Yeah that doesn't make sense, in Stellaris the spiritualist empires often end up being Fanatic Purifiers which leads to them committing the biggest genocides. Materialist empires aren't better per se but definitely aren't as predisposed to genocide.
Libs don't know what materialism mean. For them it's just fancy word for greed. Hell, in Poland i had to explain what it is even to
some people with higher education.
yeah i've seen so many threads in the paradox forums of people trying to explain that it doesn't mean that Madonna song or the Ferengi but is actually a philosophical outlook on how the universe works lol
There is somewhat of a case to be made for Materialist, considering Cosmogenesis and the Synaptic Lathe. But obviously not every materialist empire goes into that. To be a fanatic purifier, you need to be Fanatically Xenophobic and either Militarist or Spiritualist. I'd expect Xenophobic empires to not care (or care significantly less), but the other two ethics are a little more debatably nebulous as to how much they'd care.
yeah my playthroughs are often pretty limited in scope because i can't stomach playing evil imperialists for long before i burn out
i typically always play as Fanatic Egalitarian Materialists (or some close variation). basically the Culture. once i get powerful enough I start aggressively liberating the galaxy
Idk, it kinda reminds me of the neoliberals pissing and shitting themselves because socialist policies were OP in Victoria 3. "Game Balance" doesn't mean some strategies won't be fundamentally better than others.
What I think this guy misses is that there are already tools for countering broad social dissatisfaction with your policies in Stellaris. Just crank up that consumer economy, invest a bunch of resources in entertainment and other distraction economics, and you can do all the genocide you want without real consequence. You just don't get to ignore the outrage "for free". You have to pacify your population just like IRL.
You just don't get to ignore the outrage "for free". You have to pacify your population just like IRL.
Yeah that's basically what I meant. Game balance isn't necessarily about making every single option equally viable it's often about having at least some trade-offs so that there aren't just one very obvious way to crush everything
Tbf on release it was piss easy to play as some kind of socialist government because there was no immediate backlash of world powers declaring war on you (as it tends to happens in history) or at least sanctioning one way or another :’)