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Final Fantasy
- Signing up and posting to c/FinalFantasy
Recently lemmy.world admins have changed their policy for signups to their instance due to spam. While this is understandable and I don’t want to get into the details of it here, the policy change does mean that it may make it a little more difficult for new people to sign up and contribute to c/FinalFantasy.
So here’s a few quick pointers for any new people wanting to join in with posts and discussions.
Signing up
I’d still recommend signing up to lemmy.world if you don’t mind waiting for approval, but if you’d rather not do that, there are alternatives.
As Lemmy is built with fediverse in mind, it means you can sign up to any instance of Lemmy and have access to most other instances. Here are a few recommended alternatives where you can sign up:
A full list can be found on the Lemmy website.
Interacting with c/FinalFantasy
You don’t need to be registered to the same instance of a community to interact with it. You should be able to find us through your instances community search feature -
Communities
in the main navigation (at the top or in the “burger menu”).Alternatively you can add
/c/finalfantasyxiv@lemmy.world
to your instance URL, such ashttps://sh.itjust.works/c/finalfantasyxiv@lemmy.world
, or to make it easier click this link to take you there.Once you’re here from your instance, subscribe, post and comment to your hearts content.
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I’ll update this with any other information as and when required.
- [FFX] The History of FFX's Impossible Challenge
YouTube Video
Click to view this content.
An interesting video detailing some of the history of a neigh impossible challenging the started life out as a “No Sphere Grid” challenge and transformed into something utterly bonkers.
The challenge combines all of these in a single run -
- No Sphere Grid
- No Summon
- No Customization
- No Overdrive
- No Escape
- No “No Encounters”
- No Blitzball
- Thoughts on there being no Final Fantasy in Astrobot?
If you’ve been following discussions over the past couple of days you’ll know that there are no characters, or even references to Final Fantasy in yesterdays released Astrobot.
I honestly think it’s a miss that we’ve not been able to see this representation in the game. Astrobot is a celebration of PlayStations 30 year history, and in those 30 years Final Fantasy has been a mainstay of the consoles history. We even had the Buster Sword reference in Astros Playroom, which again was a celebration of PlayStation (in addition to a controller/tech demo).
I don’t know why we’re not seeing FF in the game, whether it’s down to Square Enix, Sony or Team Asobi. But having played the game it achieves what it sets out to be, so it’s a shame that part of its history is not represented.
- Triple Triad end of service announcement - November 25/26 | Final Fantasy Portal
This applies to the Portal app specifically, not FFXIV.
I can’t find a public link to the announcement. You can find it in the Final Fantasy Portal app on both iOS and Android. It’s dated 26/08/2024. However for convenience, here’s a full copy of the announcement text.
> Thank you for using the FINAL FANTASY Portal App. > > Regrettably, service for the Triple Triad game within the app will be ending on November 25, 2024 at 6:00 PM PST/November 26, 2024 at 2:00 AM GMT. (Service for the FINAL FANTASY Portal App itself will not be ending.) > > The team would like to apologize to everyone who uses the app for ending this service. > > Ever since introducing the Triple Triad game to the FINAL FANTASY Portal App on August 20, 2015, we have continuously strived to improve the quality of the service. However, it recently became clear we would not be able to maintain the same standards going forward, and as a result we have decided to remove the game from the app. > > We would like to sincerely thank all of you who have enjoyed playing Triple Triad till now and apologize for having to end this service. > > ■End of Service Schedule ・Triple Triad End of Service Announcement (This Notice) 8:00 PM Sunday, August 25, 2024 (PDT) 4:00 AM Monday, August 26, 2024 (BST) > > ・End of GIL Sales (Same Time as this Notice) 8:00 PM Sunday, August 25, 2024 (PDT) 4:00 AM Monday, August 26, 2024 (BST) (Any GIL users currently possess can be spent until Triple Triad is removed from the app.) > > ・End of Service 6:00 PM Monday, November 25, 2024 (PST) 2:00 AM Tuesday, November 26, 2024 (GMT) > > ■ Item Exchange for Triple Triad Cards We will lower the required number of points to 0 for all Triple Triad cards accessible via the “Triple Triad” option under “Item Exchange” within the app until the end of service. (Please confirm that the number of points listed on the exchange screen is also “0” when exchanging points for cards.) > > There is not much time left until the end of service on Monday, November 25, 2024 (PST)/Tuesday, November 26, 2024 (GMT), but we hope you continue to enjoy playing Triple Triad until then. > > Sunday, August 25, 2024 (PDT)/Monday, August 26, 2024 (BST) FINAL FANTASY Portal App Team
- The Creator Of Final Fantasy Isn’t Finished Yet | Interview with Sakaguchiwww.inverse.com The Creator Of Final Fantasy Isn’t Finished Yet
In an exclusive interview, Hironobu Sakaguchi reflects on four decades making iconic video games from 'Final Fantasy' to 'Fantasian' and predicts where the industry is headed next.
- Final Fantasy Brave Exvius is shutting down 30th Octoberwww.facebook.com Final Fantasy Brave Exvius
[Important Notice] Thank you for playing FINAL FANTASY BRAVE EXVIUS. We regret to announce we have made the difficult decision to discontinue the FINAL FANTASY BRAVE EXVIUS app service as of October...
- [SoP] IGN lists Stranger of Paradise 9th in its “10 Best Soulslike Games”www.ign.com The 10 Best Soulslike Games - IGN
From Software's "Souls" series has given rise to a whole sub-genre's worth of similarly styled action RPGs that range from fantasy to sci-fi, indie to AAA, and 2D to 3D.
- [FFXVI] Someone has built a fix for PC that disables 30fps cap in cutscenes, adds ultrawide support and more.github.com GitHub - Lyall/FFXVIFix: A fix for Final Fantasy XVI that adds ultrawide/narrow display support and more.
A fix for Final Fantasy XVI that adds ultrawide/narrow display support and more. - Lyall/FFXVIFix
- [FFXIV] Naoki Yoshida Hints At Future Possibilities Of The Warrior Of Light Becoming A Hingashi Shogun, A Multiverse, And Visiting The Futurewww.thegamer.com Final Fantasy 14: Yoshida Hints At Future Possibilities Of The Warrior Of Light Becoming A Hingashi Shogun, A Multiverse, And Visiting The Future
We spoke with FFXIV's Yoshi-P at Gamescom about Living Memory, whether digital life is really living, and hints about the future.
- [FFXIV] director Yoshi-P snubs Dawntrail’s most popular character, and reveals his favouritewww.pcgamesn.com In a shocking twist, FF14 director Yoshi-P snubs Dawntrail’s most popular character
FF14 Dawntrail raid The Arcadion is widely beloved, so we ask game director Naoki Yoshida to tell us which characters he loves most of all.
- Hiroshi Takai, [FFXVI] director, says it's "possible, probably even likely" future Final Fantasy games launch day 1 on PCwww.gamesradar.com As Final Fantasy 16 confirms September PC release date, its director says it's "possible, probably even likely" future Final Fantasy games launch day 1 on PC
Hiroshi Takai doesn't think Square Enix gets "anything out of delaying its release either"
> Asked if future Final Fantasy games may see a day-one release, Takai says "I think it's possible – probably even likely," before adding, "That said, the team in charge of each project gets to decide its own policy, so this is just my personal opinion." > > While Takai's thoughts are his, they align with what Square Enix has said throughout various financial briefings throughout the year. At the company's financial results for the last fiscal year, the developer spoke of a "shift from quantity to quality" as it "aggressively pursues a multiplatform strategy."
- Final Fantasy faces no "existential risk" despite lower-than-hoped PS5 sales, says [FFXVI] directorwww.rockpapershotgun.com Final Fantasy faces no "existential risk" despite lower-than-hoped PS5 sales, says FF16 director
Please lock your Chocobos to attack position and set your Phoenix Downs to stun: Square Enix have released fresh detail…
- [FFXVI] FINAL FANTASY XVI “DELIVERANCE” - PC Trailer
YouTube Video
Click to view this content.
- [FFXVI] Final Fantasy XVI Demo Steam Deck Gameplay
YouTube Video
Click to view this content.
Not my footage but thought SteamDeck owners might be interested in seeing this.
Unexpected but looks like some bad frame rate dips here and there with around 20fps in most scenes where there’s a few things going on.
- [FFXVI] FINAL FANTASY XVI available on PC September 17thstore.steampowered.com Pre-purchase FINAL FANTASY XVI on Steam
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
- How would you feel about a remake or remaster of [FFXIII]?
I’m seeing some discussions on the this in various different places and thought it would be interesting to ask the same question here.
Personally I think there’s some great Quality of Life improvements that can be made but having recently finished playing through XIII earlier in the year (albeit on Steam Deck) I don’t think it has aged all too terribly. Visually it still holds its own and improvements for me would largely sit within battle mechanics, such as allowing the team leader to be swapped when there is a KO, or even remaking Paradigm Shift animations.
I’d love to see more to do on Pulse, and maybe more opportunities for lore discovery by way of NPC interactions. But I’d expect the latter to be story breaking given how it unfolds and direction it takes.
What would you improve or change?
- [FFVIIR] Final Fantasy VII Rebirth Summoning A Masterpiecewww.youtube.com Final Fantasy VII Rebirth Summoning A Masterpiece
Join producer Yoshinori Kitase and director Naoki Hamaguchi as they look at the making of Final Fantasy VII Rebirth!
- FF7 The Maiden Who Travels The Planetyoutube.com The Maiden Who Travels The Planet
Final Fantasy 7 - The Maiden Who Travels The Planet Audiobook
Audiobook created by The Lifestream, an unofficial translation of the original in Japanese. It relates the events occurring in the lifestream from Aerith Gainsborough's point of view since her death up to the ending of Final Fantasy VII.
- Final Fantasy 1-6 Pixel Remaster games 20% off through this weekendwww.polygon.com Final Fantasy 1-6 Pixel Remaster games are 20% off through this weekend
The series that defined RPGs, remastered for Switch, PS4 / PS5, and PC.
This goes for mobile too (was just browsing mobile FF games and realized they're 20% off). Yay!
- [FFPR] Pixel Remaster on PS4 and Switch - physical editions announced!square-enix-games.com FINAL FANTASY Pixel Remaster series on PS4, Nintendo Switch and PC | Square Enix Blog
What is the FINAL FANTASY Pixel Remaster series, and which games are part of it? Here's everything you need to know FINAL FANTASY I-VI on PS4, Switch and PC!!
- FFII opening
If you've never played FFII it has a lot of plot similarity to a New Hope, including an evil emperor, a dark knight working for him, a massive flying weapon that can blow up population centers, heroic sacrifices etc etc.
- hello all. I'm a newcomer who has played final fantasy 1 on steam. But at last I do not use Windows. I use the dark arts of Linux. Do not be afraid I come in peace.
@finalfantasy hello all. I'm a newcomer who has played final fantasy 1 on steam. But at last I do not use Windows. I use the dark arts of Linux. Do not be afraid I come in peace.
- On the Mechanical Richness of Final Fantasy VII Rebirth
Last year I wrote a post here complaining about the mechanical flatness of FFXVI. Playing FFVII Rebirth I could not help but compare it’s delightful mechanical richness to 16’s flatness, so I decided to write a post celebrating it.
First of all, there is the materia system. It’s such a powerful game mechanic, I can’t help but wonder why so few games have copied the core concept. The magic comes from three parts.
- Reifying powers into concrete items.
- Giving these items their own development paths.
- Making some of the powers meta-powers, changing the way others behave.
These three things together open a combinatorial explosion of character builds that is fun and intuitive to navigate, while feeling much more organic than a sphere grid like system. Decoupling the powers from characters lets you try out a maxed materia with entirely different characters. The meta-powers increase the size of the possibility space multiplicatively.
The materia system also interacts with other mechanics, making all of them richer. In my post about 16 I complained about how boring the weapons were. There were two stats, but they only changed in unison, making all weapons simple upgrades of the previous one. Rebirth takes full advantage of the separate Physical and Magical attack stats, but the materia makes things even more interesting. Do you want many slots, but a weaker weapon? Fewer slots, but more connections? All interesting choices, making most weapons occasionally relevant throughout the game.
And all mechanisms in the combat system benefit from the tweaks materia enables. You get the traditional fun with elements, but materia enriches blocking and character switching systems just as well.
And the combat system in itself has so much to offer. It’s still a bit slow for my taste (in the OG you get to enter ATB commands all the time, in Re* you have to wait for ages; I’m not that entertained by being able to pit pat tinsy bits of damage & dodge while I wait), but it’s definitely not mechanically flat. The way synergy abilities give you more to do while waiting for ATB and synergy skills incentivize switching between characters makes the combat even better than in Remake.
I do have a couple complaints, though. It is annoying how long limit breaks take. Way too many times I started my limit break not even half way to the stagger time of a boss and the stagger ended before the final blow. I even died to Sepiroth once, with a millimeter of his life remaining, because of this.
Also, Sepiroth is way too weak in the Nibelheim flashback. I suppose they wanted to keep the gameplay interesting for the action game nerds, but it fails to deliver the impact of the original. It was brilliant how they showed Sepiroth’s power with game mechanics by making him one-shot everything. In Rebirth, he is hardly stronger than Cloud. (Yes, his numbers are bigger, but with action combat you don’t really have time to see them. He does not feel different.) Sepiroth’s Limit Break, (Limit Break!) did not even finish off the flashback boss.
I also wish the Relationship Level affected the combat. It could eg. make synergy skills with the corresponding character cheaper. But it’s cool that the connection does go the other way.
These are minor nitpicks. As a whole FFVII Rebirth has embarrassingly rich mechanics, well tied to the story. I do hope they give us properly overpowered nonsense in part three, to keep in line with the original. Perhaps gated to be useless until you earn the second star, that was a fun OG idea they didn’t use yet.
- Final Fantasy XVI The Rising Tide DLC Announces April 18 2024 Release Date, Free Update, Secret Boss, And New Endgame Contentnoisypixel.net Final Fantasy XVI The Rising Tide DLC Announces April 18 2024 Release Date, Free Update, Secret Boss, And New Endgame Content
During the Final Fantasy XVI Pax East 2024 panel, the team announced that The Rising Tide DLC will be released on April 18, 2024.
cross-posted from: https://lemm.ee/post/27543248
> During the Final Fantasy XVI Pax East 2024 panel, The Rising Tide, the second (and last) DLC of Final Fantasy XVI has been announced: https://www.youtube.com/live/aR6arpX94Bg > > The trailer for the DLC: https://youtu.be/jfl3KgFrAQc > > Available on April 18, 2024.
- [FFXIV] FINAL FANTASY XIV for Xbox Series X|S Launches March 21na.finalfantasyxiv.com FINAL FANTASY XIV for Xbox Series X|S Launches March 21 | FINAL FANTASY XIV, The Lodestone
FINAL FANTASY XIV for Xbox Series X|S Launches March 21
- Final Fantasy 16’s PC release sounds pretty close, with a demo first so you can test its “somewhat high” specswww.rockpapershotgun.com Final Fantasy 16’s PC release sounds pretty close, with a demo first so you can test its “somewhat high” specs
It should be out within the next year, reassures producer Naoki Yoshida.
- [FFXVI] Final Fantasy XVI: The Rising Tide Preview - DLC dose of Leviathanwww.gameinformer.com Final Fantasy XVI: The Rising Tide Preview - DLC dose of Leviathan - Game Informer
We spoke to Final Fantasy XVI producer Naoki Yoshida and DLC director Takeo Kujiraoka about the upcoming Leviathan DLC.
- [FFXIV] Final Fantasy 14 actor was "determined to not step away" from the MMO after finding fame in Netflix's Bridgerton: "The writing is almost Shakespearean"www.gamesradar.com Final Fantasy 14 actor was "determined to not step away" from the MMO after finding fame in Netflix's Bridgerton: "The writing is almost Shakespearean"
The Wicked star isn't leaving G'raha Tia any time soon
- [Spoilers][Megathread] Final Fantasy VII Rebirth
This is the megathread for Final Fantasy VII Rebirth release. Any discussion for the game should be in here for the next 4 weeks while we have a post embargo on the game (other games are still ok), after EOD 28th March you will be free to create threads for the game and this one will be unpinned.
Spoilers are permitted in this megathread, so if you do not wish to be caught out by them, I recommend not reading any further.
As always, please be respectful of others.
Other Threads
- More about the community embargo: https://lemmy.world/post/11642072
- !jrpg@lemmy.zip Review thread: https://lemmy.world/post/12269460
- [FFVIII] Why new fan blog “Final Fantasy VIII is the Best” is the bestarstechnica.com Why new fan blog “Final Fantasy VIII is the Best” is the best
A love letter to a bygone era of personal blogs and fan sites.
- Final Fantasy’s legendary composer Nobuo Uematsu doesn’t have the ‘strength’ to score a full video game againwww.rockpapershotgun.com Final Fantasy’s legendary composer Nobuo Uematsu doesn’t have the ‘strength’ to score a full video game again
Leaving his last complete soundtrack as iOS exclusive RPG Fantasian.
- [FFVIII] 25 years later, Final Fantasy 8 remains the best love story told in gamingwww.vg247.com 25 years later, Final Fantasy 8 remains the best love story told in gaming
I'll be waiting for you. If you come here, you'll find me. I promise.
- [FFXVI, echos of the fallen, no spoilers] So proud of myself; completed dlc
i had to share because i was rather proud of myself. i know its probably nothing special to most people but i went through the whole rise of the fallen dlc the other day without the timely assistance ring and im super happy.
i went through the other hand with it because i struggled with the timing and coordination but with each major boss i kept getting better and better at hitting the precision dodges :)
i stíll died a couple of times but i was so happy with myself for not putting it back on! :)
- Alright, Square Enix are probably doing something besides those two FF16 DLCs, since there's a Final Fantasy weekend sale, AND I've gotten 11 recommendations on Steam to do with Final Fantasy.
Alright, Square Enix are probably doing something besides those two FF16 DLCs, since there's a Final Fantasy weekend sale, AND I've gotten 11 recommendations on Steam to do with Final Fantasy. Also this, are they... remaking IX? @finalfantasy @finalfantasy\_community mentioning yous cause of this.