Unity Software is slashing about 25% of its workforce just eight months after announcing its prior round of layoffs.
Unity Software to lay off 1,800 employees as part of a corporate restructuring::Unity Software is slashing about 25% of its workforce just eight months after announcing its prior round of layoffs.
Totally. The classic MBA move of firing important people who’s role he doesn’t understand, seeing short term gains from lack of salaries, and exits the company just in time for it to tank because it can’t operate without those people. Walks away with a few cool million, on to his next company to suck dry.
Yep, and now they will struggle to get new talent and the ones that can will likely leave as they don't feel safe. I feel sorry for the employees, but this is how it's supposed to work. Future ceos of other companies might think twice before screwing over customers and other devs.
So it sucks for their affected, but it should be a net benefit to the industry long term.
Employees that get fired over dumb-ass CEO decisions should be able to sue the crap out of the company. Let's make it easier to kill the companies that do this shit.
Ah yes, fire 1,800 employees that bring value to the company. Definitely don’t fire the brain dead, overpaid executives that destroyed the companies credibility with a terrible monetization scheme.
New CEO now though. Old CEO fucked Unity hard. Jim is the old RedHat CEO before IBM bought them. He was super well liked there. So I have some faith in him getting things back on track and having a good company culture. Just takes time and unfortunately wrecking ball some times. I speak as someone who has been laid off from corporate restructuring before. I found bigger better things with more pay.
You mean the whole licensing ordeal? Retroactive type crap? I know a few developers personally that dumped it entirely because of that. Although I heard they backpedaled a little bit on that part because of the backlash, but the damage is done, trust is gone.
It's crazy to think that people are still making new games on Unity after it's been made painfully obvious that the company is in the corporate downward spiral of enshittification.
I've done a little bit of game development and the thing is if you've already started you don't have a lot of choice it takes a huge amount of work to refactor to another engine and to be honest it's basically the same as just starting again.
Sure you can reuse a lot of the art assets but depending on how far through production you are, they may not actually you've been finalized yet anyway so you've basically got nothing you can reuse. People might have decided that since the changes that were announced (the licensing fee only applying to new versions of the engine) it's worth it for this game and then they can move to another engine for later projects.
I'd hoped to see Unreal grow into a do-it-all engine with as much flexibility as Unity. Instead they've focused on extremely high detail (nanite) visuals and have built one hell of an FPS engine with some flexibility. But it's not a great fit for many applications.
Godot poses some difficulties with console deployment, but if you look at what Godot's built in the last 3 years compared to how Unreal or Unity have advanced.... I'm pretty stoked about Godot.
That’s the same logic as people not tipping because they believe it should be abolished; u til it actually is abolished, you’re only hurting the waiter.