Fallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'
Fallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'

Fallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'

Bethesda was under no obligation to talk to these mod devs beforehand. But it sure makes them look bad. As a recent comparable, Concerned Ape was open and communicative with all the mod devs before releasing his latest patch for Stardew Valley, a game that is just about as old as Fallout 4.
Bethesda has become a literal laughingstock at this point in time and it's just funny to point at them every time they rack up another L.
They had no obligation, but there was no reason they couldn't take the minimal effort and put out a blog post saying that the update would break mods. The modding scene is the only thing keeping Bethesda's games relevant (except New Vegas, but that's not really Bethesda's achievement).
The recent Fallout series is probably doing a good job.
Every single update breaks mods that rely on a script extender because it changes the game's binary.
Yes, but $.
Bethesda communicated beforehand for script extender Skyrim. Gave them an NDAA and allowed them to update the extender before the anniversary update release.
Don’t know why they didn’t do the same for Fallout
Stardew is such a good example given the community is similarly mod-centric
I recently had to find out that a mod author of a couple mods I was happily using on my PS5 copy of Skyrim removed their mods entirely because of another batch of greedy monetisation efforts from Bethesda, trying to monetise mods even further. Just fuck those guys man
Wait...mods for ps5?