Nintendo No Longer Able To Repair ‘New Nintendo 3DS’ Consoles, Effective Immediately | Retro Dodo
Nintendo No Longer Able To Repair ‘New Nintendo 3DS’ Consoles, Effective Immediately | Retro Dodo

Nintendo No Longer Able To Repair 'New Nintendo 3DS' Consoles, Effective Immediately

Nintendo's Japanese customer service centre has announced that they are no longer able to repair "New Nintendo 3DS" consoles, effective immediately. This means that the New Nintendo 3DS system (KTR-001) is now out of warranty for repairs as parts required for repairs have run out. Despite the New 3DS being discontinued in 2017, it's commendable how long support has lasted.
Do you own a "New Nintendo 3DS"? Will you be effected by this news?
I mean, there are seventy million of them out there, so collectors will be fine for a while, but... man, we really missed a step not embracing the crazy cool 3D display tech in these. I really loved it.
Also, point people at this thread next time Nintendo comes after the emulation scene, because... yeah, this is why.
I'm amazed at how few people loved the 3D. To me, that was the best part. Even in 2D map games like ALBW, the depth made it look better and helped navigate places where you had to fall down onto lower platforms. In spatial puzzle games like pushmo, having the depth made thinking about the problems easier.
Face tracking on the N3DSXL made the experience so awesome.
Higher resolution would've been great though, because it is laughable how low resolution the 3DS screen is even compared to a mobile phone from the same era.
I can't wait for a good emulator to come out that supports upscaling and 3D.
I would have loved a stereo Switch, for sure.
And I hear you on the impact on 2D games. Man, the 3D remasters of Sega classics on the 3DS are amazing and it sucks that they will remain trapped in there indefinitely.
And yeah, emulation. You can get stereo output out of it right now, but it's just such a hassle even if you have the hardware. You can do it, but the 3DS was so seamless that it just isn't the same thing. Pulling that thing out of mothballs if you haven't played it in a while is immediately magical. It still looks sci-fi because it just works. Having some convoluted emulation-to-VR setup or whatever is fundamentally different.
I was enthusiastic about the console's 3D display, but I'm among the few unlucky people who discovered they were stereoblind with the 3DS.
3D effects have always made my head hurt honestly. That goes for 3d movies as well.
Cool tech, but wrong platform. It gave people headaches and it halfed the effective resolution of an already low resolution screen. I think it would have worked better if the hardware running it could handle rendering two 3d scenes.
The original implementation without eye tracking gave it an (undeserved) reputation for that, but I don't think the current version of it is givin people headaches at all. Having played a 3DS with 3D on full just this week, I also don't find the resolution was the dealbreaker. Obviously the Switch is way ahead of its performance, but coming from the DS they delivered a big bump in 3D performance along with the stereoscopic display.
What I think they had is terrible timing. The 3DS had a rocky launch and then had to make that back during the peak of "stereo 3D sucks" cyclical backlash coming from rushed movie conversions sold at a premium and TVs doing it poorly in the living room. Weirdly a lot of that was coming from the same people that keep hoping that VR would be the next big thing. At the same time. The cognitive dissonance was harsh there for a bit.
Still, it was a thing, and everybody lumpled the 3DS along with it. "Turn the slider down and never think about it again" was a meme, which sucks, because plenty of 3DS games look great in stereo.
I can play 3d mario kart all day long, and thanks to mkgp mod, Tracks keep ob comming 😏