games don't show ping/latency?

It's always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.

Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.

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  • Because they hired UI/UX people who aren’t very technical and they told them that red numbers and technical jargon makes people sad.

    So the product manager who’s never played the game decides to drop it along with anything else the UI/UX and Marketing people say they don’t like.

    The actual developer and artists argue otherwise, but they get told that they’re “not the target market”, because they have… opinions.

    So they release the game and nobody buys it. The product manager then shifts from talking about day 1 sales to how they’re influencing the industry and the game’s success will be felt wider than just sales figures while quietly finding another project in its infancy to attach to.

    The UX/UI people are floating in the company so they’re already on the new project saying that “umm ya’know I don’t really get… modding or servahs”

    The developers are told the failure is their fault and they need to fix it and the artists are told to come up with 6 new character designs that are contractually sourced from the latest collaboration with Peppa Pig and have strict requirements where Peppa Pig can’t be shown in the same room as Sal the big mean butcher at the same time.

    And that’s the story of Concord.

    (and why you don’t get pings anymore)

  • Yes, the game should account for latency as much as it can, so a conscious decision to lead or trail probably won't help. It's more useful for debugging sort of purposes imo, like figuring out if your network is slow or if it's just the person you're playing against.

  • Has been a while since the last time I played a modern multiplayer game due my low spec laptop, It's always a new world to me every time that I'm able to play something new, because I can see how nowdays games have tamed the gamer with almost everything

  • Very common in Blizzard games. Didn't know for years that they had no servers in my country, it finally made sense as to why I had bad connection at the best of times

  • And even if they show the ping it's often a lie... Best example is Diablo 4 half a year back... In-game showed around 60ms when in reality it was like more than half a second +

    Network tools showed always at least triple the amount the game tried to let you believe.

    IMO publishers and devs are using shortcuts and trying to hide it...

44 comments