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Gameplay mechanics were also a lot better with more replayability.

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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  • The level of quality and number of bugs depends a lot on the era you're talking about, as well as the platform. As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work. My experience with console gaming was usually much more hassle free, though I have far less experience with it and don't have a modern point of comparison (last console I even used, not even owned, was the PS3).

    My real point of "it was better in the old days", is the industry learning to exploit addiction. It's everywhere, and it's not just gambling. The longer you play the more likely you are to pay so even without loot boxes and the like, games are taking as much out of casino playbooks as possible. It's fucking revolting and should be criminal.

    As someone who has had problems with addiction of various kinds in the past, it's so blatant to me. I can feel it playing into my vulnerabilities and it makes my blood boil. I avoid most gaming these days because I know if I let it become a habit, the next time life knocks me down I'll fall victim to this.

  • Game updates bring bad with the good, because devs often rely on them to deliver a full, playable game.

    When you bought a game back in the day, you got a full, playable game on the media. It wasn't always bug-free, because... you know... it's software, but they had to at least quash all the showstoppers without the benefit of a Day 1 patch.

    And don't get me started about DRM...

    • They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.

    • When you bought a game back in the day, you got a full, playable game on the media

      ET would like a word....

      • Fair, but ET was such an awful debacle that it killed Atari as a company and paved the way for Japanese companies to take over the entire market for the next couple of decades.

        Now it's just business as usual.

  • I do miss manuals though.

    • The appetizer before the main course.

    • I think you can probably still get them for some modern games that were crafted with passion, through special editions and box sets. I think that the standard store edition of Total War: Warhammer actually came with a manual as well as a novella, and this was coincidentally the last physical copy of a game I bought.

  • oh fuck, those beautiful manuals just came rushing back into the surface from the depths they were buried under.

  • Of course I still have the manual of these old games. The characters were always hand drawn and properly described. For rpg they also used a nice medieval fantasy style. A lot of these descriptions were not even necessary but they were cool to have.

    We don't miss these games because they were inherently better, but because they were fun in their own way, and enhanced creativity due to their own limitations. Also these were console games, so you had a specific time and hardware to play them. It's not like a moder multiplayer pc game, that somehow follows you beyond the gaming time, and that are played on the same machine you use to work.

    Sometimes I feel like these games are exhausting when they take so much energy. Than you have updates, tierlists and a new meta every week. I used to sit down and play without thinking at anything else on old consoles. Still do. They don't send me unwanted notifications. Than you have all the lootboxes gacha stuff.

    Games were technically limited but built a simple and fun experience.

    • True. I feel that particularly with ranked shooters like Valorant and their competitive modes, playing becomes less enjoyable and more of a chore. In RPGs and strategy games on the other hand, I can lose myself for hours in wonder and awe at the gameplay, story, atmosphere, setting, etc. That's why I'd much rather play something many people would consider less exciting like Crusader Kings 3 than Valorant, Overwatch, Counterstrike, League of Legends, etc.

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