Art imitates life
Art imitates life
Art imitates life
90% of 40 player raids are absolute nightmares. This is not right.
But imagine if you grew up with and struggled alongside those 40 plays for your whole life.
Agreed. The sweet spot was ten man raids. You know everyone is pulling their weight. With 40 half the raid was slacking since those bosses didn’t need a lot of coordination.
That's the maximum, not the amount that usually works. My car can go 120mph in the right conditions. Doesn't mean it's a good idea.
Fair, but I think the analogy is closer to saying like "a car can go 120mph." But also my reply was a bit tongue-in-cheek as evidenced by the fact that I pulled the 90% number out of nothing more than my anecdotal feeling.
But if we are going to take this post seriously, I find it highly suspect as WoW never even had any serious content where more than 40 players are acting simultaneously. And if the limit is 50, they would have had to have data even higher than that. Im not sure how they could collect such data when you would only have 40 players you put in a raid. Maybe for things where multiple raids try to work together? But then youre putting two groups that dont normally play together and comparing them to one that has been hand selected to be cohesive. Doesnt really make sense.
FFXIV added 24 player hard raids called “chaotic raids” that’s absolutely a nightmare. They have a few 48 player raids that are more midcore content that works well, but 24 is super common and works well for other casual content. But most midcore/hardcore raids are 8 player, and that feels like a good spot.
The male-hunter female gatherer dichotomy is an anthropological myth used to reinforce gender stereotypes.
Interesting read, still leaves a lot of stuff unanswered but some aspects were crazy, like when they said that they found remains buried with weapons and just assumed it was a male, until someone looked at the bones and found the opposite. Like isn't that your job to check things before making assumptions?
The field of Anthropology has gone through some WILDLY problematic periods. So-called "scientific racism" is a big one but shallow assumptions about historical cultures based on current-day social norms was very common.
Just came by to say hello and kudos to WoW players. Raiding has been most fun part of the game for me (the "interact with humans" part, story and lore aside)
OOP never played raid finder.
I mean, I think the outside world has done a decent job of proving that we as a species aren't great at handling large groups.
Is this actually legit?
Yeah, World of Warcraft is a real thing
Robin Dunbar, an anthropologist, found a relationship between primate brain size and average social group size, and extrapolated that to humans, giving a comfortable group size of around 150 people, known as Dunbar's number. If you work on the principal that that would be about the average size of a tribe in an unstressed hunter society, it would seem quite pkausible that a hunting group would be around 50 people. It's large enough to take down pretty much anything you'd want to hunt, and small enough to coordinate efficiently.
This explains the rough student-teacher ratios out there. /s