These types of features have been regulated in fighting games for a long time. The ideal situation here would be for Razer to open source their firmware and establish a community-driven approved firmware design and let valve greenlight a specific configuration which can be parsed by the game's executable (or, for tournaments, can be flashed for valid gameplay).
The problem is that these create input events on behalf of the user.
forexample: When pressing A while still having D pressed, the keyboard sends a KEY_UP=D event even as the user is still pressing D.
As for your comparisom, lowering latency is something different, if anything it's attempting to make the users actions registered more accurately.
Do note that without this kind of processing, the games already knows that D is still pressed while A is presses, and they decide how to act on it. Games handle this differently, a common one being both keys as "stand still".
So we're:
creating new input eventson behalf of the user
tricking the game to to avoid a state the devs have intended
resulting in a huge advantage for the player.
In my opinion this should be implemeted on a OS level for all to use, but I don't struggle one bit to see how this is disruptive and a no-go in competitive games.
i’d imagine it’s pretty detectable anyway… if the point is pushing a or d without any break between them, that’s real easy to time in software: no human is going to be perfect every time
sure, then comes the arms race of circumventing by adding some delay, and some variance in the delay time, but no large hardware manufacturer will just include it at that point and it’ll be obvious it’s a hack rather than an acceptable feature
So guess you can't fathom professional chess players, professional race car drivers, professional footballers, professional boxers, or professional athletes of any sort for that matter?
I refuse to wrap my mind around “professional” video gamersports athletemusiciandancersculptorpainterwriter etc.
People are called to create content. The style of content has changed throughout history, but there have been people saying the same as you for as long as art has existed. The fact that creators have found ways to monetize that content is a net boon to society, because it means we’re truly in an age where art and entertainment can be consumed and appreciated, while the artists and creators are able to focus on their content creation full time.
A key defining factor of the renaissance era was that artists were actually properly funded and could focus on their art without being bogged down by a day job. And that’s a large part of why there is so much impactful art from that time period.
Not sure if you’re an artist yourself or if your handle is meant to poke society’s nose. :)
Either way, yes, I know what art is. I also know that it is very much in the eye of the beholder. I just don’t happen to agree that playing video games rises to either an art form or a profession. But everyone is entitled to their own opinion.