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Reddit is making sitewide protests basically impossible
  • Because Reddit is in the unique position where a small amount of users can affect a vast swathe of their platform - moderators.

    Most mods don't care, by volume. The ones that do are often also the ones that are more active, more engaged, and more entwined with communities outside Reddit.

    During the protest last year, polls come back favorably pretty much everywhere to shut down - but after the shutdown actually happened, a tidal wave of lurkers who never vote and never comment came out of the woodwork to complain and call it all stupid. Public opinion of all users is likely against practically any protest that could happen.

    I don't like it, but that's how it is. The best realistic outcome is that a large contingent of content creators and more informed users leave the site - but how many of those are left that haven't already vamoosed and are still willing to leave under some unknown worse circumstance?

  • Reddit is making sitewide protests basically impossible
  • Not in any way the average user cares much about.

    The causal social media user cares for two things:

    1. A constant uninterrupted stream of content

    2. Dopamine in the form of upvotes/likes/what have you

    If these two things aren't interupted, 90% of users won't care.

  • Reddit is making sitewide protests basically impossible
  • Let's be honest with ourselves - no, it won't be wildly unpopular. This change affects very few people and the people still using Reddit at this point likely won't care much, and I have doubt any future change would cause much outrage either.

    Because think about this - who is actively complaining and gnashing their teeth about the continued downward spiral and still scrolling, posting, moderating there at this point? I'd love to believe more people would jump ship - but if it ever happened it would take a far larger-scope fuckup than anything we've seen so far.

  • Reddit is making sitewide protests basically impossible
  • There is a point where more users may bring more downsides than upsides - but we haven't reached that point yet. There are still many many niche communities that have no equivalent here and starting them would never take off with the current number of people.

  • Removed
    Pls don't do that
  • People that don't check what community a post came from on their home feed and just upvote it if they like it.

    Full disclosure: that was me just now until I opened the comments, realized, then took it back. It's very easy to miss sometimes

  • Why can blocked users still see and comment on my fucking posts?
  • Isn't the way it works now also a debate winner? The blocked user can reply to you and you won't even know, so you can't refute whatever they've said (and if you've blocked them there's decent odds it isn't good).

  • Time Machine
  • This is what happens when you step on the wrong bug a couple million years ago

  • Tired of subtlety rule
  • In my DnD group, my goblin wizard still holds the honor of being the only party member the DM has used Power Word Kill on.

    I'm honored.

  • There should be a semicolon punctuation for exclamation and question marks.
  • I often see this accomplished with dashed interjections - dashes! can you believe that? - as a way to break up a sentence while still continuing with a single train of thought. But I always support the invention of new punctuation, how long has it been since we got any? We're well overdue.

  • Beach Day [admiralwonderboat]
  • Bring a book or some headphones and knock out a podcast. Or drink, whatever works

  • What games did you have a good time with that you just never finished?
  • Baldur's Gate 3.

    I played through one single player save and two multiplayer ones with different groups, enjoyed it all - but only got a little ways into Act 3 on any one save. A combination of middling performance with my older rig and just having sank so much time in I burnt out a little.

    Still think it's a fantastic game, but I don't know if I'll ever go back to finish it - I feel like I'd have to start a whole new save.

  • Slander, extortion and doxxing - beneath the surface of TF2โ€™s bot crisis
  • I will buy the explanation that the game is too old to continue to support when they stop adding new microtransactions every six months or so

  • Americans are choking on surging fast-food prices. "I can't justify the expense," one customer says
  • Convenience and familiarity, mostly. If you go to a McDonalds you know exactly what you'll get and you'll be able to get it pretty quick.

  • rule
  • Not relatable

  • [Update] Version 0.19 Upgrade - Done!
  • Good luck lads.

    ๐Ÿซก

  • [Update] Version 0.19 Upgrade - Done!
  • Scaled sorting is gonna be huge I think. Really looking forward to that

  • back from vacation

    Gonna slow down with posting, but posting will continue.

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    Steam Workshop :: Borrowed Bones [Medic Taunt]

    https://steamcommunity.com/sharedfiles/filedetails/?id=3040202800

    Video demonstration: https://www.youtube.com/watch?v=oKsWH_-neKU

    Really like this one, as it's A) actually a "taunt" taunt, where you're making fun of the guy you just killed, and B) both Halloween themed and all-year-round Medic themed.

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    Rest in Peace, maggot

    Really like the bits of Rotunda that are themed like an abandoned/destroyed base

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    "i've been working on a custom VScript spells library for the @tf2maps 72hr #TF2Jam." - @Sarexicus

    Direct Twitter link: https://twitter.com/Sarexicus/status/1703675255427121167

    I think this is super cool, and something i hadn't though could be done up until now.

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    HADES II Development Update | Supergiant Games [Sept 14 2023]
    www.supergiantgames.com HADES II Development Update | Supergiant Games

    Supergiant Games is a small independent game development studio in San Francisco, known for its award-winning titles Hades, Pyre, Transistor, and Bastion.

    > Back when we first revealed Hades II at The Game Awards in 2022, we said to expect more information on our plans for Early Access sometime in 2023. It's time we shed some light on those plans! > > Early Access Starts Next Year > >We now can confirm we're planning for Hades II to launch in Early Access in Q2 2024 on Steam and the Epic Games Store. We'll have more details on the exact date, pricing, and system requirements closer to that time. > >Thank you for your patience as we gear up for this launch! You may be wondering, why can't we launch in Early Access, like, right now?! The game looked pretty far along in the first trailer! The reason is, Hades II will have at least as much content from day one in Early Access as the original game did back when it launched in Early Access on Steam. And, even though Early Access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity. > >You can add Hades II to your wishlist on Steam or the Epic Games Store and join our email mailing list to find out as soon as our Early Access is available. > > >Prior to That: The Hades II Technical Test > >Also in Q2 2024, shortly before we launch in Early Access, we're going to run a technical test with a limited sample of players. The purpose of this test will be to find and solve any technical or compatibility issues we might have missed, to ensure anyone who tries Hades II in Early Access can have a smooth play experience. To that end, this technical test will contain much less content than what's in store for the Early Access launch, and likely be limited only to a relatively small subset of players who express interest in participating. We'll announce more details about the Hades II Technical Test closer to when it's ready. > >More About Early Access & Beyond > >Early Access was vitally important to the entire idea behind the original Hades -- we decided it would be an Early Access game before deciding literally anything else about it, such as the Underworld setting. We've approached development of Hades II knowing Early Access will be no less important this time, though now knowing a bit more of what to expect from Early Access development, as well as more about what a Hades game needs to be. We believe the timeframe we're planning for will be the "sweet spot" where the game is far enough along that player feedback won't mostly consist of stuff we already know isn't there yet, but isn't so far along that it's too late in development for us to act on the feedback we receive. > > >Similar to how we approached Early Access with the original, following our Hades II Early Access launch, we'll have several Major Updates adding the rest of the game's core content and refining what's there based on player feedback. The story will expand with each update, as we introduce more characters, and deepen relationships with existing ones. This process will culminate in our v1.0 launch, which will feature the conclusion to the story and any other finishing touches. > >We don't yet know exactly how long it will take us to get to v1.0 of Hades II, as our experience developing in Early Access has taught us (among many things) to expect the unexpected. For now, our focus is to keep building core content -- environments, characters, weapons, Boons, story events, music, and more -- as we gear up for our Technical Test and Early Access launch in Q2 this coming year. Thank you again for your patience and support as we work to ensure our first sequel meets our standards, and hopefully yours, too!

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    Looking for Moderators!

    We are looking to pick up some more moderators to help out with !games@lemmy.world. Things aren't too hectic moderation-wise; what we really need is those willing to help with some community engagement. Things like helping find relevant news to post, helping construct pinned discussion posts, and the like.

    The only requirements are being somewhat active on Lemmy and having a Discord account - we use Discord to organize and communicate. Reply below if you are interested!

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    The Weekly Discussion Topic - 4X Games - 30-08-2023

    Back again! We are going to shuffle around the days we do these discussion posts, if you're paying attention.

    This week's topic is 4X games. 4X is a subgenre of strategy game that is defined by the "four Xs" that make up the genre name: EXplore, EXpand, EXploit and EXterminate. In these games you must explore surrounding territory, expand your empire or faction to claim it, exploit the resources found there, and exterminate other empires or factions. These games also sometimes feature auxiliary concepts like robust economy management, technology trees, and inter-faction diplomacy. Grand Strategy games are a subsubgenre (heh) under 4X that specifically involve an even larger and more detailed scope and often pit the player's faction against dozens of others, often times with an asymmetrical playing field.

    Here are some questions and subtopics that I encourage people to discuss:

    • What are your favorite 4X games?
    • Which "X" of the 4X genre is your favorite?
    • What setting/background do you prefer for 4X games?
    • Do you enjoy Grand Strategy games, as a subgenre of 4X?

    Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in the suggestion thread.

    Additional Resources
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    TheSpookiestUser TheSpookiestUser @lemmy.world

    ๐ŸŽบ๐ŸŽบ

    Posts 166
    Comments 319