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Am I playing Baldur's Gate wrong?

Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.

This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.

I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I've gone through Act I already).

I just don't know what am I doing wrong.

Are these early encounters in Act I intentionally challenging so that the game "force-teaches" you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can't imagine going through the goblin camp in this state.

35 comments
  • Hey mate.
    Getting wrecked is no shame at all.
    I got absolutely wrecked by the bandits in the ruis too. Then I reloaded, discovered what use an oil keg can be, and won the fight.
    Same with the Goblin camp, or the (second) attack on the Grove (which was far easier after moving some objects)
    It's incredible how much easier a fight turns out if you contemplate for half a minute and the restart.
    On the other side I decided to not reload, after one of the characters got killed in camp, because opposite to losing a fight, It was my decision to watch the outcome - which was worse.

    PS: I am doing it the other way than you did. I started in August alone in balanced mode, and are halfway through act2 by now. And started a co-op playthorugh together with my wife in easy mode two weeks ago.

  • I mean depends on what you mean by playing "wrong". If you mean non-optimal, then of course, because almost no one is. If you survive each encounter with at least one alive, then you're not going game over though, and it's trivial to resurrect the rest of your characters, just need some money. Perfectly fine way to play the game.

    If you want some general tips on how to play fights better:

    • Always always always focus the target that has the worst damage/survivability ratio first, and only that. Enemy wizards. Or ranged enemies. Or small, fast critters. Each enemy does its full damage no matter what its hp is. 10 half-HP enemies are much worse for you than 5 full-HP ones and 5 dead ones. That said, still use your AOE spells with your wizards etc, but then immediately target only one of those damaged ones to go down first.
    • Each combat participant has a threat radius around it, which is the radius in which they can deal damage to something. If the threat radius of 4 enemies overlaps on one of your characters, that character is in big trouble. But in turn, if the threat radius of 4 of your characters overlaps on one enemy that enemy is in huge trouble. So, always create situations in which all your characters can do damage to an enemy, but they can't do the same to you. For example, positioning your ranged characters on a cliff could make them immune to a bunch of melee enemies and deliberately not running your melees in, waiting for the enenies to come to you and using (sub-optimal compared to melee) range attacks on your melees until then.
    • Use healing word and throwing of potions to pick up downed characters. Don't heal before they go down, it's mostly not worth it. If your bonus action is not used, keep drinking healing potions with it in hard fights. If you can, spread around the damage on your characters, like I just said, 4 half-HP characters are damage-wise exactly as strong as 4 full-HP ones, but 2 full-HP and 2 downed ones are much much worse.
    • Use your long rest abilities, like spell slots, liberally. There's enough resources laying around to rest often.
    • You gave lots of good advice, but I strongly disagree with this point:

      Don't heal before they go down, it's mostly not worth it.

      If you wait until a player is downed then you lose 3 full action rounds, which has a huge impact. You lose the round that the player is down, the action from the player who gets them back up, and then the action from the downed character the turn after they get up. It's much better to use bonus actions or positioning to keep a player from going down in the first place.

      • You don't lose an action to get them back up. Healing Word is a bonus action. Healing before going down actually wastes many many more actions, because yeah you're spending the actions to heal all the time instead of doing damage/disables and removing enemies from the fight. Damage prevention in killing/disabling enemies is much better than healing against it, since healing spells have so small values compared to damage spells. Just compare Cure Wounds and Chromatic Orb.

        In fact I haven't even said the best benefit of only using healing spells when someone goes down: if an enemy does 30 damage per round and you try to heal against it, you need to heal 30 hp per round, good luck ever achieving that. But if you heal only when someone goes down, you can heal as little as 1hp, with exactly the same effect. Essentially you're using minimal resources, can do that heal with lvl 1 spell slots, while keeping one strong enemy essentially stunned since they "waste" their turn re-downing the one character that just gets healed by 1hp each round.

  • How did you enter the church? You can sneak in the right hand side and avoid two of the fights. You only have to fight the skeletons (which you can disarm).

    Also you can talk your way out of the first fight at the church. Or you can kill half the guys there by shooting the giant block hanging over their heads.

    Don’t be scared of combat, just use quicksave liberally until you feel more confident. There is almost always a shortcut or easy way out of combat in BG3. My current run i’m trying to solo tactician so you gotta skip as much as you can. I’m at several hundred hours in the game so if you have more specific questions don’t hesitate to ask.

  • Are you using the terrain to your advantage? All of the fights you described getting wrecked at can become a breeze just by using the environment to your benefit.

35 comments