Used to do this. I had issues with either the audio or the video feed randomly dying, though, so I ended up finding a way to make HDMI+USB work when I moved.
More reliable, but now that I'm starting to think about reorganizing my office, copper will no longer do for 4K120 as that'll go over the 5-meter limit. And an optical high bandwidth HDMI+USB setup isn't cheap.
I use steam remote play. I've got a mini pc in my garage, another in my living room, and a third in my bedroom. There's CAT 6 between my office and bedroom but the rest is wireless.
I spent more than I had to because I wanted all of them to be able to play less intense games like Hollow Knight and some emulation locally so if I have family and friends over we can have 3 games going at a time.
It's one of the few PC tinkering projects I've taken on outside of work in the last several years because I've grown to mostly hate it. But this was super satisfying because I ended up with something that I could enjoy alone and with family.
I beat Shadow of the Erdtree on the one in the living room so it can't be too terrible. I probably wouldn't advise it for anyone wanting to play competitively but for casual gamers, couch co-op, RPGs, or friendly online games I can highly recommend this kind of setup.
I love Moonlight. I just switched over to Linux and haven't gotten my Moonlight host set up yet. But it's on my to-do list. What do you use to stream it? I'm rocking a Powkiddy RGB30. The square screen squishes stuff a little, but it's pretty cool to play Astroneer on something so tiny.
While the post is clearly a shitpost, and the arguments in their provided form are not entirely valid, they could be altered to be valid.
Purpose-built devices will always have advantages over generic "do everything" devices. A modern smartphone can do everything, but you still have MP3/FLAC players, DSLR cameras, calculators, etc. Similarly, a PC can do everything, but there are still TV sticks, gaming consoles, tablets, etc.
PC can't be as low-friction as a console for gaming. To start playing all you need to do is pick up the controller, press the Home button, TV comes on and you're back where you left off. All the games in the store are 100% compatible with 0 settings manipulations.
Now, you could build a PC for the sole purpose of playing games on it, and come fairly close to the experience. But you're gonna spend more and put a lot of effort into it.
Some issues you might encounter:
picking and installing the right OS
hardware/software compatibility
controller support
seamless sleep/wake
lack of HDMI CEC protocol to control the TV
Whereas a console is a plug-and-play tailored experience that guarantees all of the above to not be an issue.
TL;DR: You can't just plug your PC to a TV and expect the same result as playing on a console. It will take much more work to get there.
My brother got our PS3 confiscated for a year because he left bangbros open and forgot to turn the ps3 off, just the TV. Parents found out after we came home from church.
I'm STILL pissed. I was in a MAG clan and when I got it back the game was dead.
I remember back around 2010 or so PlanetSide 2 was great for this. Battle maps the size of RPGs, distinct roles and objectives. You could be pushing down the road with the 12 other people you spawned next to, get into a fight with 15 of the other team's bad guys, next thing you know the focus of the entire battle has shifted to defend your position..
I only got to play a handful of times because none of my friends had a system that could run it, and by the time most entry level systems could, it had died.
Battlebit remastered does 254 player matches (127 vs 127, not sure why they didn't do 128 vs 128 but it's close enough). It's not a very popular game anymore, it was super popular at launch (80k+ players) but is down to peaks of 2k per day. I stopped playing because I'm not a huge fan of fps games, but I got a couple hundred hours in it before the fps fatigue hit me. It died fast (pretty easy to get banned by bogus reports, lack of dev communication, lot of unneeded and unfun nerfs, etc) but was a lot of fun while it lasted.
Holdfast has pretty big matches and whilst I haven't played it in a while, I'm sure there's still an active community for it as it gets regular updates.
I will die defending kb/m superiority over controllers, mostly because most strategy games are not made with controllers in mind at all. Also because I hate having to wait for a camera to pan around when I can do a very inaccurate 180º in a fraction of a second
Definitely agree. I used to be a KB/m only person, but have changed my opinion since using a controller for a while out of necessity. Some games are simply better with a controller.
Some are much worse. FPS will never translate well to controller for me. No idea how CoD people play on console. It feels like trying to throw a ball with someone else's hand by manipulating their elbow.
Worst example is the Nintendo Switch controller. The triggers are binary so you can't control your throttle in racing games.
Super Mario Sunshine used the analog triggers on the GameCube to differentiate a partial press where you can move around while spraying water or a full press where you can't move, and the control stick is instead used to aim.
Consequently, in the Switch port, you can no longer half-press, so emulating the GameCube version is a better experience than playing the official Switch port.
Honestly, it really depends on the game and what control scheme it was designed for.
Controllers are absolutely dog crap at RTS, and anything else that is heavily GUI based. Controller mouse emulation is zero fun, and some games really need more shortcuts than controller buttons will allow. Highly competitive FPS games need fast mouse response as you observed, but there's plenty of other FPS titles that are good enough on controller (e.g. Halo).
At the same time, keyboard keys have a different response and feel than controller buttons. Fighting, platforming, and other games make excellent use of what controllers have to offer.
A good example of what I'm talking about is comparing Diablo 2 to Diablo 3. The latter is a dream to play with a controller, and the game mechanics have been streamlined pretty much for that. Meanwhile, Diablo 2 absolutely requires mouse and keyboard to be playable.
You could definitely play diablo 2 with controller with the right maping. The person who first introduced my mom to diablo 2 was actually a paraplegic man she was a home care nurse for. He didn't have enough motion to use keyboard and mouse properly but he did have just enough finger control that he could play by holding the mouse upside down in his hand and rolling the ball of the mouse with his thumb. That's practically a joystick at that point. Apparently he was also pretty damn good.
Yeah, but they're really hard to use while kicked back on the couch relaxing.
And honestly, I no longer enjoy games that require that level of precision and speed. I play games to relax and decompress after a lot of work, and if the game is complex or difficult enough that a cintroller can't handle it, I'm probably gonna opt for something simpler anyway.
Imagine playing OSU! with a controller. In fact, try it! Let me know how absolutely miserably it goes. What's the highest rating map you can beat? I will literally bet $1000 that I can outperform literally anyone who uses a controller in this game. That's real money that I will fork over to anyone who tries their controller vs my mouse in OSU!.
This is why I can't play with controllers anymore. I used a steam controller for the souls series and sekiro, with gyro mapped to touching the touchpad. So for fine movement like looking up or down or aiming a bow I could just tilt the controller, and for snap 180° I could swipe my thumb. Now every controller feels super slow.
Lol, that's my setup, but with an actual computer, not some dinky console. You wouldn't belive how comfortable coding on a TV with a good wireless keyboard is. And if I feel like laying back and watching something or gaming? HAHA! Already on the couch BABY! Man, it makes me feel old, but I have no shame. Also have a little lap table, so I can use a mouse for the odd occasion I'm playing something with an FPS camera.
My back is the very reason why I ditched desks and office chairs and replaced them with a comfortable recliner and a giant gaming TV. I have yet to find an office chair that didn't fuck up my back.
A recliner with a pillow behind it eliminates the pain. Not only is it more comfortable, you're also not leaning forward and to see the action on a tiny monitor anymore. You can just lean back and get your game on. Not having to be hunched over anymore works wonders for your back in of itself.
After I graduated college and got my first place on my own, I had my desk set up in the corner of the living room with a long HDMI cable strung around along the baseboards and into the TV. It was clean. It was a Vizio 37" panel from 2011 so it had no smart features. I kept a Logitech keyboard/trackpad combo on the coffee table and that's essentially how I had a smart TV running full blown Windows 8 Pro in 2013. Tired of desk gaming? I got a DualShock 4 and a Bluetooth adapter so all I had to do was turn the controller on and walk to the couch. Sometimes, switching my sound device did mean saving and restarting my game. Some games handled the Alt + Tab to the Control Panel just fine. I put a Blu Ray drive in my computer too so with some software, I used it as a Blu Ray player.
These days, I have 10 TB on board so I keep my movies stored on my disk, and I stream them over my local network. I'd like to build a proper always on NAS one day, but for now, my gaming PC is also my network share.
I understamd the simple joys of conaole gaming. Spending a day building a pc vs 3 cables on a console.
But (in AUD) $1200 for the PS5 Pro vs $800 for a capable PC i built with my students???
Man, I've been console for ages, but this January I bought a gaming PC and hooked it up as my dedicated console, and it's been amazing. If you like a bit of tinkering, PC can dominate as a console.
Playnite makes an amazing front end, stitching together everything my PC can do. Emulators, Steam, itch.io stuff, GoG and Epic and Xbox Game Pass, all seamlessly stitched together and 100% controller accessible.
Emulators are fantastic, my PC plays Switch, PS3, Wii, everything.
Real settings are a godsend, as is more powerful hardware. Actually play Elden Ring at a proper framerate. Play old games in true 4K/120.
Tinker like crazy. Mods, ReShade, actual in-game settings, GPU Driver settings, if it bugs you, you can do something about it. Currently messing with emulating Demon Souls with ReShade, some mods, and connecting to RPCN for online multiplayer, and it's a delight.
More powerful hardware too. Great to be able to push games past console, in whatever way you prefer. I'm already planning a GPU upgrade to be able to do more.
Heck, even sharing features. My GPU can save 5 minutes or more of instant replay clips, which I used to save all of my Elden Ring boss fights, just hitting a controller shortcut when I killed the boss. My PC shares those via FTP, so I can just grab those on my phone and upload them to YouTube. Faster than Xbox uploads, and actually my files, with no arbitrary storage cutoff like I hit on Xbox.
Basically the only thing I miss is Xbox's Quick Resume, or suspending a game on Switch. But a good PC fires up games fast, so it's really not a huge loss in the face of all the benefits.
I made a tool for pausing every game (except online games, obviously). There are some free ones that do that, even on steam. If that's what you mean?
If pausing the whole pc á la standby is what you mean, then you could simply try hibernating (maybe after pausing like above). Most games actually can be resumed afterwards. Pc is totally off.
But yes, that's probably the only thing a switch (wifey has one, hence i know) can do great. Besides total portability...
Yeah, definitely hoping they consider bringing that to windows at some point, because it could be incredible. Obviously ultra-complicated, but it works unbelievably well on Series X. Being able to say, skip the loading of an emulator and hop directly back into the middle of a level in Demon Souls, jumping past all the logos and whatnot, would be amazing.
What side of this debate am I on if I have a dedicated gaming PC that stays plugged into the TV, that I interact with exclusively through a gamepad? Or my buddy who plays Xbox on a monitor at his desk?
This isn't about PC or console, this is about couch vs desk.
Gaming on a TV is amazing if you buy one designed for gaming. Get a good recliner. Keyboard in lap, mouse on armrest (or end table). You'll never want to go back to a desk ever again. Trust me, I've been computing this way for over a decade now. Fuck desks and shitty overpriced office chairs that give you back pain.
Until you get an ultrawide screen. It's one of those things where once you get it you've ruined how things used to be. That extra horizontal space makes all the difference. I don't play on the TV anymore because it doesn't matter how big the TV is, it's still 16:9 and it's just too narrow. Going from 21:9 to 16:9 feels like going from 16:9 to 4:3. It just feels off putting.
Ultrawide feels so good I'm genuinely sad it hasn't been picked up by the TV manufacturers. Considering 2.39:1 is a common aspect ratio in cinematography ultrawide TVs would be a near perfect fit as 21:9 comes down to 2.33:1.
Yes, and it's glorious that you can do that (just like with a normal PC, just with less portability. People keep forgetting that couch play with a controller is totally a thing on PC too)
It's about playing with your friends but I also despise default sticks as an analog input lol (especially coming from a mouse).
Either shape it to conform to my thumb like the cheapo one on the 3DS, or give me a Dpad.
Aside from the ergonomics, there are a ton of games out here commiting the grave sin of mapping analog to digital inputs.
Nintendo even got rid of the dpad entirely, so now you have no option but to use the crappy c-sticks for everything. It is a pain to use in something like smash bros which 99% of the time takes 8 directional inputs, not a continuously variable swipe.