That doesn't answer the question, they asked if it's open source. I agree, I don't want to replace one sketchy data-harvesting service with another, I'd be a lot more comfortable giving shutup10 control of my system if it was on github or gitlab.
That's the beauty of buying used! Less financial investment. In this case I went for knock-offs but I usually mod used controllers.
![](https://lemmy.world/pictrs/image/a4795cb1-0ebe-45e8-8734-2f74cae1a61d.jpeg?thumbnail=1024&format=webp)
Thoughts on the process here: https://cohost.org/nycki/post/3094309-joycons-for-steam
Yeah, I know, I explain that in the post?? They were cheaper than using real joycons and they work just as well.
nothing says "pc gamer" like rainbow plastic mods right? I got these knock-off joycons (OUBANG if you're curious) and confirmed that 1) they're compatible with PC joycon drivers, and 2) they're compatible with eXtremeRate replacement plastic shells. the OUBANGs have no nfc chip and no infrared came...
![joycons for steam](https://lemmy.world/pictrs/image/b7da91f1-a02c-4523-a1ed-28c42c2bfb87.jpeg?format=webp&thumbnail=256)
Won't this delete the two newest files, as opposed to everything except the two newest files?
I just looked up the man page, and actually head -n -2
means "everything up to but not including the last two lines", so this should always leave two files remaining.
Ah! This is a shell pipe! It's composing several smaller commands together, cool stuff.
-
ls -1
is the grep-friendly version of ls, it prints one entry per line, like a shopping list. -
head
takes a set number of entries from the head of a list, in this case2 items.negative two, meaning "all but the last two." -
xargs
takes the incoming pipe and converts it into extra arguments, in this case applying those arguments torm
.
So, combined, this says "list all the .dump files, pick the first two, all but the last two, and delete them." Presumably the first are the oldest ones and the last are the newest, if the .dump files are named chronologically.
Dude, no need to be a dick about it. You made your point, the dunk undermines it.
- under Home -> Power, select "Desktop Mode."
- Open Steam in desktop mode, and go to your Library.
- Select a game, and go to Properties -> Local Files.
- a file browser should open and show the game files just like you'd see on PC.
I dunno, I feel like the Steam Deck's core audience is "people who liked the Switch's form factor but also like mods and third-party launchers."
Worth noting that Steam doesn't track playtime for non-Steam games. So this doesn't include Minecraft, Retroarch, or anything purchased through Itch, GOG, or Epic.
I agree with you but your tone is way too violent, we should be helping people learn from their mistakes, not infantilizing them.
True... the trouble with open source is that nobody's getting paid to add features you want, huh.
Ironically enough, it's led to me playing more games on the living room television! The steam deck helped me adapt to playing with a gamepad, as opposed to mouse and keyboard.
Until they come out with a Steam Controller 2, I will say the best gamepad for steam is the Dualsense (a Dualshock 4 also works). It's got one touchpad instead of two, but Steam lets you map the left and right half separately, which covers my primary use cases. I also installed the RISE4 remap kit, a hardware mod that adds paddles on the back of the controller which can mimic any face button. Not as good as having actual new buttons, but it does mean I can run and jump without taking my thumb off the right stick.
I'm excited! But why not Minetest? :p
Like many open source games, it has that distinctly 'alpha' feel to it right now, but I do enjoy NodeCore on occasion. It's a zen minimalist block game with a unique diagetic crafting system. Instead of a traditional "recipe book" or "crafting grid", you produce new materials through in-world transformations. For instance, to make glass, you have to surround sand with fire, and to control fire, you basically want to build a deliberately-shaped dirt or stone pit... the whole thing feels a little like minecraft and a little like a sand physics sim or cellular automata.
I think part of the problem is just that there are a lot more good games that people know about! Unfortunately one of the tradeoffs for all the riches of heaven is that it's a lot harder to cover them all.
same here! I'm a huge fan of MessagEase, a keyboard specifically made for the cell phone touch screen form factor. I think Valve used to dabble in something like this for the controller form factor, the 'daisy' or whatever? I think that should absolutely make a comeback, typing with touchpads is a short-term solution but with all the buttons and analogs on a modern controller, we should really have more keyboard options! Maybe something like each stick has 8 positions, and holding any combo of left-stick + right-stick gives one of 64 virtual 'keys', which you can click with the triggers, and the bumpers let you swap between different alphabets.
I hope it gets a PC port. I'm done with Switch exclusives.
It seems like ring finger paddle buttons are becoming a controller staple. I know of these, what are some others?
Clone an existing button only:
- 8BitDo Pro 2 (P1, P2)
- PS4/PS5 controller with remap kit from ExtremeRate (K1, K2, K3, K4)
Treated by Steam as an entirely new button:
- Steam Controller (L4, R4)
- Paired joy-cons (left SL, SR; right SL, SR)
- Steam Deck (L4, L5, R4, R5)
- Xbox Elite (P1, P2, P3, P4)
- Dualsense Edge (LB, RB)
I use a modded PS5 controller on PC. I've found for most purposes, clone-binding R4 to Cross/A and L4 to Square/X is good enough, as that allows me to crouch and jump while also running and turning with the thumbsticks. But it'd be really cool if I could remap these buttons steam-side, instead of needing to clone an existing button controller-side.
I don't mind waiting a bit. If the system works, the users will come eventually.
I mean, there's Stackoverflow, and Steamcommunity. It can be done. I'd just like to see federation tackle it.
I love the idea of the fediverse, but the killer feature of reddit is its search results, and so far there doesn't seem to be much of a public search for lemmy/mastodon. What are some search-friendly sites I could spend my time and money on?
Ideally I would like a spigot plugin that makes the game pretend it's "daytime" for the purpose of mob spawns, even at night. If this isn't possible, I would also settle for a fabric mod that disables hostile spawns above sea level. Does this exist?
My use case is a "semi-peaceful" server; I want to make sure it's always safe to explore the surface so that players don't get ambushed by mobs when logging in at night, but I don't want to completely remove hostile spawns because it would make some items and blocks unobtainable. I suppose a worst-case-scenario option would be to set the server to Peaceful mode and add crafting recipes for the missing mob drops?
I honestly don't care about VR headsets or full-body tracking right now, but I would love to have a controller that's split into two pieces like the wiimote/nunchuck duo or the joy-cons. I know Steam can connect to actual joy-cons, but the bluetooth range on official joy-cons is pretty bad, and I haven't had any luck getting third-party joy-cons to connect. Can anyone recommend me a controller? I've been looking at the HTC Vive controller, does that do what I want? My most played games are PlateUp, Stardew Valley, and Minecraft.
I've been working on a minimalist deck of cards inspired by dice pips and hexadecimal digits. The assets are available for commercial or noncommercial use (I should probably write a proper LICENSE.TXT about this) since, like, they're just some quick scribbles I did with GIMP and ImageMagick as a proof of concept anyway. Would love your thoughts on this! Can you think of any games that would work better with high contrast cards? Maybe a use for having sixteen ranks instead of thirteen/fourteen?
the DispenserRobots plugin has a really neat take on server-only automation. Dispensers can break blocks, but they require a timed pulse, at least as long as a player would have to click. So a wooden tool requires a longer pulse than an iron one, for instance. This "timed pulse" trick also means that you can have axes both strip logs and break logs, depending on whether they receive a short or a long pulse.
I'm currently building a Fabric + Geyser setup (so server-side mods only), and I'm wondering if there's anything remotely like this in the fabric ecosystem.
Updated my self-hosting tutorial based on suggestions from last time. The biggest change is the new chapter on network security. If anyone out there is a security nerd I'd love your feedback! I tried to strike a balance between playing it safe and getting something into production.
I'm writing my own novice guide to setting up a home server, the stuff I wish I'd been told when I started. Would love feedback from beginners on how useful this is, as well as feedback from veteran self-hosters on how accurate this is, and I welcome suggestions from anyone about what I should add next.
update: tweaked the introduction a bit, corrected title to match header, added note about podman-compose v1.0.6 incompatibility.
update: major update, v0.9.2 here