It's similar with movies and TV. I think a lot of people see a 50% rottentomatoes or a 5.0/10 on IMDB and automatically assume it'll be unenjoyable, but that isn't always the case in reality.
I'm not a fan of RT because I find their critic score absolutely meaningless. IMDB is much better for me, I find the average people score rating usually matches my appreciation of a movie. I am trying hard to remember a single movie with a score of 5/10 that I enjoyed though.
Broadly, I agree with what you're saying. Totally just devil's advocate-ing and speculating to provoke thought, so feel free to ignore. I wonder if the enormous number of games available plays into this. I can almost always dig around and find at least one 10/10 game from the last couple of years that I haven't played which is already on sale for cheap. Comparing that to a 7/10 game that just came out at full price... I'd almost certainly enjoy the 7/10 game, but I'd spend less money and likely have more fun with the 10/10. The newness factor may not be enough to bump the 7/10 game to the top of the queue.
With so many great games available an 8/10 might actually feel like a logical minimum for a lot of people, which may influence the scale that reviewers use. If people tend to ignore games with 7- scores and a reviewer feels that a game is good enough that it deserves attention, they may be tempted to bump it up to 8/10 just to get it on radars.
Meanwhile, back in the day there wasn't such a glut of games to choose from. And with better QoL standards, common UX principles, code samples, and tools/engines, games may legitimately just be better on average than they used to be, making it fiddly to try to retrofit review scores onto the same bell curve as older games. To reverse it, I can see how an 8/10 game released in 1995 might be scored significantly worse by modern reviewers for lack of QoL/UX features, controls, presentation style, etc, or even just be scored lower because in modern times it would lack the novelty it had at the time it was released.
This ignores subjectivity. What is a 7/10 for most gamers could easily be a 10/10 for a specific type of gamer. Rather than focusing on review scores people should focus on the niche of games that they really enjoy.
I don't see older games being rated lower as a problem. Yes standards rise over time as games and technology gets better, that's fine! If you took a mediocre modern AAA game and showed it to a reviewer 20 years ago, I'll bet all my money it would be game of the year.
It makes more sense to let standards rise and adjust reviews to still keep a reasonable rating scale.
I blame the school grading system for it. 70% and below is already a failing grade in many courses. So by extension anything that gets rated 7 or below is asscoiated with failure.
I am not from the US, so I don't know how long this grading system has been in use there but here in Central Eruope that's a rather new thing. That's why a 5/10 didn't feel as bad 20 years ago while today a 7/10 feels worse.
Interesting take. I've been in educational institutions in South America and Australia and usually the bare minimum you need to pass is a 6, occasionally a 5/10. I think expecting most people to score a 7/10 to pass is a bit unrealistic, unless we are talking about school for gifted children or something. No idea that was the standard in Central Europe
The you're addressing here is The four-point scale, which exists primarily because rating a low score on a big developer's game is a good way to ensure you don't receive review copies ahead of release, something reviewers live and die on because their fans want to know ahead of time whether the game is any good. In that sense, it's a bit of a paradox - you can't be sure at face value whether the 4 out of 5/8 out of 10/83% was something that the reviewer genuinely levied against the game as a fair criticism of flaws and/or commendation of positive experiences, or if they give it a high number because they're afraid of biting the hand that feeds.
That's why when it come to score, i just look at the total score to see how many people dig the game, and only watch/read review that doesn't include scoring and might have similar taste as me, and only read negative review in steam to see whether i can put up with the bad part of the game.
Beautiful. I'm playing it now and gotta say, I hate everyone who has talked about it up until now. From the die-hard fanboys who say it has to be the best game ever created, to the anti-bethesda circlejerkers who roam every gaming community telling people how it's a terrible game even though they have not played it.
I'm tired of everyone and their opinions about gaming. I bought it with mid expectations, and I am happy with my purchase.
Honestly, the game is exactly what I expected from all the pre-release info. It's a Bethesda RPG in space. I didn't expect a space sim, so I didn't expect any sort of dynamic streaming for seamless planetary transitions and the likes, because they very clearly stated that this wasn't a thing.
And the capital G Gamers seem to be more bothered by pronouns, body types, female leaders, all the "replaced white people", etc. lol
Seriously, stay away from the Steam forums folks.
Whenever anyone calls me by my "they them" pronouns in game, a tiny juvenile part of me chuckles at the Gamerz out there who I'm sure are frothing at the mouth at the fact that I can play a single player game how I want.
I normally avoid clicking on links and instead form my opinions based entirely on the comments, but in this case I went ahead and clicked. This article really spoke to me. I feel like this author truly gets me. What a joy to read. 10/10.
it really was just "another Saints Row game" but with better characters.
This is sarcasm, right? If it were even close to that we all would've loved it. To me, it felt like the worst parts of later SR games mashed up with a desperate attempt to replicate Watch_Dogs 2's vibe. I don't play Saints Row to play as a dude trying to pay off their student loans while fighting "gangs" that have access to random bullshit technology like neon batons that spin real fast and deflect bullets. That's the type of stuff that should've stayed in Agents of Mayhem with its far less grounded setting.
My computer is providing a pretty neat little metaphor for how I expect those talks will go at a lot of outlets. Will there be room for two massive RPGs? Will some opt to make room for Starfield while others go for Baldur’s Gate 3? Will Tears of the Kingdom take up the space they otherwise would have occupied? Or will another game that hasn't been released yet plant its flag in the proverbial hard drive?
Also, I don’t know the difference between game journalists and game critics,
Neither exist in any meaningful format? There's clickbait game stories and people who halfass review games, but it's well under 1% who meet the bare minimum standard to qualify as anything resembling a journalist or critic. Games coverage is way worse than the people reacting to it.
I prefer the rock paper shotgun approach of not having any review scores whatsoever. I'd rather read why something is good or not than the other way around.
Hi, I’m a stupid person who gets mad at video game review scores! You might know me from my normal, not-a-red-flag internet comments over the years including hits like, “This game character doesn’t look hot enough”, “I didn’t give this franchise permission to change,” and my masterpiece, “Zelda? More like CEL-da!” We were so mad about Wind Waker that we said we’d never play the series again! And did any of us learn anything? Of course not. That’s why me and everyone like me are now yelling at real human beings who didn’t completely like a game we were excited about. They liked it! But ooooohhhh not enough!
video of the day
You see, when I’m excited about a game, that means the game is going to be good. That’s it! As the only sentient person on Earth, I’ve come to understand that my tastes and my tastes alone are the baseline for everyone. And because I’ve structured my personality around what I watch and play, anyone who disagrees with me is doing a 9/11 multiplied by Pearl Harbor.
Related:
How To Pretend You Actually Played All The Big Games This Year
Everyone knows this. I have over three dozen social media accounts that spam every pop media news site with my feelings on how the industry should be run. Crackerjack observations like, “This company should use a new game engine.” Do I know what a game engine is or does? No! Why would I? I watched half of a YouTube video by a guy who’s never actually learned how games are made. He also has extremely confident opinions on Japanese culture despite never having been to Japan nor even met a Japanese person in real life.
It’s just not okay that some things I want aren’t worshipped by everyone. These ‘journalists’ should plan on giving video games a high score months before they’re released. Also, I don’t know the difference between game journalists and game critics, which somehow only makes me angrier at all of them. If I’m excited about a game, I expect those journalists to consider what I think is fun. Because I am the arbiter of reality, my opinions are objective truth. Giving a game a score lower than what I expected is breaking the commandment to not bear false witness.
Starfield-space
Oh, and they’re also lying if they give a good score to a game on a console I don’t own. Very important! They should know I don’t have that specific mass-produced system, so how dare they fucking give any exclusive on that platform above a 7. To be absolutely clear, I’ll never play those exclusives, but I will have strong opinions as to why they’re not nearly as good as the games I will play. I’ll do this without any sense of irony because I’m a pure blockhead who may have been told I’m special too many times.
It is literally impossible that a game reviewer might have minor issues with an otherwise enjoyable game. Games are only perfect or garbage. There is no middle ground in art. If they didn’t enjoy a single specific gameplay element, it’s because they are terrible people who didn’t care enough. There is no possibility that anything in a game I haven’t played yet is either wrong or undercooked. Unless - I want to reiterate - it’s a game made by those fucking losers paid to give up their honor by working on a product for a competing, but nearly identical system.
Anyone who’s been to school knows that an 8/10 is essentially an F and a 9/10 is an insult to corporations that I would die for if they asked me to. If a review liked everything but the user interface, it will become my full-time job to put together a furious PowerPoint presentation that somehow still proves the original opinion absolutely right. Oh, and if they criticize the story, you know I’m writing a long thread that both brings up and compares it to movies douchebags like when they’re 19.
Cydonia Entryway Starfield
And we all know that video game reviewers are paid off to give games good or bad scores, right? I’ve never seen proof of this, but it sounds true to me. That’s why so many of them live with four roommates in a two-room apartment! If I had to guess how much a video game reviewer makes, I’d say - and maybe I’m underestimating - $750,000 a month? That’s probably correct. So my level of vitriol is absolutely commiserate with their sin of grading a game I wanted lower than I expected. Or higher.
You might think I’d come to understand that I’m specifically the problem here. But people like me are either 13 years old or completely broken. That’s why I need to reply to every one of a reviewer’s social media posts with “STOP SHILLING!” Sure, some of us get hit by life and realize that our opinions aren’t established facts that are being ignored in bad faith by people online. But others like me get hit by life and turn into supervillains that feel personally attacked when a reboot of a video game series doesn’t put big boobs on a formerly pixelated character.
Starfield Battling The Datura
Anyway, thank you for listening to me. Remember: nobody with different opinions on how good a video game is should be allowed to live. Remember: my dumbass friends and I are the only ones who know what’s good. Remember: the other console is exclusively owned by sex pests and criminals. Okay? Reviewers need to stop writing their opinions and start writing mine. That’s the only way I’ll be able to trust them again.
Now if you’ll excuse me, I’m off to posting the personal phone number of a Twitch streamer because I found out that she has a boyfriend in real life.
I gave up on looking at the number score years ago. When games get dinged for having a lousy story (which I always skip given the chance) or not supporting multiplayer (which I've used maybe a handful of times and even then just to get the trophy) a number score is meaningless.
Sure, these are good things to talk about in a review because sometimes it matters and helps set an expectation, much like, oh, just about everything else. Just lay it all out there and let me decide what's important before I jump in.