A modder has cracked open some disabled abilities in the official modding toolkit for Baldur's Gate 3, making it possible for modders to create new levels.
Now I'm really interested in what people will pull of. I was allways sceptical about customs campaign because I think poeple underestimate the amount of work this will take in this engine. I'm happy to be proven wrong tho
Isn't this part of the bargain one makes when choosing a console over a PC, though? On the one hand, hardware upgrade and homebrew/mod options are slim-to-none. On the other hand, there's less up-front hardware cost, fewer hassles, smaller footprint, and no game compatibility issues.
This isn't Larian's fault, obviously. It's an industry-side issue that's down to Sony, Microsoft, etc. gatekeeping their stores. I don't think it's a fair bargain when the barrier to mod support for consoles seems less a matter of technical considerations and more a product of big corporations not knowing how to monetise or control fan-made content. I'm a console gamer because I've made peace with the lack of Mac support. Feels like the industry wants to punish non-PC gamers sometimes.