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  • I once joined a random pick up game online. Had a session zero, vibe seem alright.

    On the day we actually go to play it turns out the DM invited a bunch more people and the group was going to be 8 people. Two of these people show up late, don't even have character sheets ready. Game was advertised as queer friendly, one of them I think makes their character a transphobic joke but the guy was so awkward it was hard to make out what he was doing. Vibe is now fucked. One person quits the group on the spot.

    I spend like three hours of the least inspired, boring D&D of my life. There is no hint that's it's wrapping up anytime soon. All we've done is spin our wheels trying to grab on to the quest hook, being strung along to talk to the next random generic NPC to inch us closer to actually starting the adventure and had a single combat encounter with one creature where I'm not sure anyone even took any damage.

    I have to stress, I think the DM was a nice guy even if he kind of sucked at it. I liked the original group of people.

    But I break when he guides us to start shopping. We haven't even started the adventure and it's about to turn into a shopping episode. I panic, I have to leave this fucking moment because I can't take it anymore. I'm desperate for an excuse to leave that wont hurt the DM's self-esteem and ruin the game for anyone who was having fun. The best thing I can come up with?

    I disconnect mid sentence and act as if the internet dropped out like a bad sit-com phone gag. This wasn't even well acted, my brain died when I went to disconnect and I just trailed off awkwardly. It's still so painfully embarrassing to remember. Yet I maintain it was worth it.

  • Genuinely love to break up a combat/dungeon-crawl heavy game with some light-hearted day-in-the-life-of gameplay once in a while. Having the DM describe the lazy cat stretched across the alchemist's countertop, while some mischievious pickpocket tries to nick the rogue's enchanted dagger and the knight errant helps an elderly woman cross the street can add a lot of color to a very number-crunchy game. Picking through a flea market of random niche nebulously useful magic items, while a merchant drops hints about the next sidequest, gives you a real adventurer's vibe.

    Genuinely hate having long, drawn out arguments over whether the shopkeep would have the principle material component for my most import spells or basic equipment (there's no bat guano, one swayback horse, and only sixteen arrows in a fantasy city of 50,000 people? god damn, dude). Or digging through spreadsheets to figure out how many javelins the local economy can absorb. Or bickering over whether the Charm Person spell gets us in fight with town guards. Genuinely do not want anyone consulting a series of random charts and tables to determine why we can't get a full night's rest in the town's nicest inn.

    Please just make this a fun story to enjoy and not a pedantic fight over the future prospective mathematical efficiency of my stat block in the next combat.

    • Or digging through spreadsheets to figure out how many javelins the local economy can absorb.

      I actually love this kind of discussion but generally it sparks up because of some javelin-related scheme someone has.

  • Imagine not getting to roleplay shopping because you're a wizard and spent all your money on scribing spells. Imagine thinking that keeps you from roleplaying during anyone else's shopping, assuming that you are also present for the shopping instead of doing something else.

    I can't exactly talk though, last session in Curse of Strahd, my character basically turned the session into a heist because he had the best Stealth score and there wasn't enough Invisibility spell for the rest of the party. It's a CoS game, being seen by half the encounters is basically a TPK in and of itself. But he was able to turn what was supposed to be a scouting mission into a successful rescue and robbery, so it was kind of worth it.

68 comments