@lovestha@Deadlytosty@MysticKetchup I'd disagree. We know WOTC values having their products in high demand and doesn't like things just sitting around. That's why they have limited print runs and why they threw away a lot of unsold masters product.
They also do want their products to be accessible by (at least some) players and don't want bad optics of sky high prices.
I imagine it's a balancing act between desirability and accessibility
@ptc075@MysticKetchup
305.7. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
@ptc075@MysticKetchup
305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects.
@ptc075@MysticKetchup I believe it's because Blood Moon only removes copiable abilities, and does not remove effects granted by abilities.
If, for example, you had a land with an aura that let it tap for extra, a blood moon wouldn't remove the ability to tap for extra. This is the same. Ch 2 gave it an ability to create constructs. If you copy the land, it doesn't start off with the ability to make constructs, which is an indicator that Blood Moon wouldn't remove that ability
@pathief Amy the Amazonian does fun Brawl and Historic decks.
They're not exactly "16 Siege Rhinos" kind of silly, but they're not trying to win the meta game. They're usually just "hey this commander or mechanic seems fun. Let's play it"
@nokturne213@MysticKetchup I wish computers were that smart. That's a task that has to be done by hand for most of the scenarios we'd actually care about
@troyunrau hmm. They look to me like wild rocks that have been fed enough to acclimatize them to people. Look how they're happy sitting on the porch near a high-traffic area waiting. That's probably where they get fed
Hmm. Prosper is a deck that should go brrrr even when you don't always have the commander out. I play an upgraded precon and I found that adding every 2-mana artifact that produces mana as well as some extra things that exile more cards really makes the deck go off.
Should be pretty easy to upgrade for not that much. If you're interested, here's my list. It works very well. Could probably use with some additional protection for Prosper.
@ptc075@MysticKetchup pretty sure that literally any system is going to require that people use it in good faith. It's casual. No way to avoid the fact that lying exists.
@TheMagicer I don't have recommendations for good ones, but I'd recommend avoiding anyone who makes the cards look like the real thing, so as to not feed the counterfeit market.
@silverchase@SecretSauces I support a lot of these points! Many of the just-in-case cards belong in the sideboard. Focus on making your own deck do its thing as efficiently as possible, and then bring cards back in from the sideboard to counter the opponent's plan after you've play tested it and know how the deck plays against the metagame.
What gives you the the most explosive start? Play that. Unless you're a hard control deck, most of your cards should have 2x-4x copies
@Semjaza@MysticKetchup checking out of Magic for a bit is a totally reasonable and normal thing, especially with all these upcoming UB sets. If classic sci fi isn't your thing, I think it's totally reasonably to skip Aetherdrift and the UB sets and come back in for Llorowyn.
@ptc075@MysticKetchup that makes sense, since they did say this was a beta. I think the bracket descriptions are strong, and I expect they'll tinker with the game changers list
@lovestha @Deadlytosty @MysticKetchup I'd disagree. We know WOTC values having their products in high demand and doesn't like things just sitting around. That's why they have limited print runs and why they threw away a lot of unsold masters product.
They also do want their products to be accessible by (at least some) players and don't want bad optics of sky high prices.
I imagine it's a balancing act between desirability and accessibility