I have to say, though, it's a much punchier start than a majority of the original Bioware and Black Isle infinity engine games where you're essentially "angsty teen from.a backwater who hates his town, also happens to be some kind of chosen one who has assassins after him for unknown reasons."
Plus the whole tadpole in the brain thing actually feels closer to how a huge portion of Shadowrun campaigns begin. Brain bomb, brain slug; same thing basically.