Valve bans Razer and Wooting’s new keyboard features in Counter-Strike 2
Valve bans Razer and Wooting’s new keyboard features in Counter-Strike 2

Valve bans Razer and Wooting’s new keyboard features in Counter-Strike 2

Valve has moved quickly to outlaw automated keyboard features.
This is 100% justified.
These types of features have been regulated in fighting games for a long time. The ideal situation here would be for Razer to open source their firmware and establish a community-driven approved firmware design and let valve greenlight a specific configuration which can be parsed by the game's executable (or, for tournaments, can be flashed for valid gameplay).
That's my 2 cents at least.
Are you going to ban mice that are too light? How about super low latency peripherals? Are monitors next? Is there a limit for the specs on those?
I really can't see how this makes sense for you.
It's scripting to change your character movement. The super light mouse doesn't move itself. How is that even comparable in your mind?
Imagine if you had a mouse that stopped moving when your crosshair passed over an enemy. Is that acceptable?
Games are defined by the limitation imposed by them.
You might arguably do all that if you are competing at extremely high skill levels tbh.
The problem is that these create input events on behalf of the user. forexample: When pressing A while still having D pressed, the keyboard sends a KEY_UP=D event even as the user is still pressing D.
As for your comparisom, lowering latency is something different, if anything it's attempting to make the users actions registered more accurately.
Do note that without this kind of processing, the games already knows that D is still pressed while A is presses, and they decide how to act on it. Games handle this differently, a common one being both keys as "stand still".
So we're:
In my opinion this should be implemeted on a OS level for all to use, but I don't struggle one bit to see how this is disruptive and a no-go in competitive games.