If you look to play the upcoming "Spectre Divide" game, don't hold your breath this is from an interview with Mountaintop Games CEO via The Verge.
It’s only currently planned for PC, with no controller or console plans yet — and Mountaintop won’t necessarily allow Steam Deck to join. “Steam Deck is a concern as a cheating vector, and I think our anti-cheat systems may block it right now,” Mountaintop CEO and cofounder Nate Mitchell tells me.
It's because of corporate greed. Anticheat is basically totally achievable on the server side, but that requires much more computing power. The idea of client side anticheat is to reduce infrastructure cost.
Eh, it's also much easier to slap a client-side detector on because you can use generic detection methods. When you're doing it server-side, you have to rely a lot on statistical analysis and it's all game specific.
In the end you can, of course, reduce it all to not shelling out money, but there is some nuance too.
I'm no fan of kernel level anti cheat either, but that "capable" anti cheat still sucks. At this point, I'm convinced that good anti cheat is actually impossible, so you may as well just not put it in the kernel. There are so many ways to cheat that an anti cheat will never detect.
they didn't say using Steam Deck per se is cheating, but that it's a cheating vector, i.e. it's (according to them) easier to use cheats on it than on Windows PCs.
I'm sorry, what game? This just looks like a 5$ bin indie™ (They got 30M$ in funding through investments) Unreal Engine 4 shooter. The fact that there's no controller support or console ports planned says more than enough. What's newsworthy about their use of a crappy anti-cheat? Not like most in here were ever going to even think about it. It's a freemium GAAS shooter with an almost inevitably a small player base which will be all but dead a few months after coming out. I know I'm being mean and their people have been working on this game for years now, but come on.
@mr_MADAFAKA , I guess thier developers have some bad spaghetti code and can't debug it enough to work on anything else. And if you were to get it to work, you'd outclass their developers and thus could cheat.
Lmao, wtf is this?! When I tried the test it loaded up battleeye....
That said it's a shame. It's a very unique way to make a TAC shooter. After 5 or so matches you start to realize the potential for some galaxy brain sized strats and play styles. But man does exhaust your brain trying to keep up with it all in the heat of the moment.
Edit: I wonder if the upcoming NTSYNC to the Linux kernel will affect if these kernel level anticheats are compatible?