You shouldn't be able to join a competitive pvp match or start a raid without a working microphone
In games like Destiny or CS:GO for example, you should not even be allowed to start the activity without a working microphone. I dont care if you are antisocial, if that's the case, those activaties aren't for you and you shouldn't bring down your entire team because of that.
As an clarification, I'm more worried about Raids than PVP
THIS a thousand times. World of Warcraft became dead to me when it implemented voice chat in the game's client. I can't hear well enough for voice chat and while I can speak just fine, I refuse to buy peripherals so that the hearies can feel superior with their lack of environmental awareness.
I played with a person for months in overwatch before I heard their voice. It was because she enjoyed playing with my friends and I and was afraid that we would get all weird when we learned her gender. Thankfully my friends and I aren't dickheads so it all worked out. We continue to play games to this day even, just not overwatch because it sucks and fuck blizzard.
I've played games competitively over a broad range of genres. I understand voice chat can be a boon, however it just as frequently is a distraction - especially with a pug.
It's generally a wash. I've seen OPs opinion expressed in many forms directed at voice chat, certain loadouts, need for mods, etc. It's misdirected blame.
Suggesting that the problem is following him game to game simply highlights that he himself is the common factor. Self improvement will always provide better results.
Not in a cooperative environment, if one guy runs off and alerts the team or runs off and stands on the wrong plate in a raid because they couldnt hear us, thats not the entire teams fault, it's entirely on them
You will never (coms or otherwise) be able to control a pug as a single unit consistently. It's simply a reality of randoms. If you are looking for consistent play - forming a team helps considerably and is far more rewarding.
In a perfect world, I completely agree with you. Unfortunately the majority of the online competitive games I have played voice chat consists of one dude giving helpful call outs while everyone else bitches and complains about why that dude sucks and their call outs suck. And even if it goes well it usually crumbles into a blame game by the halfway point. The only way I have ever been able to successfully grind a competitive game without losing my fucking mind is to just have friends to play with as we hang out in our own chat and mute the other teammates.
I truly understand where you are coming from. And that's exactly why I don't play competitive anymore.
Agree, just let the voting buttons work as intended. The onus of inversion is always on the interpretation not on the people casting the votes. The best posts on this community should be in the ones in the negative.
sorta untrue. one strategy i have seen work out well is to have an automated comment pinned that says “upvote this comment if you think this post is unpopular” and then moderation is done using that data while regular posts votes are pretty much left to be as they are. unsure if lemmy is capable of these things yet tho which is the roadblock here.
Funny enough most have a mic they just don't talk. Personally if it matters that much you're joining the wrong matches. I've played loads of games where nobody spoke and we won most of the time. A good team will do fine with or without a mic
I don't think that would change much. You can have a thousand working microphones plugged into your computer but if you choose not to talk then it won't make a difference. Those who want to communicate with voice will make sure they have a mic, and those who don't want to won't speak.
Eh, if you amend that to games where it matters in competitive, I'd agree mostly.
Though, being real, as long as they are willing to listen, and follow the instructions via voice, a mic isn't necessary. To the contrary, if you have a good organizer/leader, everyone else wasting time responding during a match makes a mic a drawback sometimes.
Yes, it does mean that if you don't have/use a microphone, and you aren't willing/able to do what you're told, you can fuck right off. You can't work as a team and make independent choices if you aren't going to communicate about them.
But this doesn't apply to every PvP game. There aren't a lot of truly competitive (as in the outcome matters, and the mode can't be effectively played as a group of individuals rather than as a team) games that it doesn't apply to, but they do exist.
I agree, but I think it would be better if they got their own queue, unknown to them. Game detects in the last 5 ranked matches you didn't use a mic at all? You get the no mic queue. Everyone who wants to be silent can play amongst themselves.
So you mean team and cooperative FPSs and MMORPGs. This needs to be said. There's a whole layer of games that have competitive regimes with 1-player 'teams' or even based around that with a little-to-no ability to get a benefit from talking. Fightings, racings, strategies, shooters with a deathmatch, chess lol. Without specifying it this opinion is just incorrect.
It's not that unpopular when you get into higher ranks where you take on a challenge with a long-going group of players. In the lower ranks with randoms it's probably harder to find a game where everyone's connected, and also more agression and toxicity found in the chat. I liked playing support\tank roles in low level Overwatch (and DD had long queues anyway) without communication specifically because I had a joy of reading other people and the stakes were pretty low, but risking something more is weird.
I miss playing medic in TF2 back when the game was big for similar reason. Was always fun to watch the flow of battle and pop your Uber on the right player to help a push you saw coming. Didn't need a mic or chat, just vibes. Even when I was in chat with people it usually was taking about Ulduar or a new metal band, not the game.
why not only join ones after you chat with someone to verify they are on a mic. I really don't know how these work. Can you leave if you find the person is not mic'd?
In some games there's no real cost to leaving other than lost time (which can still be a decent amount for games like Destiny 2 depending on what tool you used to get players for the raid). If you're doing something like ranked in Halo Infinite, leaving drops you the maximum possible rank loss and can sometimes take three or four wins to earn that back.
For many games, the amount of un-mic'd people trying to do these highly co-ordinated activities is large enough that it could be a mind boggling amount of aborted matches before you find a full team with mics.
That being said, I don't support OP's opinion (it's a great example of unpopular opinion though). Most any game I've played has had some way of creating a friends list of reliable mic'd players that you can continually team back up with. Halo infinite uses the Xbox friend list, Destiny 2 has their own friend list (but can also show you which friend from Steam or Xbox or PSN are on), Final Fantasy XIV has guilds, and so on. Most every time I've had a good match with someone in a game, I add them, and 9 times out of 10 they add back, and it becomes a great time. If people nowadays aren't taking advantage of those lists in games, they need to accept the downside of the random people likely not having a mic or a lower skill level.
THIS a thousand times. World of Warcraft became dead to me when it implemented voice chat in the game's client. I can't hear well enough for voice chat and while I can speak just fine, I refuse to buy peripherals so that the hearies can feel superior with their lack of environmental awareness.
I get where OP is coming at least from but this is just a terrible opinion. Stick to competitive queues if you want to demand a high level of teamwork and keep casual queue for casual games.