Ah, the yearly ritual continues. Bethesda makes a game that needs bug fixing, let's the players fix it with mods, then B tries getting players to pay for the mods in the hopes they can finally charge money for mods that are needed to fix the game.
Classic Todd. Can't wait until he quits making games. Bethesda might actually use a new game engine besides the Creation Engine.
The Creation Engine is not bad. It's very purpose built for RPGs and has all the frameworks for worlds, NPC AI behaviour, quests, dialogue trees etc already in it.
It also has in-built support for creating addons, which is why the modding scene is so robust.
You should install the Creation Kit on Steam to check it out.
Imo it’s not about having a new engine, it’s that they don’t make enough changes to it and it’s very apparent. On launch, their games are some of the most lackluster games visually. I remember the update from Skyrim to fallout was just that they added god rays to the engine, that was basically the only difference.
Then Fallout 76 came out and not only was it extremely ill equipped for multiplayer and online, but graphically the game suffered.
Then we talk about the quest systems in the engine, and that’s great and all, but the quest systems haven’t been fundamentally updated since Oblivion came out. Go play any other RPG, they’re running circles around Bethesda in quest design.
What’s worse is that Starfield was met with mixed reviews and showcased their inability to modernize their engine with the loading screen problem. So ES6 is set up to make or break Bethesda.
They definitely did learn. They learned that they could charge for mods and people, sadly, will pay. They’ve learned that they can make more money by paywalling what should be essential patches and bugfixes. They learned that the average gamer is willing to be fleeced. They learned that they can run an IP into the ground and still extract maximum cash from it.
They’ve learned. They just didn’t learn the lesson that we here on Lemmy wanted them to learn. That’s a sad fact of being part of a minority community.
To be fair, it's a pretty common play. Company makes unpopular decision, walks it back, tries again a little later once the novelty has worn off and the MSM doesn't care to pick it up again.
I think this particular move is pretty ballsy with how egregious it is (especially considering that starfield didn't do anything particularly outstanding to overshadow it), but I don't doubt they'll try it again. If people keep buying their games, where's the risk? At worst they'll still get a few dollars from those who, for whatever reason, buy it, and then it's forgotten by the next time a game comes out.
It’s not just the fact they are paid but also they removed part of a quest, paywalled it for a lot and you still need to buy the rest of the quest not out yet!
I have nothing against supporting paid mods, if the modder wants it to be monetized. It should be the decision of the modder. Not everything must be free of charge. As long as the modder can decide it.
If Bethesda created a paid mod market where creators could charge for access and Bethesda only took a super nominal amount of those payments to cover transaction fees (say, 2-3%) I would so be in favour of that. I love the idea of passionate creators being rewarded for their work, and frankly it could (and should) create a new employee pipeline for them.
Sadly though, then Bethesda might make 0.01875% less profit this quarter than they did last quarter, which these days is the death knell of the capitalistic venture.
Exactly. I was extremely disappointed in the community reaction when Steam was going to implement the option for modders to get paid. Instead of focusing on the legitimate issues with the proposal (pay ratios were off, mod dependencies and ripoffs need to be addressed) it boiled down to "rah, I don't want to pay for things I didn't used to, rah. Real modders give me stuff for free."
I think we're missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.
I think we’re missing out by not having this as an option. Modding can provide a good stepping stone into full game development, and if people can earn money for their work, they can justify spending more time on it or potentially even doing it full time.
Yes. Those who don't want to monetize their work (which is actually respectable) would standout even more. In example there could be two versions, one free version and one paid version with a few little extras to support the developers. This is a way to handle paid software even in Open Source, in example on Android where such a payment system is integrated.
There is no need to have an account on a different platform, so I can support the developer, and another account for another platform that wants my bank accounts. I speak about patreon and and the likes. It's all here, with my Steam account and money from Steam.