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I find Gale problematic

I'm not even talking about bugs. Opinion based on act1 and very beginning of act2 experience.

    1. Dialog and player choices feel railroaded as heck, options are suddenly lovelove or rude as fuck. Quality of dialog writing is very different from other parts of the game.
    1. His story is r/rpghorrorstory level problematic. From DM perspective his backstory and associate npc's are especially bad choices.
  • It wouldn't bother as much if either was better, but both in current state just sticks out to me.

My partner thinks this character must be some executives personal OP character shoe horned in to game despite criticism.

28 comments
  • Eh. I haven't seen his dialogue since they apparently tweaked it, but I didn't find it that bad to begin with. There was a bit of a vibe in act 2 like "sorry you're hurt, didn't mean to lead you on, was just being nice" but thats life sometimes. /shurg

    The RPGHorrorstory element... eh. I somewhat agree, mostly just in exactly how far along/established in his journey of magic he was. A young prodigy attracting Mystra's attention, and then ruining himself (and endangering others) in pursuit of more, is an interesting twist on the traditional exploration of a Wizard's hubris, the issue comes more from like "yeah, I didn't just attract Mystra's attention, I was a peer of Elminster and one of Mystra's Chosen" (conspicuous failure to mention the magical institutions of his home, EG, the Blackstaff, Vajra, Larael, etc., aside). TBH, just changing his interactions with Elminster to either double down on the implicit arrogance of assuming himself Elminster's peer, or have him be more of a fanboy, a la Karlach to Minsc and Jaheira, would've gone a long way.

  • I feel like he's a well written character, and people underestimate how much he changes based on player choices.

    When you first meet him he's desperate and clearly hiding something, but a nice enough fellow. Then you learn he used to be a REALLY big deal (ie. Level 20 Wizard) but flew too close to the sun. Fair enough, a megalomaniac who has learned his lesson.

    Then he's offered a deal: sacrifice yourself to save the world, absolve yourself of your sins, die a hero. The the thing is at first he's ON BOARD with this. The first time this solution is proposed, he can totally see the logic of it. And on face value, blowing up the Absolute right there in act 2 is the best case scenario for everyone. The enemy and all their army wiped out in one hit, without risking it all trying to fight them one by one. He has a chance to die a hero and save literally thousands of lives with his own.

    But what happens is that players want to play the game. They want to see Baldur's Gate. So they convince Gale not to sacrifice himself, to make the selfish choice and choose to live. So they miss their chance to kill all three and the brain in one spot, and have to traipse around the city gathering allies for a super risky final battle.

    In the process, the players turn Gale BACK into the megalomaniac he started as. Because we coached him into ignore the advice of his (very wise) peers like Mystra and Elminster, he starts thinking he's God's gift all over again. Starts coveting power, first to save his own skin, but then just for power's sake. And in the end, if you let him, he learns absolutely nothing from his whole saga: he's the same power tripping manchild he started as.

    I think if theres poor writing, it's having the choice of blowing himself up in act 2. That's way too soon: if you want to see a third of the game, you HAVE to convince him to ignore him most treasured mentors and be selfish. It feels very railroady and the only version of Gale you can play as/with in act 3 is someone who has turned completely away from the path to redemption

  • The choices that lead to an early game over are pretty clear about the size and scale of the solution you are taking. If you make those choices, it's not Gale's writing that is at fault.

    Saying he is arrogant is also weird... He's confident, sure. But look at other mages like Rolan and Lorrorakan. They are arrogant. Gale is a man who used to be arrogant and full of hubris and is wrestling with the choices that led him to be where we find him at the start of the game. He clearly does not like who he was in the past, if you take the time to talk to him and he is constantly wrestling with choices you and he make in the course of the campaign.

28 comments