Game Development
- The Inspiration for Yarnspin
The Inspiration for Yarnspin
https://mattiasgustavsson.itch.io/yarnspin/devlog/543014/the-inspiration-for-yarnspin
- Been working hard at optimising planetsmastodon.gamedev.place Jejo (@away2thestars@mastodon.gamedev.place)
Attached: 1 video Now that I have optimized planets it is time to spawn more treeees! #gamedev #pixelart
Hi Lemmy! Here's the game I have been working on for the last decade: a pixel art space sim. Called Away To The Stars. You can get it on Steam. https://store.steampowered.com/app/2329800/Away_To_The_Stars/ Any feedback welcomed
- The new Unity 6 game engine demo looks spectacular but is it enough to convince developers to return?www.pcgamer.com The new Unity 6 game engine demo looks spectacular but is it enough to convince developers to return?
Professional game makers care very much about how Unity operates as a business these days.
> Professional game makers care very much about how Unity operates as a business these days.
- Solarus 1.6 - Release Trailertilvids.com Solarus 1.6 - Release Trailer
Download Solarus 1.6 now! https://www.solarus-games.org/download Credits: Trailer by Olivier Cléro Music by Louis Couka
Anybody using Solarus? Do you recommend it? Is there any way to install it on Linux without snaps (fedora)?
- Godot founders had desperately hoped Unity wouldn't 'blow up'www.gamedeveloper.com Godot founders had desperately hoped Unity wouldn't 'blow up'
Godot was a big winner when devs revolted against Unity's Runtime Fee—but its founders were worried about a surprise influx of users.
- Unity is canceling the Runtime Feeunity.com Unity verwirft die Runtime-Gebühr
Nach intensiven Gesprächen mit unserer Community, Kunden und Partnern haben wir die Entscheidung getroffen, die Runtime-Gebühr mit sofortiger Wirkung zu verwerfen.
- Dolphin Progress Report: Release 2407 and 2409dolphin-emu.org Dolphin Progress Report: Release 2407 and 2409
After an exciting round of feature articles, it's Progress Report time once again! However, a lot has changed. Dolphin has finally left the 5.0 era behind, and has entered the Release Era. Not only did we get our first release in eight years, but we also established a commitment to continuous releas...
cross-posted from: https://fedia.io/m/emulation@lemmy.ml/t/1161771
- Synthesizing Realistic Clouds for Video Gameswww.guerrilla-games.com Synthesizing Realistic Clouds for Video Games
What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorentz Center in Leiden, NL as part of the Light and Color in Nature and Art Conference.
- Indie X Showcase is accepting Submissions until September 15th, it's Portugal's biggest indie game showcase (international Games also allowed)indiex.online Indie X - Submit Game
Submit your game here! Carefully fill in this form to submit your game for review and get the chance to be featured in our next event!
- How to cross promote under the new Steam Rules by Chris Zukowski
How to cross promote under the new Steam Rules by Chris Zukowski
https://howtomarketagame.com/2024/08/26/how-to-cross-promote-under-the-new-steam-rules/
- Playtesting for an Asteroids-like bullet hell arcade gamegithub.com GitHub - Trantarius/Starshot
Contribute to Trantarius/Starshot development by creating an account on GitHub.
Hi, I've spent the last few months working on a rogue-like bullet hell game for a school project. It uses a 0G movement system that's kind of similar to Asteroids, which I think makes for a surprisingly unique experience. It's finally getting to a state that feels like a real game, so this would be a great time for some playtesting! If anyone out there is interested, or just wants to play a free game, feel free to give it a try. Any feedback would be much appreciated.
- [Gamefromscratch] Game Creators Mega Bundle - GameMaker | Godot | RPG Maker | Unity
YouTube Video
Click to view this content.
- Playstation Announces the MENA Hero Project: Driving Growth for Game Development in the MENA Regionsonyinteractive.com MENA Hero Project: Vibrant, Dynamic & Unstoppable
Today, we are thrilled to announce the Middle East North Africa Hero Project (MENA Hero Project). The Hero Project incubator programs aim to identify promising local developers and support them in bringing compelling gaming experiences to global gaming communities. Through the MENA Hero Project we a...
> Through mentorship, training, and project-based investment, SIE strives to lower the barrier of entry and showcase the most incredible talents emerging from this region. We’re pleased to announce this new initiative and our call for submissions.
> The MENA Hero Project will support game developers based in the following countries: Saudi Arabia, United Arab Emirates, Bahrain, Iraq, Kuwait, Oman, Qatar, Jordan, Egypt, Morocco, Tunisia.
> Interested developers should apply to the program by reading the FAQ and applying here.
There is hope for us yet.
- [Blog] Valve just took away a valuable visibility tool
[Blog] Valve just took away a valuable visibility tool
Blog post by Chris Zukowski (How to Market A Game)
https://howtomarketagame.com/2024/08/21/valve-just-took-away-a-valuable-visibility-tool/
- Godot Popularity at GMTK Jam 2024 Explodesgamefromscratch.com Godot Popularity at GMTK Jam 2024 Explodes – GameFromScratch.com
Every year the GameMakers Toolkit hold the GMTK Jam and each year they share game engine usage data, and GMTK 2024 is the year of Godot
- Releasing Box2D 3.0box2d.org Releasing Box2D 3.0 :: Box2D
Over 18 months ago I announced that I was working on Box2D version 3.0 (v3 for short). And it has finally arrived! It has been a long journey and I’ve learned a lot. There is more work to do, but the library is ready to be used for game development. I’d like to thank the Box2D users who tested v3 du...
- How do I cap fps with SDL2 and gsync monitor?
I guess the question is straightforward. I'm creating a simple 2D game with a few animation and 30 or 60 fps are more than enough. I'd like to cap the fps to reduce power consumption on my laptop when testing my own game. I can manage that from the nvidia control panel, but I can do that from ingame code? I can see many games provide a fps cap option. How do they achieve that? Sleeping/calling Sdl_delay doesn't seem a great option and neither is active waiting while checking for passed time. Is there an hardware mechanism I can block to?
- Unity Hiring: Senior .NET Runtime Developer @ Canonsburg, PA, USAcareers.unity.com Unity Hiring: Senior .NET Runtime Developer @ Canonsburg, PA, USA
The oportunity: Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. Underlying these experiences is game code written in C# and targeting .NET.
- [Noclip] The Design of Dredge - Documentary
YouTube Video
Click to view this content.
I really enjoyed Danny's costume for this gamedoc😂👌
man games like 🪸Dredge🕳️ really helps stoke my enjoyment and interest❤️🔥 in seeing how the next generation of games will shake up the industry and bring new cool designs and 🐋world creation✨
- Godot 4.3, a shared effortgodotengine.org Godot 4.3, a shared effort
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
- First Unity Asset Store release: Input Layers, a layer-based input filtering system – would love feedback!assetstore.unity.com InputLayers [Alpha] | GUI Tools | Unity Asset Store
Use the InputLayers [Alpha] from Eric Lowry on your next project. Find this GUI tool & more on the Unity Asset Store.
Cross-posted from: https://lemm.ee/post/39614495
> Hi all, > > I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling. > > My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.) > > So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others! > > It's free, so if anyone wants to give it a try, I'd love some feedback =)
- New Rules for Steam Store Page Descriptions
New Rules for Steam Store Page Descriptions
TLDR You may no longer add: \- Links to external sites (use dedicated fields instead) \- Links or images pointing to other games on Steam \- Images that mimic Steam UI elements
https://store.steampowered.com/news/group/4145017/view/4201376568915048835
- I changed frozen guy on my game. How does it look? (before/after)
How does it look? What do you think? It was bad i think before, because many people complained about that. So, i worked hard to make a new one.
Here is the link of my game if someone interested in to add wishlist and get 40% discount at launch: https://store.steampowered.com/app/3054440/Short_Snow/
note: Free demo coming this month
What features would you like to see in this survival game, that you never saw on other survival genre games?
Thanks for reading
- I added fogs to my game. How does it look? fogs on or off?. (before/after)
How does it look? What do you think? i have a video of that here too, you may check it the video here: https://www.tiktok.com/@shortsnowgame/video/7397678540273110304
Here is the link of my game if someone interested in to add wishlist: [https://store.steampowered.com/app/3054440/Short_Snow/](Short Snow game)
note: free demo coming this month
What features would you like to see in this survival game, that you never saw on other survival genre games?
Thanks for reading
- I'm making Melee but FOSS
Hello everyone here on the Fediverse
I'm making a free and open source platform fighter featuring FOSS mascots (like Tux, Nolok, Konqi, Wilber and others). I'm doing it on my free time, but it's something I'd really like to get it done. It's been brewing in my head since May/June, and that's really when I got the basics done using SDL2 (I will use SDL3 when it gets officially released). Right now I'm working alone while also having a job in the meantime, and that's basically to get contributions from you that I wanted to post it here. Right now, I got the 2D rendering engine done using OpenGL 2.1, and I'm looking to add OpenGL 3.3 support as well.
For those interested, the repo is already on Github at this link.
And if you don't think you can help me with the development, feel free to also talk about it around you and tell me what you'd like for this game. I will be happy to see your suggestions (and contribution if you can ^^).
Best regards and hoping to see you here
- Pulling Content from Odysee...
I am currently working on a video game project, It's 3D, and in a particular feature where players can listen to the radio. I want to pull data from Odysee (LBRY) and a specific channel that I want to play in-game.
If I can't pull data from the network, Is there another way for me to access either music or video content without breaking a ToS.
I'm working with python if that helps.I am also new, or semi new to Python.
- Draknek just announced their "New Voices Puzzle Grant" for 2024!
Draknek just announced their "New Voices Puzzle Grant" for 2024!
It's a USD$15,000 grant for developers from traditionally underrepresented groups who are working on puzzle games! Includes 1-on-1 mentorship and super flexible terms when it comes to how the money is used. Deadline is October 7th 2024.
More info in the link here: https://grants.draknek.org
- The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024
The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024
There are no geographical restrictions regarding the submissions. Queer games from all over the world are eligible, and entry is free!
- How To Market A Game: What Steam’s big demo update means for your marketing strategy
How To Market A Game: What Steam’s big demo update means for your marketing strategy
New blog post by HTMAG on what to do after the steam demo changes:
- How are stats, skills, NPCs and maps stored in RPGs? And how does leveling up work?
For context, I am using the bevy engine.
I know that you aren't supposed to store stuff that might contain a lot of information, such as dialogue, NPCs and skills.
I already found a library that helps me store dialogue (bevy_yarnspinner), but I've yet to find such a library for other ressources.
So I was wondering, usually in RPGs, where and how are stats, skills, NPCs (including enemies) and maps are stored? And how does leveling up work?
- Stop describing your game using other gameswww.valadria.com 🚫 STOP describing your game using other games
Here are 3 reasons to describe your game itself instead of saying, "It's like X meets Y"
- The Great Steam Demo Update - Demos can have their own page and reviewsstore.steampowered.com Steamworks Development - The Great Steam Demo Update, 2024 - Steam News
Making demos an even more powerful and flexible marketing tool
- Dames 4 Games is currently accepting submissions for their Fall 2024 Showcase
Dames 4 Games is currently accepting submissions for their fall 2024 showcase! Their showcases feature women and individuals of underrepresented genders in the gaming and gamedev community 🤗
- Climbing content mountainwww.valadria.com 🏔 Climbing content mountain
Tips & advice for climbing content mountain, that gigantic, intimidating middle part of finishing a game.
- Game Jamstimmykokke.com Game Jams
Hello Coders! 👾 Today I’d like to talk about Game Jams. Events where programmers, artists, and others come together to create small games, can be a thrilling and rewarding experience. Not only are they a fun way to improve your skills, but they also offer the chance to meet new people, collaborate,...