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What metrics did people evaluate arcade games by when they were popular?

Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.

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  • Whether it was a "quarter eater" or not was a big one. Some games were seen as having unfair levels of difficulty that were just designed to take your money. Take something like Haunted Castle as an example.

  • There wasn't much thought behind it other than "is it fun" or "is it new".

    There was huge word of mouth whenever a new machine dropped and kids would ride their bikes from store to store to see the new ones.

    This was before arcades started collecting them. Arcade machines were just at the local bars, Pizza shops, 7-11s, and grocery stores.

    Bars would set them up in non-age restricted areas so kids could play.

  • Gameplay is top, is it challenging, varied and beatable?

    Can you 1CC it, and get 40-50 minutes from that 1 credit?

    Did it seem like the designers and programmers were interested and invested in producing a decent game?

    Were their any hitbox fails or physics errors that cause massive annoyance? Skip.

    Then graphics and sound quality can influence the choice.

    --//--

    1CC games========

    Slap Fight

    Willow

    Wardner

    Heavy Barrel

    RoboCop

    Wonder Boy in Monster Land

    Black Tiger

    Calibre .50

    Gun Force

    These all took about 30-50 minutes to complete on 1 credit.

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