Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'
Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'

Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'

well this is probably PR as there is no such system nor it can be made that can have 100% uptime. not talking about the fact that network engineers rarely work with servers :)
Not 100% but 99.9%... IIRC Guild Wars 2 servers had like 1 actual outage in 11 years. They have pretty amazing structure.
Fun fact, uptime goals are measured in nines -- for example, 99.9% is three nines of uptime. If that one outage lasted an entire day, and they were never down at any other time, that would indeed be three nines of uptime.
a lot of things are possible if you are lucky enough ;)
Five-nines is entirely possible with enough resources and competent outage-minded engineers.
Hell. Five nines is doable with eks, a single engineer and thinking through your changes before pushing them to prod. Ask me how I know...
Agree, but five nines are not 100% ;) Anyway - this discussion reminds me of Technical Report 85.7 - Jim Gray, which might be of the interest to some of you.
If you just threaten your employees enough they river go down /s
This is a software development business, which is a positively bananas trade no matter what’s getting written. And the smaller the business, the more hats network guys wear. We work with everything from the server app down to the coffee machine fueling the devs. And 100% uptime isn’t the most crazy demand I’ve heard. I’m sure Chujo is busier than a one-armed paper hanger with jock itch.
At least he’s got money to throw at his hosting company. Scaling up would have been much slower in the old days.
I'm not versed in videogame network infrastructures, but wouldn't be enough just having a load balancer and a couple of instances to ensure "100% uptime"? At least before all instances and the load balancer itself decide to join a suicidal pact, but more instances mean less chance of a critical event happening, no?