A community vote in the CSS-Next repository on GitHub decided on a new official logo for CSS. The design follows the design language of the logos of other web technologies like JavaScript, TypeScript, and WebAssembly. A demonstration of the new rebec...
After a short delay due to GodotCon, we are back with another exciting update.
Also WASM can't directly manipulate the DOM so it can't really be used for handling HTML/CSS, all front-end stuff still has to be done with JS.
Right now. WASM has been supported by every browser for a while now, and most webapps are made with WASM. That said, it's not a replacement for Javascript, most people only use it on things that need to be high performance like heavier apps and web games. Nobody really makes websites that rely on WebAssembly instead of JS to my knowledge.
Attached: 1 video IT'S HAPPENING! Godot just added a Unity-like runtime editor that allows you to easily debug the game as it's running! The PR was just merged, meaning it'll come in version 4.4 The game isn't embedded into Godot's window just yet, but it will be in a future PR. Still, a great ste...
Link to the PR that was merged for this: https://github.com/godotengine/godot/pull/97257
You can backflip in mid-air which is useful to go a little higher or cancel the direction you're moving in. I don't remember the exact control for it, but I think it was double tapping after jumping.
Absolutely, it's a great game.
The fun part of this game is hearing such differing opinions, I had someone explain that Block Koala was their favorite. I personally didn't gel with Planet Zoldath, it's conceptually neat but I found it very tedious. Glad you enjoy it though!
cross-posted from: https://programming.dev/post/20779359
> Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!
cross-posted from: https://programming.dev/post/20779359
> Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!
Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!
Rogue Legacy Source Code. Contribute to flibitijibibo/RogueLegacy1 development by creating an account on GitHub.
This was recently posted to discord:
> The Original Rogue Legacy Source Code Now Available > > Greetings @everyone! > > It's been more than 10 years since we released a game that would alter the trajectory of our lives forever. That game, of course, was the original Rogue Legacy. In the span of a single night we went from struggling indie devs to building a solid, stable career making video games; a path that would carry on for more than a decade. Since then we've released two more titles and have reached millions of players worldwide, and it is a journey we hope to continue far into the future. > > So, to give back to the community that has gifted us so much, and in the pursuit of sharing knowledge, today we are officially releasing the full source code to Rogue Legacy 1. This may only interest a select few people, but we hope by public sourcing the game that started it all for us, we can keep its spirit alive and help budding developers curious to know what it took for us to get started (and to see what you can get away with :p). > > The full source is available at the GitHub link below: > > https://github.com/flibitijibibo/RogueLegacy1/ > > A lifetime of gratitude goes out to Ethan Lee for setting up the public source code repository, and helping us since all the way back to the original Mac and Linux release of Rogue Legacy.
The whole project just sounds weird. Any mini-PC can be used for emulation, so I'm not sure what would make this one any different. Fitting a Ryzen 7 7840 in it is also a bit overkill unless you're planning to emulate PS3/Switch. I would expect a small PC for emulation to be way cheaper, maybe in the $200-300 range.
They explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .
There's been surprisingly little fanfare for this but I guess most of the Godot community are hobbyists anyways.
Prices: https://www.w4games.com/w4consoles
We haven't slowed down and are bringing you another feature-packed update!
I'll post it on Lemmy once it's done. I'm still not entirely sure which gaming communities would be most suitable but it'll definitely be in !blogging@programming.dev :)
That said, UFO 50 is truly massive, so it'll be some time before I finish this thing. One of the games I haven't started yet is apparently a 20+ hour JRPG, so that'll be fun.
I have been obsessed with this game since it came out. I've already put in 60 hours and got 14 games cherried (which means 100%ing them, getting a true ending, or beating a difficult challenge).
I'm writing an incredibly long blog post where I review every single game in the pack. Excited to finish & share it once I'm done playing through everything.
We’re delighted to announce the general availability of Swift 6. This is a major new release that expands Swift to more platforms and domains.
The big thing about this release is it is a huge leap forward to making Swift a cross-platform language, and not something only built for Mac/iOS
> Swift 6 unifies the implementation of Foundation across all platforms. The modern, portable Swift implementation provides consistency across platforms, it’s more robust, and it’s open source. macOS and iOS started using the Swift implementation of Foundation alongside Swift 5.9, and Swift 6 brings these improvements to Linux and Windows.
> Swift is designed to support development and execution on all major operating systems, and platform consistency and expansion underpins Swift’s ability to reach new programming domains. Swift 6 brings major improvements to Linux and Windows across the board, including support for more Linux distributions and Windows architectures. Toolchains for all of the following platforms are available for download from Swift.org/install.
I remember so much pessimism last year that people's complaints will change nothing and that almost every Unity dev is too deep and won't be able to switch engines.
Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.
Everyone's going to (rightfully) dunk on Unity but I think this is a great move and it's nice that the engine isn't going away. Competition is always good, and I'm happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity's lunch the next few years so they better step it up.
The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!
A short post about why blogs are so great against a dying internet.
A bit late, but I really like it :)
It's simple and well laid-out, and I do like the sidebar to quickly jump from post to post.
Devs looking to port their Godot-developed game to consoles will have solutions as soon as October.
This aims to add the ability to bind typed dictionaries to script & GDScript. The implementation takes heavy inspiration from the existing typed array format. The primary difference is the abil...
Godot was a big winner when devs revolted against Unity's Runtime Fee—but its founders were worried about a surprise influx of users.
The first snapshot after releasing 4.4, already packed with new features!
This was pretty fun! I got 3x scale and a score of 412.
Today, we are thrilled to announce the Middle East North Africa Hero Project (MENA Hero Project). The Hero Project incubator programs aim to identify promising local developers and support them in bringing compelling gaming experiences to global gaming communities. Through the MENA Hero Project we a...
> Through mentorship, training, and project-based investment, SIE strives to lower the barrier of entry and showcase the most incredible talents emerging from this region. We’re pleased to announce this new initiative and our call for submissions.
> The MENA Hero Project will support game developers based in the following countries: Saudi Arabia, United Arab Emirates, Bahrain, Iraq, Kuwait, Oman, Qatar, Jordan, Egypt, Morocco, Tunisia.
> Interested developers should apply to the program by reading the FAQ and applying here.
There is hope for us yet.
Why? Automod is just a tool, the issues people have with it is how overzealous the mods using it are. If you're moderating a community with 10,000+ people you can't expect to filter and manage everything yourself, so a bot scheduling posts and filtering potential spam/low effort content is necessary.
Very good stuff in this update! The new page quickly showing all the changes is also a lot easier to digest than a 5,000 word essay blog post.
I've already been on 4.3 since the dev previews, so more than anything I'm excited for this release so the team can finally get to merging all those PRs that were shelved for 4.4. Lots of performance optimizations and big changes I'm excited for are coming in that next update. The wait continues!
Over 18 months ago I announced that I was working on Box2D version 3.0 (v3 for short). And it has finally arrived! It has been a long journey and I've learned a lot. There is more work to do, but the library is ready to be used for game development. I'd like to thank the Box2D users who tested v3 du...
inexperienced big brain developer see nested loop and often say "O(n^2)? Not on my watch!"
complexity demon spirit smile
This hits too close to home.
We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!
The time is finally here. The next big stable update to the NVIDIA proprietary driver for Linux with version 555.58 bringing Wayland Explicit Sync.
Finally, audio cackling in web builds should be fixed!
I've been on Nobara for almost a year now and am really happy with it. The only distro I'd probably switch to is Bazzite just to try out immutability, but aside from that I'm good where I am.
you can use OS.execute() to run console commands and run other binaries, but if you need something more advanced you can probably use C# instead of GDScript, which wouldn't need GDExtension.
There are two good options: Host your own blog yourself, or join a blogging platform that isn't corporate. I personally use BearBlog but I've heard good things about Write.as as well. These two have free blogging options and don't sell your data. If you want to host it yourself (which is safer), check out Hugo.
Ultimately, bots scrape the entire internet and there's no guarantee they will honor robots.txt of a particular website (which tells bots what they are and aren't allowed to do). If it's on the internet, people can scrape your content and there isn't much you can do about it. That shouldn't stop you from writing or blogging, just don't post very personal data.
Also, feel free to join us on !blogging@programming.dev!