Ratchet & Clank: Rift Apart is the latest PlayStation game ported to PC. While it got attention thanks to the use of DirectStorage 1.2, its launch numbers are quite unimpressive compared to SIE’s other first-party titles on Steam.
Launched on July 26, Ratchet & Clank: Rift Apart only peaked at 8,757 concurrent players (CCU) on Steam (via SteamDB).
It currently holds a “Very Positive” rating based on 670 user reviews, with 84% of them being positive.
This makes Rift Apart the third worst launch on PC for a PlayStation game, only above Returnal (6,691 CCU) and Sackboy: A Big Adventure (610 CCU). There is also a PC version of Helldivers, with 6,744 peak CCU, but its developer Arrowhead is not SIE’s first-party studio.
I think TLOU has more people wary of Sony PC ports despite nixxes handling it and releasing the game at full price for a two year old port probably didn't help either. Plus R and C has always been a bit more niche series.
Hopefully this won't deter future releases and honestly I'm fully enjoying the game at full price since me and the wife have been long time fans of the series and all of you patient gamers, you'll have a good one on your hands.
I really wish we could stop talking about concurrent players when talking about single player games, it's a weak (and mostly meaningless) metric.
But also this game felt like it got no marketing, and I don't think Ratchet and Clank is as well known as Uncharted or The Last of Us, so just on name recognition it was never going to pull the same numbers. Hopefully Sony doesn't stop the PC ports, because I'm loving the fact these games are finally on PC.
I remember seeing articles when the concurrent player base for Hogwarts drop down. Like no duh. It's a single player game with a finite number of quests. The concurrent player metric only matters when it's an online game and you need multiple people to play with.
Same with God of War (etc), i just have no investment in the franchise since none of the earlier ones were released on PC because Sony wanted the exclusivity. Now to PC gamers they release only the latest installment to an unfamiliar audience, years after the hype has burnt out, and everyone invested already had the chance to have played it? And they're surprised at a big "meh" response?
I don't think the overlap of those with PS5 and PC is that high. I think it's more the lack of marketing , $60 price tag, and being released 2 years later. It's also now competing with other triple a titles that have come out since then like Diablo 4. And other Sony exclusives on the PC that are now $20 or lower that those who are price sensitive can opt for instead getting multiple Sony exclusives for the price of one.
I haven't played Ratchet since I don't have a PS5, and I do want to play it. Just not for $60.
What don't you like about it? I've been enjoying the gameplay quite a bit. At least on the hardest difficulty it's really dynamic and you have to keep moving.
Honestly I'm not so sure.
Gameplay feels a bit slugish, too many cutscenes in the first few hours so far especially because the story is so one dimensional.
That's how I feel about it if I try to name it.
It actually does run better on a PS5, particularly the rift transitions. It's still a pretty good experience as long as you have the game installed on an NVME drive, but you still get hitches during those rift sequences that are nonexistent on PS5.