I know this is not an answer to your question, but I’ve found everything to be immensely easier with a second drive. I’ve screwed my pooch before!
“When will there be a Rust IDE?”
![Introducing RustRover – A Standalone Rust IDE by JetBrains | The IntelliJ Rust Blog](https://lemmy.ml/pictrs/image/8d25a612-46d3-47d3-ad16-ed3db23ef562.png?format=webp&thumbnail=256)
I don’t know a ton of people who write Rust regularly, but most people at least somewhat familiar with it love the idea of the language.
Though of course actually using the language is a different story, as the compiler can be intimidating.
Basically the title.
Long time player who mostly does casual open world content. Celestial gear can be pretty fun for open world content, and I like the of having only one set of armour per character. Though I believe the fact that celestial armour has toughness somewhat negates its usefulness in endgame content?
This is mostly on the context of a celestial firebrand.
Thanks for any insight!
Looks like an email went out from Frost Giant including a survey you can partake in to increase your chances of being selected for the August invite wave.
Poaching Twitter employees and stealing “trade secrets”.
Because you know, it has nothing to do with the fact that Threads is basically just Instagram with no pictures.
I recently had a conversation with a long time RTS fan who made the remark that Stormgate will live and die by the pro scene adoption, and that if the game isn't a spectacle at the highest level, they're in trouble. The example he somewhat jokingly gave was that if TLO can make it through a premier tournament, there are problems (lol).
While I don't fully agree, it did raise an interesting point in the "spectacular" nature of what professional RTS can be. Many times while watching professional SC2 I have been in awe at the sheer speed and control at which some players are able to execute. It's a beautiful dance at speeds I cannot comprehend.
On the flip side, I've personally found that I am quite simply not fast enough to play SC2 at the level my brain wants too. There can be a lot going on, and attempting to keep up can be a frustrating experience at times. In general, I prefer watching SC2 to playing it.
Coming back to Stormgate, I'm all for a more approachable game that doesn't require the same level of (sometimes inhuman) speed and precision. I want a game that's fun, approachable, while still offering enough room to challenge myself.
I'd love to have it both ways. A game that inspires awe when played at the highest level, while still being approachable and fun. I'm not sure it's possible, but I'm hoping the game can strike a middle ground between the two.
Another vote for Gruvbox. I use it on everything I can. Nice and easy on the eyes.
Looks like it's an updated version from the gameplay reveal.
Animations are pretty neat (especially the footprints).