Shaun said it was a shitty nier replicant/automata clone with shitty writing and no attempt to contextualize scantily clad women
Chuds were excited about big booba in the demo and thought the game was anti-woke because it only appealed to the male gaze. In the release the outfits added SLIGHTLY more fabric to cover up 1 cm more booba, and they're losing it
Lmao the shoehorned T&A was always the worst part about older games. Seriously, it always seems so forced and pandering. Especially in horror games. How can I be scared if I'm laughing at the boobs flying everywhere?
Like if I was into big booba women I'd be insulted "You think I'm dumb enough that I'll buy anything if it has boobie jiggles in it?"
Good old days to them was Dead or Alive Xtreme Beach Volleyball and saying slurs in CoD voice chat. They might sometimes even think of a game they like!
The thing about horror though is that it's a question of tone. Looads of horror movies play the booba card, to great effect. The silly horniness of Friday the 13th is a vital part of the recipe, for example. What doesn't work is trying to grimdark at the same time. But these people demand both SERIOUS and BOOBA at all times
Being in a state of undress to both titillate and underscore vulnerability is different from GGG honkadonks with jigglebone physics blocking the camera during cutscenes
This is a bit of a rambling, stream of consciousness mess, apologies if it's hard to parse, I'll try to reword it more clearly later.
I don't think there's a specific lore reason why Yorha androids dress the way they do, but rather instead it feeds into, like, some of the meta-textual themes of the game.
I'm gonna spoil a whole bunch of Nier Automata here.
I think, the Yorha androids all being dressed in, like, skimpy dresses (or overly body hugging catsuits during the start of C route) while at the same time being discouraged in expressing emotions due to it being "inefficient", kinda helps to build on the contradictions within the struggle against machine lifeforms. Like, we have these sexily dressed but sexless characters characters Vs rusted wind up toys that are running the full gamut of human emotion. One example that immediately springs to mind is the scene where Adam is born, where 2B and 9S are surrounded by various simple machine lifeforms expressing their affection to each other, like there's a parent rocking a crib and a couple fucking and, like, 2B and 9S keep insisting to eachother that they're just repeating words and actions they don't fully understand, which is later proven to be wrong as they begin to encounter and interact with machines in ways other than violence and begin to understand them as people, and then even later as 9S discovers the Yorha androids are built from reverse engineered machine lifeform cores.
There's a lot of playing around with and subverting how a lot of media likes to do a sorta humanoid=personhood thing where the more attractively that person is portrayed, the more of a person they are.
---I go a bit tinfoil hat below---
Admittedly i might be me reading too far into it is that there's also this recurring beat of 9S' infatuation with 2B and how it pathologises into this sorta sex/death thing. There's a bit close to the end of B route, (about the time you find out humanity's been dead the whole time) where 9S keeps getting these intrusive messages from an unknown person confronting him about his desires. Stuff like, "you want to #### 2B, don't you?" where it's left ambiguous whether it means fuck or kill. So get you this sense of, like, how do I say it? Like, sorta second hand objectification. This annoying little twerp who (as far as he knows) has just met you is, like, oggling you and shit and the outfit 2B wears kinda help keep you aware of this.
Thats about the best explanation I've been given or found yet. I'm curious about that theme being half assed, or whole assed apparently, into stellar blade now.
All of that sounds like an interesting story, but it feels very ill-suited to such an extremely long game. It feels like a story that could be told effectively in a 2-hour movie or a single novel instead of being needlessly padded by grindy fetch quests in huge empty areas.
Actually, now that I think about it, a story similar to that was already told effectively in novel form. Isaac Asimov's "The Naked Sun".
Seconding this. I just got bored silly by all the fetch quests and repetitive button-mashing combat after a few hours. I remember the last thing I was doing was crossing a desert. When I found out from fans that I had to play the game multiple times to figure out what was going on, I just gave up on it entirely.