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Deus Ex Randomizer v2.5.2 released with various improvements and fixes

github.com Release v2.5.2 Various improvements and fixes · Die4Ever/deus-ex-randomizer

Download DXRandoInstaller.exe in the Assets section under the changelog. For Nvidia users, setting ultra low latency mode for DXRando.exe can help performance. If you're having an issue with the in...

Release v2.5.2 Various improvements and fixes · Die4Ever/deus-ex-randomizer

Major Changes

  • Lots of Walton Ware and bingo stuff
    • More possible starting locations
    • More bingo goals flagged for specific missions
      • Example: if you start in battery park you won't get a bingo goal for killing a karkian
    • Help text for bingo events if you click on the bingo square
  • Improved autosave, with option in Rando settings menu for autosave during combat
  • Option for visible teleporters in Rando settings menu
  • Big metal crates 500 hp instead of 2000
  • New Game+ fixes
  • Randomize weapon mods
  • Shield aug guys now take 10% damage from main resistances rather than none
  • Revision goals randomization
  • Bug fixes for Revision Randomizer
  • Bug fixes for HX Randomizer co-op
  • Autofill passwords for other mods, great for Steam Deck players
  • Make ATMs slightly easier to use, especially for Steam Deck players
  • Reduced visor chances for enemies
  • Vision Enhancement augmentation can now see items through walls at level 1 instead of needing level 2.
  • Medkits, medbots, and regen aug now spread out their healing across body parts better.

Minor Changes

Click to expand Minor Changes
  • Installer improvements
  • Fix for rare infolink failing to queue, especially in Area 51
  • Increase the default pan/zoom speed on security computers
  • Fully prevent Tong and Everett ending skips for real
  • More rat spawners (for bingo and Walton Ware purporses), now there's at least 1 in each mission
  • Gary Savage runs to the communicator and immediately talks to you after Bob is done talking
  • Scale damage from ElectricityEmitter's so that they don't do ridiculous damage with increased combat difficulty
  • Clear out inaccessible cabinets buried underneath Vandenberg
  • More ways to set yourself on fire (yay?): standing on a burning barrel, or going into a lit fireplace. This can help with bingo.
  • Add a keypad to disable the jammer in the graveyard, along with a datacube with the code for that keypad. Helps with Stick With the Prod modes.
  • Add a nanokey for Tim's Closet in Vandenberg.
  • Add several placeholder locations to the mission 3 airfield barracks so that the datacube with the hangar code can appear in slightly more interesting spots.
  • Trying to pick up a weapon that you don't have space for will still yoink the ammo right out of it.
  • Carcasses toss items that the player can't pick up.
  • Allow picking up partial item stacks (for making it easier to grab stuff from MJ12 Jail)
  • Make it easier to drop items from the inventory screen. They will now always drop right at your location.
  • Speedrun mode now always sets devices hackable to 100%
  • Removed Le Merchant from Zero Rando and Rando Lite modes
  • Fix Extreme/Impossible difficulty exploit in the New Game screen of upgrading skills and then clicking Restore Defaults. Normally skill costs are proportional as you go to the higher levels, but Extreme/Impossible enable unpredictable skill costs. In order to prevent scouting ahead on the skill costs to keep them unpredictable, we've disabled the downgrade button on the New Game screen.
  • Speedrun mode now gets in game timer notifications after every loading screen.

https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.5.2

https://mods4ever.com/

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