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Baldur’s Gate 3 - Discussion post #1

I figured we should have a post for random thoughts, questions and other comments that people might want to do without having to create a new post just for that.

Do people agree this idea? We can have these up (possibly pinned) for a while. Maybe a few days, at most a week.

Please keep discussion spoiler free, unless you are using the appropriate tags.

Cheers!!

58 comments
  • I'm nearing the end of act III with a couple of friends and I'm having a great time. I'm very likely to have a 2nd and maybe 3rd playthrough coming up. I love the game as it is, but I do have a few complaints.

    My biggest complaint is that we can't just let a more appropriate character take over a conversation. One of my clumsy, dim-witted brawler friends runs ahead by one pixel triggering a cutscene, and I can't jump in mid-conversation to smooth things over with my bardic talent. This is our most common reason for loading a previous save.

    Second biggest complaint is the number of things that you can mis-click to destroy your character's reputation. I'd love to be able to opt-in to an "are you sure" dialog when you accidentally click a random item on the floor while moving around. This is our second most common reason for loading a previous save.

    Absolutely loving the game despite some very confusing storyline elements that must have relied on earlier foundational elements that we missed.

    • My biggest complaint is that we can’t just let a more appropriate character take over a conversation. One of my clumsy, dim-witted brawler friends runs ahead by one pixel triggering a cutscene, and I can’t jump in mid-conversation to smooth things over with my bardic talent. This is our most common reason for loading a previous save.

      Yeah, we were running into this in my game with my buddy; I'm definitely the dumbass running ahead because I've got stealth and dex for scouting, but invisible cutscene/conversation triggers keep catching us and my dunce of a character gets stuck talking to the punters. It's kind of frustrating that the game encourages players to specialize in that way, but then makes it rather hard to take full advantage of that specialization if you don't set up the encounter absolutely perfectly.

      The other one where that happens is that when a combat encounter ends with dialogue - first Auntie Ethel fight, say - the game picks the character who had the last turn as who Auntie is talking to when the conversation starts. In that case, it's almost always the party member doing big damage that pushed her past the damage threshold, and they're generally not built for talking to people.

      Those get even more frustrating because there's an interface option to swap who's talking, but it doesn't seem to actually work in the majority of important conversations. It's only when talking to filler characters that I can hot-swap who's talking. I'd also love if, in addition to that button working more consistently - it'd tell you if someone in the party has 'unique' dialogue options for that moment. I think that having the whole party participate in conversations is chaotic and hard to implement in multiplayer - but a better capture of how those same interactions 'would' play out in a D&D game.

      Second biggest complaint is the number of things that you can mis-click to destroy your character’s reputation. I’d love to be able to opt-in to an “are you sure” dialog when you accidentally click a random item on the floor while moving around.

      It's very frustrating to get a whole faction pissed at you due to misclicking some 'owned' container or accidentally dragging a barrel. Gith creche was a nightmare for that, because every room and hallway is decorated with owned containers. Some measure to make it harder to accidentally loot someone's mold cheese while they're standing right in front of you would be really valuable.

  • This is certainly a good idea. I've had random thoughts but my friends bailed on the game already 😭

    What's been top of mind lately is how I don't find any of the companions boring. With every other Bioware/Bioware-like game I've played with this companion system, there's always been a dud. I'm on a second run now and I'm really impressed with Lae'zel's writing and mocap. Maybe I'm imagining things but I could swear she was quaking during a scene where she was particularly full of zealous fervor.

    Gale is the other one that I never put in the party on my first run. I know not everyone likes him--and I'm still not sure I really do--but his story is still interesting to me.

    Edit to add: My second run here is with Storm Sorcerer, and this could be the most fun I've had in a game with a lightning build (always a top power fantasy for me). I love how loud the sound effects are. Too many games have little bzzt bzzt sounds with lightning spells and these are all big booms. Even a cantrip like Shocking Grasp!

  • I like this idea, like a weekly discussion post, maybe twice per week if posts become too many.

  • Fantastic game. I've tried to get my wife to play other multiplayer WRPGs like Divinity and NWN2 in the past, and this one finally hooked her hard.

    We're on our second run and I'm a bit disappointed in playing Monk. Way of the Hand/Tavern Brawler is too good, if not a little boring, and invalidates the other subclasses a bit. I wonder if I can multi into Sorcerer or something fun without making a huge mess.

    • Multi into Barbarian and just go hard on throwing motherfuckers at other motherfuckers! You can just pick up an enemy and yeet them directly off a cliff, or into other characters, if they're small enough and your strength is good enough.

  • After reaching act III with a sorcerer, I got overwhelmed and restarted with a spore druid dark urge. I still have a handful quests left in act III and it feels a bit weird being that close to the finale with an underwhelming epilogue to look forward to. But it truly is an awesome game and I'll probably start another dark urge as soon as I'm done and not try to save everyone and their mother.

58 comments