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FTL: Faster than Light, 12th anniversary - New General Megathread for the 14th-15th of September

12 years ago the best indie game was released

FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. The player must guide the spacecraft through eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.

The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of a ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing.

The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews. An updated version, FTL: Advanced Edition, added additional ships, events, and other gameplay elements, and was released in April 2014 as a free update for existing owners and was put up for purchase on iPad devices

Synopsis

The player controls a spacecraft capable of traveling faster-than-light (FTL). It belongs to the Galactic Federation, which is on the verge of defeat in a war with an exclusively human rebel faction, simply called the Rebellion. The player's crew intercepts a data packet from the rebel fleet containing information that could throw the rebels into disarray and ensure a Federation victory. The goal is to reach Federation headquarters, waiting several space sectors away, while avoiding destruction from hostile ships or by the pursuing rebel fleet

Development

FTL is the product of the two-man team of Subset Games, Matthew Davis and Justin Ma. Both were employees of 2K Games's Shanghai studio, and became friends during their tenure there, playing various board games in their free time.

Davis had left 2K Games early in 2011, and after biking through China, returned and joined Ma, who had also recently quit, and began working on the core FTL game. They agreed they would spend a year towards development and if their efforts did not pan out, they would go on to other things. Following the success of the game, the pair began work on their second game, Into the Breach.

The idea for FTL was inspired by tabletop board games, such as Battlestar Galactica: The Board Game, a 2005 space roguelite computer game released by Digital Eel, Weird Worlds: Return to Infinite Space, and non-strategic video games, such as Star Wars: X-Wing, where the player would have to route power to available systems to best manage the situation.

Unlike most space combat simulation games, the beginning idea was the player being captain rather than a pilot according to Davis, and to make "the player feel like they were Captain Picard yelling at engineers to get the shields back online", as stated by Ma. The intent of the game was to make it feel like a "suicide mission", and had adjusted the various elements of the game to anticipate a 10% success rate of winning the game.

The permanence of a gameplay mistake was a critical element they wanted to include, and gameplay features such as permadeath emphasized this approach.

Only as they neared the August 2011 Game Developers Conference in China after about six months of work, where they planned to submit FTL as part of the Independent Games Festival there, did they start focusing on the game's art. The game was named as a finalist at the IGF China competition, leading to initial media exposure for the game.

The additional attention to the game forced them to extend development – what would be a two-year process – and thus they turned to Kickstarter in order to fund the final polish of the game as well as costs associated to its release, seeking a total funding goal of $10,000. Subset games was able to raise over $200,000 through the effort. FTL represents one of the first games to come out from this surge in crowd-funded games, and demonstrates that such funding mechanisms can support video game development.

With the larger funding, Subset considered the benefit of adding more features at the cost of extending the game's release schedule. They opted to make some small improvements on the game, with only a one-month release delay from their planned schedule, and stated they would use the remaining Kickstarter funds for future project development.

The additional funds allowed them to pay for licensing fees of middleware libraries and applications to improve the game's performance. Additionally, they were able to outsource other game assets; in particular additional writing and world design was provided by Tom Jubert (Penumbra, Driver: San Francisco), while music was composed by Ben Prunty.

Prunty wanted to create an interactive soundtrack that would change when the player entered and exited battle; for this, he composed the calmer "Explore" (non-battle) version of each song, then build atop that to create the more-engaging "Battle" version. Within the game, both versions of the song play at the same time, with the game cross-fading between the versions based on action in the game.

One of the highest tiers of the Kickstarter campaign allowed a contributor to help design a species for inclusion in the game. One supporter contributed at this level and helped design the Crystal.

FTL: Advanced Edition

FTL: Advanced Edition adds several new events, ships, equipment and other features to the existing game. This version was released on April 3, 2014 as a free update for FTL owners, and as a separate release for iPad devices, with the potential for other mobile systems in the future. A new playable species, the Lanius β€” metallic lifeforms that reduce oxygen levels in any room they are in β€” were introduced.

Subset Games has stated that they would not likely create a direct sequel to FTL, though future games they are planning may include similar concepts that were introduced in FTL. Their subsequent game, Into the Breach was not funded through Kickstarter and it is unlikely that they will use the platform in future, as they have raised enough money through sales of FTL to fund future projects.

Megathreads and spaces to hang out:

reminders:

  • πŸ’š You nerds can join specific comms to see posts about all sorts of topics
  • πŸ’™ Hexbear’s algorithm prioritizes comments over upbears
  • πŸ’œ Sorting by new you nerd
  • 🌈 If you ever want to make your own megathread, you can reserve a spot here nerd
  • 🐢 Join the unofficial Hexbear-adjacent Mastodon instance toots.matapacos.dog

Links To Resources (Aid and Theory):

Aid:

Theory:

498 comments
  • CHUDs in 2014:

    : "Silly SJWs, if you care so much about 'problematic' content. Why not make your OWN TV/video games instead of changing stuff?"

    Ten years later....

    "Noooo they actually took my advice! Someone shut down The Owl House it's literal blasphemy!"

    This whole thing reminds me of when western television was coming to terms with the fact that westerners liked anime even though it was made in Asia, ergo non-white people made it. So anime was portrayed as this sinister thing to corrupt us normals here in the west.

  • CHUDs in twitter pretending to be upset over a car accident when a Haitian caused it it as if vehicular manslaughter isn't the national pasttime. Doesn't even sound like the people in the other car died. Like are they mad that the car gods didn't receive their blood sacrifice?

  • I made a Youtube video over the past few months, and uploaded it this week. It got no views so I was a bit disappointed, but today I checked and it has 100 views and 5 really encouraging and nice comments. It makes me feel so good, people on the internet are usually not nice but everyone was so nice :)

  • The fash in Colorado, a state which is approximately 137% white, are freaking out because Vuvuzleans are taking over Denver and turning it in to a no go zone.

    The elaborate fantasy america fash have invented about us cities is fucking bizarre.

    Isekai idea; a fash gets hit by truck-kun and wakes up in an alternate reality where us cities are peaceful and boring but actually they were just released from a hospital downtown with a mild concussion.

  • The MCU-ification of Tolkien bums me out ngl

    • Ring of Power is so bad. The elves have fly aways? They're not singing and dancing all the time? They're not better than you at everything but agonizingly chill about it? Utter trash! Call me when they hire a set hairdresser to make sure Cirdan's hair is perfectly set and coifed even if he just rolled out of bed in to a hurricane!

  • methods of exploiting processing power that you don’t really know what to do with, an objective commentary (indisputable)

    1. hyperrealism
    • boring
    • cliche
    • no one cares about pores
    • you have to buy the PS5 pro so our game can look slightly more realistic than Crysis (2007)
    • if I want to see a hyperrealistic leaf I can find one. on the ground
    • trying too hard to be seen as cinema but can’t even hold a candle to PS1 metal gear solid on that front
    • 400,000$ to make a curved mirror with perfectly accurate reflection that’s on screen for two seconds yet your game plays exactly like uncharted
    1. maximalism
    • 1 billion physics objects
    • 1 trillon particle effects
    • 1 quintillion active shaders
    • fact: 90% of developers quit turning the stuff dial before they run out of processing power
    • captures the zeitgeist
    • the more overwhelming it is the funnier it gets
    • anti bitrate action
  • started wellbutrin and did a shower and laundry first thing when i woke up instead of internet-rotting, if this is placebo i'm riding it. no amphetamine-esque euphoria this time at least so far.

    • i've taken that off and on over the years.. couple years ago a psych prescribed it to me and i kinda just stopped taking it and now i have like 3 large bottles of it. i started taking it on my own again a couple weeks ago and it has actually helped me not feel so damn tired all the time and also i've been much better about not being so damned impulsive so that's nice

      i've never really gotten any amphetamine euphoria tho but i've heard people say that

      • yeah i feel this, a way i put it to myself is that it just makes my soul feel a lot more awake and maybe a little brighter. tbh the amphetamine feel was only during the adjustment period the first time i went on it which was like 12 years ago now.

    • I'd try Wellbutrin, I hear it doesn't have a random chance of neutering you (PSSD) unlike say SSRIs

  • Everyone talks about the radicalization potential of TikTok then you go post about how Kamala Harris is doing genocide and get called an β€œactual mossad agent” fuck this lmao

  • Navel gazing :3

    Recently I was told that I am "like famous here for having very visceral reactions to media, particularly cis het media" and that I "criticize like 90% of media posted here as brainwormed"

    Putting aside the fact that this is just an "autistic black/white thinking haha" meme, Actually No. I have a lot of pretty nuanced takes on all types of slop, but the secret truth is nobody wants to hear me talk about why Dark Void is enjoyable in spite of its many failings, what's good and bad about the movies Kathryn Bigelow directed, or whether or not genres mix in Honey Girl.

    Instead, it reflects the slop hogs: sometimes I have strong opinions on something, and people come at me about it. But it has to be something popular and I have to think it's bad. Maybe I can pull megathread numbers by saying "Skyrim bad btw", but nobody wants to hear me yap about why the 2008 Price of Persia is secretly really good, or some weird book I dredged up that I think is the best ever. Nobody cares about that, but if I come out swinging and say "I hate the thing you like", despite sincerely meaning it people will be all shocked and it starts a big goofy thread.

    What I'm saying is

    I would like it if more people read Girl Flesh by May Leitz but
    Skyrim Takes

  • Trigger warning: shit heads

    r slash neoliberal asks: How should a liberal society deal with stochastic terrorism?

    Answer: it can't!

    Lol, most of the replies are just like "oh, well, there's really nothing we could do, I guess it just has to happen πŸ€·β€β™‚οΈ"

    So far I don't think anyone has suggested that maybe economic burdens are causing the alienation and anxiety that lead people to accepting fascist ideas and eventually committing violence. Cuz, y'know, that would be admitting that the free market is responsible for killing people.

  • My dad: "so what did you do this weekend?"

    Me: "

    Tacticsu Ogre: Te Wo Toriate is a turn-based-strategy video game released for the Super Famicom in 1995"

  • this trump/laura loomer thing is just honestly the worst sort of thing i can even imagine, and now i cant even use the tried and true gag of linking to milo's account cause he got it back and shared the worst news ever

  • Y'all ever think about how instead of simply just getting up and walking around for a minute every so often, tech bros' solution to sitting down all day was to use standing desks? Insanity. Standing for long periods of time isn't even that much less unhealthy than sitting either

  • There isn't a single person in north America worth the risk of sparing single person here. Please find a weapon that doesn't kill animals and wipe this land clean.

498 comments