Consoles are absurdly scared of any type of remote or external data loading. The 3DS was hacked by scanning QR codes, loading themes, loading audio files. The Wii was hacked by literal Bluetooth packets, messages, JPGs.
Some games, in some consoles, allow "mods" which are essentially a pre-curated selection of scripts that reuse the in-game assets or, if they are new assets, are already uploaded to Sony/Microsoft and get downloaded as if they were DLC.
I know Skyrim has a limited selection of mods over on Xbox, but it's really tiny compared to the PC offerings, due to hardware and file size limitations. I think Fallout 4 has some, too?
Nothing on Sony or Nintendo's side, as far as I'm aware.
you usually don't own your games, you just own a license; they can't take away a console disk, but they can revoke a digital license
I agree with the rest, and here's a few more:
games are typically cheaper because of #4
lots of form factors - can use controller, kb+m, handheld PC, etc
repairs are easy - if my PS5 breaks, I need PS5-specific parts; if my PC breaks, I can get anything off the shelf
streaming is easy peasy (related to your #3) - I don't stream, but on PC, you just install something and click "go," on console, you need hardware capture cards and whatnot
storage is a non-issue - can have multiple TB of space and store every game I own if I want to, whereas I'm stuck with whatever capacity the console comes with
All in all, it's a way better experience for me, though it is a bit more complicated. It's hard to beat "plug and play" like with a console.
Technically not but you still only own a license and those walled garden platforms of consoles can easily be used to block you from using that disk for anything meaningful.
you usually don't own your games, you just own a license; they can't take away a console disk, but they can revoke a digital license
This is partially offset by the fact that most PC games are purchased through Steam, which stands above all other digital storefronts as the most trustworthy and customer-focused. Playstation is certainly no longer trustworthy after the whole Discovery debacle, Xbox is owned by Microsoft, so you know you can't trust them, and Nintendo has infamously outdated online practices and subpar customer support.
You can choose whichever input methods suit you best. I’ve always been a controller kind of guy. As someone left handed I always struggled with keyboard and mouse setups.
I think you missed the biggest one which is PCs don't have a profit driven life cycle. You update hardware when it no longer suits your need. Not when some predetermined life cycle expires and its time for the brand new thing.
Life/support expectancy between console and PC, PC wins hands down. Consoles release the next $500+ish version every 8ish years where a PC can pretty easily outlive at least 2 generations of console with minor upkeep and maybe some minor upgrades that cost less then the shitty controllers you have to replace every 6-12 months for $50 - $80
Life/support expectancy between console and PC, PC wins hands down. Consoles release the next $500+ish version every 8ish years where a PC can pretty easily outlive at least 2 generations of console with minor upkeep and maybe some minor upgrades that cost less then the shitty controllers you have to replace every 6-12 months for $50 - $80
And they can get 'downgraded' into other purposes, such as a childs first PC (take that mf'r apart and make them build it again), or a home server, or a media console.
playing online games for free and not needing subscriptions is a huge one. these days they try to justify it with attaching free games or some other kind of live service so i don't discount the value of them nowadays but it's still mind blowing to me how for almost two generation they got away charging for online play without barely doing anything but being the monopoly man.
the great thing about PC is its flexibility and if you don't want or need flexibility consoles are a good choice but i think more and more people are appreciating the flexibility PC platforms have.
You don't own your games on PC, unless you mean gog. Which you likely do not. You have an account and you pay to add games to that account. That is all.
How is point 1 in favor of PC? A physical console disc gives you far more ownership than a steam game. PC would be equal to consoles, but not better than them, if you exclusively buy games on gog. But then you miss out on most new games.
The hardware, yes. You can build a console-equivalent system for only a little bit more. It is far cheaper in the long run though. Games cost less, after all.
Flexibility. Huge and/or expensive with glitter and better than every console in games, smaller than half a shoebox for everyday tasks, mobile and batteries included as notenook and/or touchscreen as convertible, with huge storage as a server. Can even run on other platforms like smartphones (PostmarketOS & co.).
COVID Lockdown may have helped. PC has finally got a strong grasp on the eastern market over the last couple of years and the companies have followed suit. I think suggesting it's due to the boom of vtubing may be a bit too specific but there seems to be a trend
Are there games for which you need a current GPU for to be able to play it with more than acceptable graphics? If you want to turn on all the fancy dongles to maximum, then there might be a few, but realistically, you don't need that maximum fanciness to be able to enjoy the gameworld.
There's definitely games where my 1060 really struggles even at minimal graphics. I even had to play Talos Principle 2 on PS5.
It's rather telling that the most prominent PC exclusives (MMOs, etc) can run on a potato.
The Intel Arc GPUs looked interesting, but the lack of compatibility on older titles is off-putting. AMD lack the raytracing oomph and support isn't as good as it is for DLSS. PC gaming has thrown all it's chips in with Nvidia, and now it's at the mercy of their pricing.