Dev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finish
Dev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finish

Dev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finish

The modder started working on it before playing the game. It's kind of funny in a way, but also cool that they wanted to give people multiplayer ASAP.
Thing is Skyrim wasn't particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.
After playing elden ring I'm done with Bethesda. Haven't even tried starfeelz
Not sure why this is downvoted, radiant quests were a big feature in Skyrim, and were technically kinda impressive, but still repetitive. Likewise, quests for the College of Bards were mostly just a dungeon fetch quests and things.
It's still a great game, but it was great for the bits that were handcrafted.
But give it 5-10 years and I'd be very interested to see another pass at procedural generation using machine learning, especially dialogue, could open the doors to more creativity than would be possible when doing it all by hand!
Nothing in any of these games has been particularly hand crafted. They were a big early user of procedural generation.
Fallout New Vegas was also repetitive in many aspects, mainly because they had limited time and resued assets when they could. Still doesn't mean it's not a fantastic game