I fuckin soloed Margot in the first ten hours. It's even an achievement on my Steam. They redid the cloud storage or some shit because there was a patch bug. I seriously no lifed it as it dropped got good armor set from Florida. I forget the zone. Beach and an annoying boss I used the wolf summons to beat.
The patch ERASED everything. I still have the achievement on my steam account. Emailed them. They can't do anything. Never played it again.
Im really glad that I didn't play elden ring when it came out and the hype was real instead I got it at the right moment in my life and have been enjoying it over the winter like a fine wine.
A funny thing I just did was to try and get to the
spoiler
lift of rold to burn the tree or whatever
through the sewers. Having only ever played DS1 my intuition was "Hmm this is a souls game so I bet I need to suffer through the shitty sewers to get to the next part of the game like blighttown"
Needless to say, I got all the way down to that
spoiler
naturalborn of the void space insect thing and murked it
before I considered maybe theres another way to the lift. It had never occured to me to just follow the main road through lyndell to the big door and just open it. I felt equally stupid and kind of proud that I basically discovered like 3 new underground areas and beat that omen prick fair and square when I was probably underleveled. I don't use magic or spells or grease in souls games just good old fashon sword and shield and health potions until it dies or I die.
Not sure if it works on wine but it works on proton. Source : me, I played elden ring two days ago on steam. Even the multiplayer online component which uses EAC works.
Valheim looks super cool but it's a little rough around the edges for my personal taste. My having a look at some gameplay videos cooled my enthusiasm but that's just my taste
It may be unpopular opinion, but I prefer this mechanic than enemies scaling their level with you. This is also why I love older Piranha Bytes titles (Gothic 1, 2 and Risen), as beating tough enemies that you encountered many times and couldn't beat before because you had previously weak character is the best thing ever.
I can tell the strength difference between a Rando Bandit and a Decently Equipped Bandit.
Or a Rando Bandit and a Giant Ass Monster.
But this is obviously not the case for Rando Bandit and Rando Bandit, when somehow the latter is stronger because they stay on the other side of the forest.
I just hate this kind of areal difficulty scaling because there isn't much visual cue provided.
Only time it feels bad is when the game doesn't give you enough levels/xp by just doing the story missions.
Don't make me do some checklist gaming side quests just so i don't get one shot in the next area.
This is one of my biggest peeves in games. Ass Creed Valhalla was really bad about it. Identical looking dudes on opposite sides of a river. One set are pushovers the others are completely lethal. Hate it.
I was playing through the Minecraft twilight forest mod and i decided to go kill the lich first, i was wondering why i couldnt damage it at all, turns out the mod has a progression and in areas you havent unlocked you can't damage anything, i went and killed the naga and was able to do it
Eh, it's usually doable if you can survive one hit. Not that it's recommended, or usually any fun, but doable. If they one hit you so hard that it feels like a nuke hitting a fly, that's when you nope out and don't try to return for a good while.