First rule of Victoria 3 and really any Paradox game is that there are tons of data and a lot of things happening which can be overwhelming but learning the game is just filtering out what matters from a bunch of things that don't matter. More you play the more you can realize what matters so it's easier to find out what doesn't, that's all. Can't really learn it without first playing it badly.
I tend to focus on one system at a time and start the game with a goal. That's usually a viable strategy, and after you play a game with each individual system, you can start combining your knowledge of how they work into more complex world building runs
Could be worse, back in the day the CK2 tutorial couldn't be completed at all because all the updates and DLCs made it so that the events that were supposed to happen didn't work anymore.
I actually suspect something similar is happening here. I did buy the "deluxe" version or whatever which came bundled with a bunch of DLC. Initially it was giving me guidance, and then it just stopped. Like an event wasn't triggered.
You mean you didnt figure out on your own that you have to appoint a liberal extremist, boost liberal movements, reduce military wages and increase goverment wages, enact progressive reforms and reform the goverment when the armes forces become unpopular? Smh kids these days
There was a sale a while back that offered the opportunity to try it for free; I got some small distance into the tutorial, saw how complex the game was, and noped out forever. Stellaris is as complex as I'm willing to go.
I played Dai Nam, watched other people play Dai Nam, watched hours of Generalist Gaming guides on YouTube, read forums, read the wiki, and did a whole lot of save scumming to figure the game out. It took me months to beat my first game (I think I became 10th or 11th in rank).
Playing Paradox Grand Strategy games take a lot of dedication. It's essentially the equivalent effort of learning your first programming language.
Also be aware that old advice for the game doesn't work anymore since MAPI (market access price impact) was introduced.
Yeah, the tutorial is not good. I learned the game by spending hours playing it, followed by watching YouTube tutorials after I had a decent grasp of the basic concepts (to better understand everything) - it's too overwhelming a game to try to understand everything all at once. All that took a whole day of my life though.
There should be a button labelled "reform government" and when you click it you can move factions into or out of your government by clicking on the arrows that appear next to them. You can move them around freely to see the effects, but once you confirm it some people in the faction that got kicked out will become more radical. If you have elections, you get the option to move around factions for free every time there's an election, but the factions will form parties that have to be added or removed as a group.
It's actual shame because version 2.0 was a great step forward, though in the current topic of shitty tutorials, it also introduced a lot of mechanics that are not only not explained anywhere in game but it's hard to search for them even online. Also they still didn't fix the diadochii blobs eating or allying everyone around them and blocking over half of map painting possibility in game that is purest map painting game PDX did after EU2.
And even more damn shame about Civ BE, i actually liked this game, definitely came closest to Alpha Centauri than any other attempts (obligatory fuck Proxy Studios their games are shit).