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Why Rust is the most admired language among developers
  • I don’t know a ton of people who write Rust regularly, but most people at least somewhat familiar with it love the idea of the language.

    Though of course actually using the language is a different story, as the compiler can be intimidating.

  • Is ascended celestial gear a waste?

    Basically the title.

    Long time player who mostly does casual open world content. Celestial gear can be pretty fun for open world content, and I like the of having only one set of armour per character. Though I believe the fact that celestial armour has toughness somewhat negates its usefulness in endgame content?

    This is mostly on the context of a celestial firebrand.

    Thanks for any insight!

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    Increased chance of alpha participation

    Looks like an email went out from Frost Giant including a survey you can partake in to increase your chances of being selected for the August invite wave.

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    Frost Giant Studios Office Tour
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    Medtech unit reveal by Artosis
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    Stormgate as a spectacle

    I recently had a conversation with a long time RTS fan who made the remark that Stormgate will live and die by the pro scene adoption, and that if the game isn't a spectacle at the highest level, they're in trouble. The example he somewhat jokingly gave was that if TLO can make it through a premier tournament, there are problems (lol).

    While I don't fully agree, it did raise an interesting point in the "spectacular" nature of what professional RTS can be. Many times while watching professional SC2 I have been in awe at the sheer speed and control at which some players are able to execute. It's a beautiful dance at speeds I cannot comprehend.

    On the flip side, I've personally found that I am quite simply not fast enough to play SC2 at the level my brain wants too. There can be a lot going on, and attempting to keep up can be a frustrating experience at times. In general, I prefer watching SC2 to playing it.

    Coming back to Stormgate, I'm all for a more approachable game that doesn't require the same level of (sometimes inhuman) speed and precision. I want a game that's fun, approachable, while still offering enough room to challenge myself.

    I'd love to have it both ways. A game that inspires awe when played at the highest level, while still being approachable and fun. I'm not sure it's possible, but I'm hoping the game can strike a middle ground between the two.

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    New gameplay clips of the Atlas

    Looks like it's an updated version from the gameplay reveal.

    Animations are pretty neat (especially the footprints).

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AS
    asal @lemmy.world
    Posts 8
    Comments 6