Hi, I'm A Stupid Person Who Gets Mad At Review Scores
Hi, I'm A Stupid Person Who Gets Mad At Review Scores

Hi, I'm A Stupid Person Who Gets Mad At Review Scores

A 7/10 is basically a complete failure, so why didn't reviewers take my feelings into account before publishing their scores?
Back in the old days of 8bit computing, I remember a few magazines used to explain their scoring system.
Most magazines reviewed a game out of ten. A score of five would be an average. The game is just ok. Not brilliant but not terrible either.
A great game would be an eight or nine. Very rarely would a game receive a ten as that indicates perfection.
In today's world, the way people talk, it feels like a game needs at least an 8 (or 80%) or it's not even worth touching.
Duke: Why the hell do you have to be so critical?
Jay: I'm a critic.
Duke: No, your job is to rate movies on a scale from good to excellent.
Jay: What if I don't like them?
Duke: That's what good is for.
It's similar with movies and TV. I think a lot of people see a 50% rottentomatoes or a 5.0/10 on IMDB and automatically assume it'll be unenjoyable, but that isn't always the case in reality.
I'm not a fan of RT because I find their critic score absolutely meaningless. IMDB is much better for me, I find the average people score rating usually matches my appreciation of a movie. I am trying hard to remember a single movie with a score of 5/10 that I enjoyed though.
Yeah, especially for the way Rotten scores are made. Some of the most divisive work is the most interesting.
Broadly, I agree with what you're saying. Totally just devil's advocate-ing and speculating to provoke thought, so feel free to ignore. I wonder if the enormous number of games available plays into this. I can almost always dig around and find at least one 10/10 game from the last couple of years that I haven't played which is already on sale for cheap. Comparing that to a 7/10 game that just came out at full price... I'd almost certainly enjoy the 7/10 game, but I'd spend less money and likely have more fun with the 10/10. The newness factor may not be enough to bump the 7/10 game to the top of the queue.
With so many great games available an 8/10 might actually feel like a logical minimum for a lot of people, which may influence the scale that reviewers use. If people tend to ignore games with 7- scores and a reviewer feels that a game is good enough that it deserves attention, they may be tempted to bump it up to 8/10 just to get it on radars.
Meanwhile, back in the day there wasn't such a glut of games to choose from. And with better QoL standards, common UX principles, code samples, and tools/engines, games may legitimately just be better on average than they used to be, making it fiddly to try to retrofit review scores onto the same bell curve as older games. To reverse it, I can see how an 8/10 game released in 1995 might be scored significantly worse by modern reviewers for lack of QoL/UX features, controls, presentation style, etc, or even just be scored lower because in modern times it would lack the novelty it had at the time it was released.
This ignores subjectivity. What is a 7/10 for most gamers could easily be a 10/10 for a specific type of gamer. Rather than focusing on review scores people should focus on the niche of games that they really enjoy.
I don't see older games being rated lower as a problem. Yes standards rise over time as games and technology gets better, that's fine! If you took a mediocre modern AAA game and showed it to a reviewer 20 years ago, I'll bet all my money it would be game of the year.
It makes more sense to let standards rise and adjust reviews to still keep a reasonable rating scale.
I blame the school grading system for it. 70% and below is already a failing grade in many courses. So by extension anything that gets rated 7 or below is asscoiated with failure.
I am not from the US, so I don't know how long this grading system has been in use there but here in Central Eruope that's a rather new thing. That's why a 5/10 didn't feel as bad 20 years ago while today a 7/10 feels worse.
Interesting take. I've been in educational institutions in South America and Australia and usually the bare minimum you need to pass is a 6, occasionally a 5/10. I think expecting most people to score a 7/10 to pass is a bit unrealistic, unless we are talking about school for gifted children or something. No idea that was the standard in Central Europe
The you're addressing here is The four-point scale, which exists primarily because rating a low score on a big developer's game is a good way to ensure you don't receive review copies ahead of release, something reviewers live and die on because their fans want to know ahead of time whether the game is any good. In that sense, it's a bit of a paradox - you can't be sure at face value whether the 4 out of 5/8 out of 10/83% was something that the reviewer genuinely levied against the game as a fair criticism of flaws and/or commendation of positive experiences, or if they give it a high number because they're afraid of biting the hand that feeds.
That's why when it come to score, i just look at the total score to see how many people dig the game, and only watch/read review that doesn't include scoring and might have similar taste as me, and only read negative review in steam to see whether i can put up with the bad part of the game.
Yeah, and back then the review mags were just paid for advertising. Not much has changed.