This is my philosophy with things. If something can be bought with real money in a single player game I've already paid for, I have no problems using mods or cheats to get the same things.
I got Breath of the Wild on release and I paid for the DLC years later. Gotta say I'm happy with it. There is a correct way to experience Hyrule, and it's on a motorcycle. No notes.
And I'd say they are even worse in multiplayer games. MTX that affect how the game is played is just paying someone to make it easier for you to win, which is pathetic whether it's a single player or multiplayer game.
I would probably recommend not using these mods, or at least limiting their usage. The MTX subverted the design intent of the game. These could potentially make the game worse.
(I haven't played the game and can't tell you if the game was designed worse for MTX, but everything I've seen and read indicates that it wasn't and those were forced in as an afterthought.)
There are no power ups in DD2, just mostly minor conveniences.
Nothing against the mod creator, this just seems kinda pointless? Like, everything is already available in game. Unless you just want to remake your character a dozen times I can't see any reason to take the time to download it.
I'm not against the idea of MTX, I think there's a place for them. For instance I don't mind if a game sells deluxe edition upgrade as a MTX because that's ultimately pro-consumer. Without that option you're either going to have to bite the bullet and hope you enjoy the game or pay extra to get the same game twice if you do enjoy it enough. I know I used that option with BG3.
That said, selling in game resources as MTX is fucking stupid. It's just fundamentally incompatible with good games. If the resources are abundant there's no reason to sell them as MTX. If they're scarce then they're either deliberately scarce for the purpose of selling the MTX which is just scummy, or they're scarce for some other reason (like if you don't want to make fast traveling everywhere easily accessible) then selling that resource as MTX just undermines the purpose of the scarcity.
I spent a few minutes analyzing this sentence alone. Admittedly I read the rest of your argument and respect your opinion. It’s just that this is stuck in my head.
Buying the deluxe edition through a micro-transaction? My mind wants to classify this as an oxymoron. Admittedly a lot of microtransactions aren’t really micro by any stretch of the imagination but this just stands out.
I could get the game for free, the mtx for free, and could want to play it, and would still never do it, because of how stupid this is. Sorry studio artists, your work is forever tainted for the choices of your owners. It will never shine through their dense immoral greed of your masters.
You're just denying yourself a really fun experience. The game is actually really good especially if you're able to download it without paying if the whole morality thing is what's stopping you. If it's available I'd get it.
I won't stand for it, it's just not worth it. There's other fun games that don't associate with mafia scum. I dislike how they steal money and consecutively contribute negatively to humanity
Why? Like, I generally draw a pretty hard line with predatory games, but this just seems pointless. There's nothing you can get from the MTX that you can't easily get through normal gameplay. It's admittedly a trap for the ignorant, but a pretty pointless one.
It encourages big publishers to make developers put in game mechanics that are slightly more tedious so you pay to skip. So like mobile games just bot as obviously shitty. I dread when they come after my favourite franchises one after one. It makes the goal not to have a good game but to have a game optimized for spending money, it shifts priorities in a bad direction.
It shows that the devs are willing to take advantage of the less keen eyed or a person in a rush. That is downright predatory and evil. Practically a scam.
You might be fine with giving your money to people like that, some people aren’t.
I might know why Capcom tried to start a war on mods a month or so ago...
I still want to play DG2, but I can afford to wait until it costs a value I think it's worth. It's not like there's a shortage of games to play or anything.
No, this has always been Capcom's mode of operation. Unnecessary micro transactions were in the first DD 12 years ago. Look at their other games as well, bullshit tokens to change the appearance of your character in Monster Hunter Rise, etc pp.
There's is no need for the microtransactions in the first place.
They don't help you at all other than the first dozen hours, and the way they would help you will ruin your game curve.
The game isn't designed around you having a portcrystal day one.
Edit: The game is a power fantasy. The whole point is you start out weak as shit where three goblins own you and you grow to the point you are using a half dozen weapons you've become a master in to kill dragons in seconds.
Buying more power at the beginning of that curve ruins the entire point of the game. This was CAPCOM execs saying "you need to put microtransactions in the game" and then the devs going "ok, how about this piece of junk over here players will have stacks of by endgame that could be a microtransaction." And then the CAPCOM exec signing off who didn't even play the game going "great, this will make shareholders happy."
The only thing that's useful is the portcrystal, and you will max out the number you can even use in a NG+ playthrough.
TLDR: Don't buy the mtx and don't use the mods either. These aren't supposed to be part of your power curve in the game and were an afterthought that ruins the design if used.
But crucially a terrible idea independent of the actual game design, unlike things such as Assassin's Creed where it takes twice as long to level as it should because it was paced around buying XP boosts in a single player game.
In this case, it's a terrible idea that would make the gameplay worse if bought, not a terrible idea that makes the gameplay worse unless bought.
There was never any need. All the micro transactions were just time skips for the dumb. The systems are the same dragons dogma systems they had in the first one. They didn't artificially change things to be grinder. They just put in paid for cheats.
If you want to use them, that's fine, and certainly, this over paying for it. But people framing this as a need is bad. Which is expected of eurogamers headlines the past few years.
Nobody has ever claimed you need them to finish the game.
The frequently spoken rule of thumb for micro-transactions being "not a big deal" is that they should be cosmetic only if the base game isn't free.
This game's micro-transactions are gameplay modifying items and in-game currency packs. That's a violation of the rule of thumb, so lots of us are saying it's a big deal.
I don't want this normalized. Because if it becomes the norm then full pay to win is much easier to normalize.
But even without that fear, it's absolutely just gross on its own.
They deserve all of the negative reviews and press they're getting for it.
MTX are bad in general but these MTX look identical to what they've put into recent games like RE4 Remake and DMC5. Mechanically it is all items such as Red Orbs in DMC5.
I wasn't even aware that there were MTX in DMC when I was playing it. Have they made the option more prominent in this game? Or is there just more outrage about this game because it has had a rocky launch and gamers smell weakness?
imo, even cosmetic micro-transaction stuff is disgusting. In single player its absolutely intolerable and in multiplayer its at the edge. Not only it makes creating almost non-existent content more profitable, likely at the expense of worthwhile content because any development costs money. Why make the game better when you can create more cosmetics. I'm not saying creating cosmetics is trivial, but making new skin vs creating actually new content are on completely different scales, especially when those new skins are sometimes just recolouring old ones.
Not having access to cosmetic stuff without paying extra also often detracts from the game for me. As example, in game v-rising there are some cosmetics packs for different skins for your castle's furniture. While you can furnish the place decently with stuff you get, you can be much more creative if you have access to the alternative skins.
If they were all part of some larger expansion pack with something more than just skins, I could accept it but if i have to buy every theme pack separately, I'm not going to do that. I would have much less money available if i had to buy every damn dlc to every game I play. I'd say building and decorating your castle is 50% of the game, less if you don't care about how your castle looks at all. Not buying these dlc make the game less enjoyable for me.
You can frame this as I don't like non cosmetic microtransactions if you like. But you have to agree that isn't what 99% of the online discourse is doing. Almost everyone is making statements that are not true because they want to feel outraged and want others to feel outraged, and because they have been lied to by another person's outrage.
It's a hurricane of lies, and it's honestly been worse on lemmy than on reddit.
This is a slippery slope fallacy. Adding paid for cheats in single player games doesn't make pay to win more normalised if you have a sense of a moral limit. My limit is when game design is changed to account for microtransations. Shadow of Morder was horrible because the game was almost unplayable without it's boosters. Dragons Dogma is the same game.
If Elden Ring came out and had boosters I'd feel the same way. I'd ignore them and feel weird about people who used them. But it literally doesn't effect the game for me or my experience if they existed or didn't
if we just comply and accept all this shit, next step will be ramping up the things that make people want to buy these stupid microtransactions. In context of dragons dogma examples could be making rift crystal gain so awful you have to grind for them, making class changes cost rift crystals, making more items that you can only get with real money.
And most of all, this is SINGLE PLAYER, if someone isnt disgusted by these kinds of microtransactions in this game on principle, I dont even know anymore what to say.
But as silverlining for all this shit, at least greedy executives will see making games more challenging as profitable thing to do. Though unfortunately it will likely also mean challenge will come from having to do a lot of unfun stuff to get anywhere vs pay money so you dont have to because people who make these decisions only care about money and people will give it to them and defend them for it no matter what.
I just finished the "normal" ending a few hours ago. I fast travelled like, 4-5 times? placed down two portcrystals, never used?
I admittedly kinda sped through just to get an idea of the game, and plan to restart hopefully after a PC upgrade and some performance patches, but fast travel really is just not something you really need. The main quest is pretty clever about providing easy ways to keep you moving along, and most quests are pretty localized into an area.
I think the biggest misconception is that there is some mtx shop where you can buy game items. The steam store page for the game has some items in the dlc section that were available in the deluxe edition. 5 wakestones, 1 port stone, etc. It isn’t an unlimited amount to purchase. It’s essentially “did you decide not to buy the deluxe edition but regret it now for some reason? well here are the items included in the deluxe edition that you didn’t get.” There’s no buy all the fast travel i want scenario. It’s maddening to keep seeing this line because it’s clear to anyone who’s actually played the game.