Minecraft
- Where finally getting bundles after 4 years
Link if you don't believe me https://youtu.be/weJ9ghpYbGI?si=AL-g86lmFP2NYVCG
- Can I still get the 15th anniversary Creeper cape?
I'm really late to grab mine, but can I even still get it? The cape is still being advertised in the official launcher, but whenever I go to the redeem page which was linked in the article advertised in the launcher, I keep getting taken to the 15th anniversary page where all they tell me is about all the bedrock edition marketplace content you can redeem for the anniversary, and a history of Minecraft over each of its 15 years.
I can't find anything about a cape on the page. I also can't find anything about it being a limited time offer (but it would make sense to be at least limited to 2024) outside of an unofficial guide on redeeming the cape mentioning it apparently being the case; but I can't seem to follow along that guide because nothing they tell you to do seems to be possible whenever I visit the linked pages.
- Synchronizing two pistons
I am trying to get two pistons to synch their pulses for an item sorter (nether).
In the attached pic:
- Observer which has a string in front of it (far side) that sees items drop down out of a cobweb, it pulses the redstone to start the pistons
- The primary piston (#2) that pushes the items a block over towards the secondary piston (#3)
- The Secondary piston (#3) that pushes the items along the ice path.
The redstone and repeaters are currently set up so that the observer pulse pushes the primary piston first, then after a short delay pushes the secondary piston.
What I am trying to do is prevent the primary piston from extending while the secondary is active. What's happening is every now and again due to timing of items dropping past the string, the secondary piston is extended and the primary piston pulses pushing items onto the top of the extended slime block attached to the secondary piston, vs. those items dropping into the empty space while it's withdrawn.
Any help appreciated!
- How do I stop Vexes from spawning in my raid farm?
The design I'm using is wattles raidfarm link for the YouTube video: https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://m.youtube.com/watch%3Fv%3Dz2LF60N9f0o&ved=2ahUKEwip2c6ow_iGAxUc6zgGHUlDCtgQz40FegQIDRAq&usg=AOvVaw1p_cKOHDg-dl7aOh9Z5EdR
- [From OOP] Modding for MCPE is actively getting supressed and nobody cares
Modding for Minecraft Pocket edition has always been a niche thing, but there are many existing communities around it, for example:
Levilamina - An open-source mod loader for BDS BDSX - Another open-source mod loader for BDS Amethyst - A open-source client-side mod loader
To clarify here, I am not talking about addons, I am talking about literal native mods that have full control over the game exactly like Java mods
But last night, in the latest preview version 1.21.10.22 mojang removed a thing called symbols (for programmer folks, this is what allows us to identify functions by name for example
Block::getMapColor
instead of something likefunc_143213213
), these are absolutely critical to these communities, and without these many of these community ran projects are having to completely shutdown. 2 of the 3 examples listed above (Levilamina and BDSX) have already announced that they are going to be stopping completely. And Amethyst is no longer going to support the latest versions.For any java modders, this is equivallent to mojang getting rid of mappings
In the past these symbols did accidentally get removed, but this time is has been confirmed to have been completely intentional by a Mojang Employee via a community discord
A secreenshot showing developer DarkNavi confirming it is intentional
Please help by spreading the word, it would be an absolute shame if these projects were unable to continue due to the supression of this. Many servers for bedrock rely on these projects for their infastructure too, and many have made plugins for these server softwares to do stuff that simply isn't achievable with addons.
---
OP notes: This has been reported happening more than 2 weeks ago, but I have just been informed through @pokeca_phoenix@lemmit.online's youtube video
Source: https://farside.link/redlib/r/MCPE/comments/1d9j3cb/modding_for_mcbe_is_actively_getting_supressed/
- I'll play Minecraft Again... (MAYBE) [15:50 | JUN 18 24 | PewDiePie]
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>Felix Arvid Ulf Kjellberg, better known as PewDiePie, is a Swedish YouTuber known for his comedic videos.
>I make videos.
- How much weight Minecraft Steve can truly carry
Hi all! Today, I will be calculating how much weight Minecraft Steve can carry. Yes, I was supposed to be doing my media arts assessment, but instead, I did this.
Now, to truly find this out, we're going to start start off with shulker boxes. A shulker box has 27 slots, and each slot can hold 64 items. So, 64 x 27 = 1,728. Each one can carry 1,728 items.
Let's use the heaviest item: blue ice. Blue ice can be crafted from 9 packed ice, which is crafted from 9 regular ice. So, you need 81 regular ice to make 1 blue ice. To find out how much regular ice we can put in one shulker box, we need to do this: (27 x 64) x 81 = 140,288. That's 140,288 regular ice in one shulker box.
Now, let's multiply that by 37 (including the off-hand slot in the player's inventory): 37 x 140,288 = 5,193,856.
So now, let's take this to the extreme. A water bucket can hold 4 trillion pounds if you build a water pyramid from bedrock to build limit. So let's do the math: 4 trillion x 140,288 = 561.152 trillion pounds or 254.513 trillion kg.
Now, let's talk about the armor. We're going to take gold armor into account. It takes 24 ingots for one set of gold armor, plus 4 for each trim. The average gold ingot weighs about 12.4 kg (27.4 lb). So, 28 gold ingots weigh 28 x 12.4 = 347.2 kg (765 pounds).
Finally, we add this to our previous total: 254.513 trillion kg + 347.2 kg = 254,513,000,000,347.2 kg (560,974,826,927,136.64 pounds).
Edit: to put this weight into perspective it is about 42,450 times the weight of the great pyramid of Giza or the weight of 42.42 trillion elephants
And that is how much Steve can hold! If you have seen any mistakes in my math or if I didn't include everything, please flex your PhDs down in the comments.
- 15 years ago today, the Minecraft Wiki (Minepedia at the time) was created by a user called Citricsquid
15 years ago today, the Minecraft Wiki (Minepedia at the time) was created by a user called Citricsquid
Today, we’re bringing back the extremely old logo for a short time to celebrate!
Happy 15 years of editing and reading, and heartfelt thank you to all of the contributors! 🎉
https://minecraft.wiki/w/Minecraft\_Wiki:15\_Years\_of\_Minecraft\_Wiki
- Let's Fix Villages At Their Source
This Hurts Me
As a civil engineering and municipal infrastructure enthusiast, village generation like this makes me die inside.
You may think "but it looks cool", until you actually fly in close and realize that none of the villagers can get back into their houses after convening at the common areas of the town because they're up sheer cliffs or halfway embedded into solid rock, and none of the paths are actually navigable in any way.
Even 'rescuing' this town by trying to light it up sufficiently that they won't be accosted by zombies all day long from every nook and cranny, let alone refactoring all the paths so they can find their way around, is a frustrating and painful prospect.
Yeah sure okay it's just a video game, but games and other environmental simulations of the sort only capture the imagination and our own minds' abilities to extrapolate emergent play by having at least some basic modicum of verisimilitude - and i can tell you, this settlement, which was supposed to have been ostensibly built by allegedly sapient beings, should NEVER have come to be. Villagers can't even merely sustain existence here let alone build it. Not that they have any canonical capacity to construct in the first place, but it's supposed to be implied by the existence of buildings.
In a word, it's dissonant.
How To Decrease Suck
But look. I'm not here to just point fingers and lay blame. Generally it's a dick move to criticize a situation without offering a solution, and I have one:
Pathfinding as a generative guideline.
Retracing the hows and whys of populated places in real life, we can reveal the underlying principles that drive the phenomenon of Basically Any Place That Is Dwelled-Within. You see, for millions of years before humanity even existed let alone before the first permanent artificial structures were constructed on earth, the critters who occupied various land-based biomes on our world were trying to balance the needs of food, water, and safety. And they would do this by recognizing where these things were, and then attempting to navigate between them as efficiently as possible. In other words: animals create game trails, delineated paths of least resistance, between foraging grounds, watering holes, and hiding/nesting/resting places. Even entirely nomadic herds will attempt to beat relatively easier-to-traverse routes between grazing lands.
You could build an algorithm that attempts to lay a route between any two arbitrary points in an environment that minimizes for disruptions like objects blocking the way, bodies of water, gaps in the terrain like ravines, or even slopes that are uncomfortably steep.
A Pathfinding Algorithm.
Now, why do people make paths? Well, our hunter-gatherer ancestors did this to follow migratory prey and seasonal edible plants. Even though structures weren't permanent, we'd come back to set up our camps at the same spots because they're good spots to camp at - and our ancestors KNEW that as a function of accessibility. When we began experimenting with agriculture and attained the ability to stay in the same spot year-round while not dying of starvation or exposure, we discovered a whole-ass new use for pathfinding: trade!
We'd harvest materials from the surrounding world, and congregate to exchange what we found. Since all the materials were there, we began producing those materials into goods! Since we have all these people and all these goods in one place, why, let's facilitate the exchange with the performance of services to improve quality of life! Providers of Materials, Producers of Goods, and Performers of Services, congregating at a common location... That's a Village.
The villagers in minecraft also possess an intrinsic implied division of labor along similar lines:
- Farmers obviously provide all the base sustenance foods the community needs.
- Fishermen provide fish, but also presumably various salvaged items or junk their luck of the sea might have brought ashore.
- Fletchers hunting in the wild provide wood, flint, feathers, and string.
- Masons mining in quarries provide minerals.
- Shepherds tending their herds and flocks provide meat, dyes, and cloth from wool.
- The various armorer, weaponsmith, toolsmith, leatherworker, and butcher all produce finished goods from those raw materials.
- The Cleric provides the service of being the community's organizer and leader.
- The Librarian provides the service of keeping records and teaching the young.
- The Cartographer provides the service of facilitating travel and communication between towns and the location of resources in the field
What I'm trying to say is, there's every indication that the only thing missing from this brew is the PATHS.
And that, if you DID try to draw paths of least resistance between arbitrary points in the world, you would see them converging upon level, open areas of solid ground... which would be perfect for the construction of settlements and slot seamlessly into the extant paradigms of villages as they already are.
Not only that, but, this would go incredibly far toward enriching every minecraft world with the semblance of a narrative without actually having to write one for real. Villages connected with roads will provoke our imaginations to externally hallucinate the existence of social systems that don't even need to be programmed into the game, like sociological regions, or nations.
It all comes down to a road-based approach.
edit: BTW, I created a submission in the official Minecraft Feedback site last month. Sadly it's rather hard to elegantly express what I'm suggesting with a character limit of only 1500. So if you think this is a good idea, come here and vote or something. maybe comment. Feedback Link
- Playing around with some visual mods, but the terrain is Vanilla
I found this tiny cherry grove surrounded on all sides by frozen peaks
- 1.21 releasing
Hey guys as you know 1.21 is releasing in about what 8 hours idk kinda difficult knowing when it's gonna release when you live in the southern hemisphere but all I wanna say is gl enjoy the update as much as you can or don't because not many people enjoy the updates anymore because mob vote I know you guys hate it but just try to enjoy it release candidate link https://www.minecraft.net/en-us/article/minecraft-1-21-release-candidate-1 because If you know nothing about it have you been living under a rock and I can't be bothered explaining it
- Does anyone recognise this?
I have it original. Bought it on the eStore before it closed, only 8 months later.
- Why did my world ended up hollow?
So i use paperMC to have an private server, i run it vanilla because i cannot wrap my head around how to add mods like alexs caves on linux with paper as a server, so i just have FAWE
So my newly generated world ended hollow, so no blocks between ore/resource blocks.
We did not notice because there was a ravine nearby, looked pretty much normal untill i wanted to add a cellar under the house and fell into the abyss. It cool because - materials galore but it breaks the world.
How to ensure it does not happend?
- boats and leashes
https://minecraft.wiki/w/Boat#:~:text=In%20Java%20Edition%2C%20leads%20cannot,moving%20much%20slower%20on%20land. Link if you don't believe me
- Mindcraft(AI Building Mod)
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This might be the coolest mod I've ever seen.
I swear this isn’t some kind of AI bro thing, it’s just really cool. Here's the repo:
https://github.com/kolbytn/mindcraft
- [Redeemed] 2 TikTok Cape Codes if anyone want.
976PV-4VW6F-RFMMC-23FD2-YJQWZ
C4J3Y-D92WP-PWVYP-9MRT2-W93PZ
Redeem here : https://www.minecraft.net/en-us/redeem
- [Help] Anyone use TikTok here? Want to get that TikTok cape.
Actually in my country TikTok is Banned. I tried VPN but it didn't work. If any one have any spare code then Please give it to me Thanks.
- Where to find Marketplace support?
Long story short, my son plays Minecraft on the iPad and used some gold coins to purchase an add-on (“TNT!”) from the marketplace. Unlike other addons that work fine, this one gives a “Download Failed” error message every time he tries to install it. I can not, for the life of me, figure out where a support option is for Mojang to help resolve the issue or refund the coins. Does anyone here have any suggestions?
- Minecraft is 50% off right now
In other words, the full price of the game is $40.
It only cost about $25 back when I bought it, inflation be crazy
- Can I ask for how to remedy my build here?
I don't want to visit reddit, so I came here; Yet this community seems so small. I wanna ask how to build something that is not ugly mess, is it fine to ask it here? Would the Minecraft Forum be a better place for this?
EDIT: Added the screenshots of my atrocious buildings.
- Gordon Ramsay plays Minecraft
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Gordon Ramsay sets out on a mission to discover the world's best kept culinary secret: Minecraft. After exploring different biomes, he is tasked with the challenge of using the ingredients he collected to prepare a grand feast for the villagers of the savannah.
- Minecraft Dungeons and Legends 50% offstore.steampowered.com Save 50% on Minecraft Dungeons on Steam
Fight your way through an exciting action-adventure game, inspired by classic dungeon crawlers and set in the Minecraft universe!
I can’t remember the last time I found these on sale, so I wanted to share in case anyone else was waiting on a discount.
- We can finally play Minecraft New Nintendo 3DS Wii U Edition XL Plus!
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In all seriousness. Even though this thing is worth a fortune: For those who loved the portability of the New Nintendo 3DS Edition compared to the more bulky Switch, we can actually play the Wii U Edition in the 3DS dual-screen form factor with emulation now! This is awesome! Of course, you can play the Java Edition, but that loses some charm that the old Legacy Console Editions have. Plus, Wii U Edition has update aquatic!
- I wanted to know more about the default skins' characters so I did some research
Hey everyone! Ever wonder what goes on in the heads of those Minecraft characters staring back at you from the trailers? Me too! Sadly Google didn't have much so I dove into the trailers and animations, and here's what I came up with for our character crew.
Starting with what I call the "core group" due to them being very interconnected:
Steve: Our trusty Steve, the classic Minecraft avatar, seems to be the knowledge bank of the group. He's got a redstone-powered base (shared with Alex it seems) and loves tinkering with books (even using them as keys for fancy redstone doors!). While well-rounded, Steve's combat skills seem a bit...rusty. He often finds himself in pickles, leaving Alex to save the day. He seems to have also lost some of his netherite gear from 1.16. Still, he can definitely hold his own when needed.
Alex: Once the new kid on the block, Alex is now Steve's right-hand woman. She's a total boss, rocking combat skills but also brains, helping Steve with redstone projects and even taking charge with some. They seem to share a base and are the most geared-up adventurers, sporting a few pieces of netherite armor. Alex seems to have kept her full set while Steve lost some. Alex rides a camel, but otherwise tackles challenges solo or with Steve. Both are jacks of all trades, using various features without a clear favorite (except Alex's love for camels, of course!).
Efe: The adventurous spirit of the group, Efe has a knack for exploring the less-used features. We see her using a spyglass, hunting for a trident, rocking the Frost Walker enchantment, and riding pigs (because who needs horses or camels?). While not fearless, Efe's more willing to take risks to get what she wants. She might share a cozy house with a fire pit (the group hangout) with Sunny, but that's unconfirmed.
Sunny: The chill rancher and fisherman, Sunny's all about raising camels and spending quality time fishing. He seems to take a calmer approach, rarely putting himself in danger on purpose (except when it comes to rescuing chickens from ancient cities). Sunny's a friendly dude, very easygoing (and a personal favorite along with Efe). He might have a small house with a fire pit (the group hangout) that he shares with Efe, but that's still up in the air.
Noor: Completing the core group, Noor's another animal lover. He's befriended tadpoles, frogs, allays, and a whole pack of wolves! While Sunny's the rancher/fisherman, Noor seems more like a pet collector (gotta catch 'em all!). He enjoys fishing too, but not quite as much as Sunny. Noor's the only one without a clear partner – when the group splits, Alex and Steve stick together, as do Efe and Sunny, but Noor goes his own way.
Ari: A bit on the shy side, Ari prefers hiding behind objects to charging into the action. She seems fascinated by archaeology, frequently seen with brushes and hanging out in deserts. The only other character she actively interacts with is Noor, as they've been seen mining together. Despite her curiosity and adventurous spirit, Ari might be shy or just enjoy some alone time.
Makenna: Seems to have gotten the short end of the stick, screen time-wise. We see her farming with Kai, and that's pretty much it. Not much else is known about her, except for using an elytra once. Hopefully, Mojang gives her a chance to shine in the future!
Zuri: Another character who deserves more love! Zuri's a super friendly and talented builder, but we only see him hanging out with Sunny once, with brief interactions with the others. Alex visits him and his sniffers after a battle, so he's making friends! I do hope he gets more time to bond with the others though. He loves building, sniffers, camels, and pandas, and seems drawn to peaceful biomes like cherry groves and bamboo forests. His main base is in a Cherry Grove, with a possible mini-base in the bamboo jungle (though that might not be official).
Kai: Last but sadly least, Kai farms with Makenna. And...that's it. From some images, she seems to have a silly side, mimicking an evoker's outfit, but I am not sure if this is official. If so that makes her the only one other than Steve and Alex to use non-iron gear. There's also a hint she might be a builder who likes cherry wood like Zuri. Here's hoping they become friends if Mojang fleshes out her character more!
That is what I was able to find for each of them, they are all very similar though. It is almost like these are just skins that are meant to not have a personality and just be an avatar for the player... Nah. My personal favourites are Efe and Sunny, I love the laid back aditude of Sunny and the off beat fun experimentation of Efe. If I missed anything please let me know!
- TIL enter in the creative menu opens the search bar
If you hit enter while anywhere in the creative menu, it switches to the search tab. Very useful.
- In my old world we had a '90s shopping mall with map art signs
The maps took me so long to make I burned out and never finished the inside. I did have some banners for sale, I thought it would feel like browsing through posters.
- [Stand-up Maths] The Minecraft boat-drop mystery
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Floating-point errors strike again!
- A 1.20.6 foi lançada para Java corrigindo um bug crítico no inventário da lhama do vendedor ambulante.
A 1.20.6 foi lançada para Java corrigindo um bug crítico no inventário da lhama do vendedor ambulante.
Já no #Minecraft Bedrock, saiu a 1.20.81 corrigindo vários travamentos que podiam ocorrer durante o jogo e um bug na câmera.
- Minecraft Seed Finder…
So idk if any of you know of the Minecraft program’s, amidsts or MCA Selector. Two programs I absolutely enjoy using for my worlds, plus, their Free Open Source Software.
Anyways, there my story…
So I’ve been a Minecrafter since 2014, since the Xbox 360 days. I then switched to the Java edition of Minecraft in 2019 when I obtained my first pc on my 11th birthday. I made a server that I made for me and my friends / sister when they occasionally jump on and wanna play. In that server, we had an amazing time, building and creating memories. The seed is what’s most important here.
> Main Point
Is it possible for me to create program, preferably a GUI, that lets the user draw out the seed of what they remember. So similar to how you would draw things in krita, but more for a Minecraft top down world view. Amidst or MCA Selector POV. I’m not sure if it’s possible or if Minecraft will even allow such activity. Which I’m not sure why it wouldn’t.
Using the MC Seed API if they have such thing??
It’s just when your in a seed for more then 2 years, you get attached and just love the terrain it has.
Idk man, I just spent forever in that world seed, built amazing stuff. Regardless if I used commands, cheats etc, I just wanna find the seed again using this technique that I hope it’s possible.
- What do I need for an online private server?
Hi all :)
I've been playing Minecraft with the family, and running a local PaperMC server for a while now, and last year set up an online server with the Oracle free tier. I've had a load of failed login attempts recently, and the server crashed. I don't know if they were related, but it made me realise that I've missed a few steps during the setup.
I have a domain that points to the server through Cloudflare, so it's easier to share, and I've got a whitelist / allowlist of Minecraft users to keep it private. My thinking is that this is what I want:
Domain name through Cloudflare to stop things like DDoS attacks, and to have https certificates (might need LetsEncrypt too?).
PaperMC server running on an Ubuntu server on Oracle's free tier. 2 cores and 10GB RAM should be enough for less than a dozen players.
Pterodactyl control panel to manage the server through a GUI from anywhere.
Firewall / block to stop connections from outside the UK. Hopefully that should restrict bots and malicious login attempts.
I've got a handful of plugins that I use, like Geyser / Floodgate and ViaVersion so the kids can log in from any client, and Dynmap so I can view the map and help them out if needs be. I've got CoreProtect and ServerBackup too. I've got OpenAudioMC so that the kids can speak to each other without putting them on something open like Discord, as they're too young for that.
I'm looking into AutoPlug at the moment to keep the plugins up to date, but I don't know if it runs with Pterodactyl or not.
Am I missing anything obvious? I'm happy with the gameplay side of things for now, but I could do with some advice on keeping everything secure.
Thanks in advance :)